def MergeSamples(hists,options,requireFullyMerged=False) : # # Yeah so this adds the samples together that you specify, in a resonable # order close to the one you specify in the command line "bkgs" # If you require that the samples are fully merged, this means that N # inputs is merged into one output (a check we require for data). # import math import ROOT import PyHelpers import re if not options.mergesamples : return hists hists_new = [] keys_new = [] hists_index = dict() for i in hists : added = False for j in options.mergesamples.keys() : # Compare to regexp if type(options.mergesamples[j]) == type('') : if not re.match(options.mergesamples[j].replace('%','.*'),i.GetTitle()) : continue # Compare to list of samples if type(options.mergesamples[j]) == type([]) : match = False for mergesample in options.mergesamples[j] : if re.match(mergesample.replace('%','.*'),i.GetTitle()) : match = True if not match : continue if j in hists_index.keys() : #print 'adding to existing histo' hists_new[hists_index[j]].Add(i) added = True else : #print 'starting a new histo' hists_index[j] = len(hists_new) hists_new.append(i) keys_new.append(j) hists_new[-1].SetTitle(j) hists_new[-1].SetName(CleanUpName(j)) added = True if not added : hists_new.append(i) keys_new.append(i.GetTitle()) for i in hists_index.keys() : PyHelpers.PrintNumberOfEvents(hists_new[hists_index[i]]) if requireFullyMerged and len(hists_new) > 1 : print 'Error! Failed to merge histograms into one histogram! (Usually required for data.) Check your sample merging.' SafeExit(options.xAODInit) return hists_new
def initCityUnit(city, sUnitClass): """ 都市とユニットクラス名を指定して、都市のオーナーの支配下でユニットを生成する 都市はCyCityでもPyCityでもよい """ pyPlayer = PyHelpers.PyPlayer(city.getOwner()) iUnit = getCivilizationUnitType(pyPlayer, sUnitClass) return pyPlayer.initUnit(iUnit, city.getX(), city.getY())
def initCityUnitDirect(city, sUnit): """ 都市とユニット名を指定して、都市のオーナーの支配下でユニットを生成する 都市はCyCityでもPyCityでもよい UnitClassでやるほうがいろいろと潰しがきくと思うので一応程度に """ pyPlayer = PyHelpers.PyPlayer(city.getOwner()) iUnit = gc.getInfoTypeForString(sUnit) return pyPlayer.initUnit(iUnit, city.getX(), city.getY())
# from CvPythonExtensions import * import CvUtil import CvEventManager import sys import PyHelpers import CvConfigParser import math import time gc = CyGlobalContext() PyPlayer = PyHelpers.PyPlayer PyGame = PyHelpers.PyGame() localText = CyTranslator() # Enables or disables route destruction through air bombs. # Default value is true g_bRouteDestructionThroughAirBombs = true # Enables or disables experience gain from destroying improvements. # Default value is true g_bExperienceGainByDestroyingImprovements = true # Enables or disables experience gain from destroying Routes. # Default value is true g_bExperienceGainByDestroyingRoutes = true
def main(options, args): plotfunc.SetupStyle() files_b, trees_b, keys_b = anaplot.GetTreesFromFiles( options.bkgs, treename=options.treename) files_s, trees_s, keys_s = anaplot.GetTreesFromFiles( options.signal, treename=options.treename) file_d, tree_d, key_d = anaplot.GetChainFromFiles( options.data, treename=options.treename) scales_b = anaplot.GetScales(files_b, trees_b, keys_b, options) scales_s = anaplot.GetScales(files_s, trees_s, keys_s, options) dweight = '' # weight value (and cuts) applied to data weight = options.weight if ''.join(options.cuts): weight = (weight + '*(%s)' % (' && '.join(options.cuts + options.truthcuts))).lstrip('*') dweight = '(' + ' && '.join(options.cuts + options.blindcut) + ')' cans = [] v1 = 'HGamEventInfoAuxDyn.m_yy/1000' v2 = 'HGamEventInfoAuxDyn.catCoup_Moriond2017BDT' bkg_hists = [] sig_hists = [] data_hist = None if options.data: data_hist = anaplot.Get2dVariableHistsFromTrees( tree_d, key_d, v1, v2, dweight, options)[0] data_hist.SetLineWidth(2) data_hist.SetLineColor(1) data_hist.SetMarkerColor(1) if options.bkgs: bkg_hists = anaplot.Get2dVariableHistsFromTrees(trees_b, keys_b, v1, v2, weight, options, scales=scales_b) bkg_hists, keys_b = anaplot.MergeSamples(bkg_hists, options) anaplot.PrepareBkgHistosForStack(bkg_hists, options) if options.signal: sig_hists = anaplot.Get2dVariableHistsFromTrees(trees_s, keys_s, v1, v2, weight, options, scales=scales_s) sig_hists, keys_s = anaplot.MergeSamples(sig_hists, options) sig_hists[-1].SetLineColor(2) sig_hists[-1].SetMarkerColor(2) # get the histograms from the files for c in range(len(CouplingsHelpers.categories)): #if not categories[c] : continue lo_bin = c + 1 hi_bin = c + 1 if c == 0: # inclusive case. lo_bin = 0 hi_bin = 10000 # just to be safe, 10k categories # MERGE VH DILEP CATEGORIES (23 and 24 --> 23): if CouplingsHelpers.categories[c] == 'M17_VHdilep_LOW': hi_bin = hi_bin + 1 # MERGE VH MET HIGH and BSM CATEGORIES (19 and 20 --> 19): if CouplingsHelpers.categories[c] == 'M17_VHMET_HIGH': hi_bin = hi_bin + 1 name = 'c%d_%s' % (c, CouplingsHelpers.categories[c]) bkg_projs = [] sig_projs = [] data_proj = None if options.data: data_proj = data_hist.ProjectionX('%s_data' % (name), lo_bin, hi_bin) PyHelpers.PrintNumberOfEvents(data_proj) if options.bkgs: for i, b in enumerate(bkg_hists): bkg_projs.append( b.ProjectionX('%s_%s' % (name, keys_b[i]), lo_bin, hi_bin)) PyHelpers.PrintNumberOfEvents(bkg_projs[-1]) if options.signal: for i, s in enumerate(sig_hists): sig_projs.append( s.ProjectionX('%s_%s' % (name, keys_s[i]), lo_bin, hi_bin)) PyHelpers.PrintNumberOfEvents(sig_projs[-1]) cans.append( anaplot.DrawHistos(v1, options, bkg_projs, sig_projs, data_proj, name=name)) cans[-1].SetName(anaplot.CleanUpName(name)) anaplot.UpdateCanvases(options, cans) if not options.batch: raw_input('Press enter to exit') anaplot.doSaving(options, cans) # Do this afterwards, to make sure the outdir exists. f = ROOT.TFile('%s/couplings.root' % (options.outdir), 'RECREATE') for can in cans: for i in can.GetListOfPrimitives(): if i.GetName()[-6:] == '_error': continue if 'stack' in i.GetName(): if not issubclass(type(i), ROOT.THStack): continue for j in range(i.GetNhists()): print 'writing from stack:', i.GetHists()[j].GetName() i.GetHists()[j].Write() if issubclass(type(i), ROOT.TH1): print 'writing:', i.GetName() i.Write() f.Close() print 'done.' return
def showVictoryConditionScreen(self): activePlayer = PyHelpers.PyPlayer(self.iActivePlayer) iActiveTeam = gc.getPlayer(self.iActivePlayer).getTeam() # Conquest nRivals = -1 for i in range(gc.getMAX_CIV_TEAMS()): if (gc.getTeam(i).isAlive() and not gc.getTeam(i).isMinorCiv() and not gc.getTeam(i).isBarbarian()): nRivals += 1 # Population totalPop = gc.getGame().getTotalPopulation() ourPop = activePlayer.getTeam().getTotalPopulation() if (totalPop > 0): popPercent = (ourPop * 100.0) / totalPop else: popPercent = 0.0 iBestPopTeam = -1 bestPop = 0 for iLoopTeam in range(gc.getMAX_CIV_TEAMS()): if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()): if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())): teamPop = gc.getTeam(iLoopTeam).getTotalPopulation() if (teamPop > bestPop): bestPop = teamPop iBestPopTeam = iLoopTeam # Score ourScore = gc.getGame().getTeamScore(iActiveTeam) iBestScoreTeam = -1 bestScore = 0 for iLoopTeam in range(gc.getMAX_CIV_TEAMS()): if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()): if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())): teamScore = gc.getGame().getTeamScore(iLoopTeam) if (teamScore > bestScore): bestScore = teamScore iBestScoreTeam = iLoopTeam # Land Area totalLand = gc.getMap().getLandPlots() ourLand = activePlayer.getTeam().getTotalLand() if (totalLand > 0): landPercent = (ourLand * 100.0) / totalLand else: landPercent = 0.0 iBestLandTeam = -1 bestLand = 0 for iLoopTeam in range(gc.getMAX_CIV_TEAMS()): if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()): if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())): teamLand = gc.getTeam(iLoopTeam).getTotalLand() if (teamLand > bestLand): bestLand = teamLand iBestLandTeam = iLoopTeam # Religion iOurReligion = -1 ourReligionPercent = 0 for iLoopReligion in range(gc.getNumReligionInfos()): if (activePlayer.getTeam().hasHolyCity(iLoopReligion)): religionPercent = gc.getGame().calculateReligionPercent(iLoopReligion) if (religionPercent > ourReligionPercent): ourReligionPercent = religionPercent iOurReligion = iLoopReligion iBestReligion = -1 bestReligionPercent = 0 for iLoopReligion in range(gc.getNumReligionInfos()): if (iLoopReligion != iOurReligion): religionPercent = gc.getGame().calculateReligionPercent(iLoopReligion) if (religionPercent > bestReligionPercent): bestReligionPercent = religionPercent iBestReligion = iLoopReligion # Total Culture ourCulture = activePlayer.getTeam().countTotalCulture() iBestCultureTeam = -1 bestCulture = 0 for iLoopTeam in range(gc.getMAX_CIV_TEAMS()): if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()): if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())): teamCulture = gc.getTeam(iLoopTeam).countTotalCulture() if (teamCulture > bestCulture): bestCulture = teamCulture iBestCultureTeam = iLoopTeam # Vote aiVoteBuildingClass = [] for i in range(gc.getNumBuildingInfos()): for j in range(gc.getNumVoteSourceInfos()): if (gc.getBuildingInfo(i).getVoteSourceType() == j): iUNTeam = -1 bUnknown = true for iLoopTeam in range(gc.getMAX_CIV_TEAMS()): if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()): if (gc.getTeam(iLoopTeam).getBuildingClassCount(gc.getBuildingInfo(i).getBuildingClassType()) > 0): iUNTeam = iLoopTeam if (iLoopTeam == iActiveTeam or gc.getGame().isDebugMode() or activePlayer.getTeam().isHasMet(iLoopTeam)): bUnknown = false break aiVoteBuildingClass.append((gc.getBuildingInfo(i).getBuildingClassType(), iUNTeam, bUnknown)) self.bVoteTab = (len(aiVoteBuildingClass) > 0) self.deleteAllWidgets() screen = self.getScreen() # Start filling in the table below screen.addPanel(self.getNextWidgetName(), "", "", False, False, self.X_AREA-10, self.Y_AREA-15, self.W_AREA+20, self.H_AREA+30, PanelStyles.PANEL_STYLE_BLUE50) szTable = self.getNextWidgetName() screen.addTableControlGFC(szTable, 6, self.X_AREA, self.Y_AREA, self.W_AREA, self.H_AREA, False, False, 32,32, TableStyles.TABLE_STYLE_STANDARD) screen.setTableColumnHeader(szTable, 0, "", self.TABLE_WIDTH_0) screen.setTableColumnHeader(szTable, 1, "", self.TABLE_WIDTH_1) screen.setTableColumnHeader(szTable, 2, "", self.TABLE_WIDTH_2) screen.setTableColumnHeader(szTable, 3, "", self.TABLE_WIDTH_3) screen.setTableColumnHeader(szTable, 4, "", self.TABLE_WIDTH_4) screen.setTableColumnHeader(szTable, 5, "", self.TABLE_WIDTH_5) screen.appendTableRow(szTable) for iLoopVC in range(gc.getNumVictoryInfos()): victory = gc.getVictoryInfo(iLoopVC) if gc.getGame().isVictoryValid(iLoopVC): iNumRows = screen.getTableNumRows(szTable) szVictoryType = u"<font=4b>" + victory.getDescription().upper() + u"</font>" if (victory.isEndScore() and (gc.getGame().getMaxTurns() > gc.getGame().getElapsedGameTurns())): szVictoryType += " (" + localText.getText("TXT_KEY_MISC_TURNS_LEFT", (gc.getGame().getMaxTurns() - gc.getGame().getElapsedGameTurns(), )) + ")" iVictoryTitleRow = iNumRows - 1 screen.setTableText(szTable, 0, iVictoryTitleRow, szVictoryType, "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) bSpaceshipFound = False bEntriesFound = False if (victory.isTargetScore() and gc.getGame().getTargetScore() != 0): iRow = screen.appendTableRow(szTable) screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_TARGET_SCORE", (gc.getGame().getTargetScore(), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iRow, (u"%d" % ourScore), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (iBestScoreTeam != -1): screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestScoreTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 5, iRow, (u"%d" % bestScore), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) bEntriesFound = True if (victory.isEndScore()): szText1 = localText.getText("TXT_KEY_VICTORY_SCREEN_HIGHEST_SCORE", (CyGameTextMgr().getTimeStr(gc.getGame().getStartTurn() + gc.getGame().getMaxTurns(), false), )) iRow = screen.appendTableRow(szTable) screen.setTableText(szTable, 0, iRow, szText1, "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iRow, (u"%d" % ourScore), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (iBestScoreTeam != -1): screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestScoreTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 5, iRow, (u"%d" % bestScore), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) bEntriesFound = True if (victory.isConquest()): iRow = screen.appendTableRow(szTable) screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_ELIMINATE_ALL", ()), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 2, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_RIVALS_LEFT", ()), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iRow, unicode(nRivals), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) bEntriesFound = True if (gc.getGame().getAdjustedPopulationPercent(iLoopVC) > 0): iRow = screen.appendTableRow(szTable) screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_PERCENT_POP", (gc.getGame().getAdjustedPopulationPercent(iLoopVC), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iRow, (u"%.2f%%" % popPercent), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (iBestPopTeam != -1): screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestPopTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 5, iRow, (u"%.2f%%" % (bestPop * 100 / totalPop)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) bEntriesFound = True if (gc.getGame().getAdjustedLandPercent(iLoopVC) > 0): iRow = screen.appendTableRow(szTable) screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_PERCENT_LAND", (gc.getGame().getAdjustedLandPercent(iLoopVC), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iRow, (u"%.2f%%" % landPercent), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (iBestLandTeam != -1): screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestLandTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 5, iRow, (u"%.2f%%" % (bestLand * 100 / totalLand)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) bEntriesFound = True if (victory.getReligionPercent() > 0): iRow = screen.appendTableRow(szTable) screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_PERCENT_RELIGION", (victory.getReligionPercent(), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (iOurReligion != -1): screen.setTableText(szTable, 2, iRow, gc.getReligionInfo(iOurReligion).getDescription() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iRow, (u"%d%%" % ourReligionPercent), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) else: screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iRow, u"No Holy City", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (iBestReligion != -1): screen.setTableText(szTable, 4, iRow, gc.getReligionInfo(iBestReligion).getDescription() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 5, iRow, (u"%d%%" % religionPercent), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) bEntriesFound = True if (victory.getTotalCultureRatio() > 0): iRow = screen.appendTableRow(szTable) screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_PERCENT_CULTURE", (int((100.0 * bestCulture) / victory.getTotalCultureRatio()), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iRow, unicode(ourCulture), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (iBestLandTeam != -1): screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestCultureTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 5, iRow, unicode(bestCulture), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) bEntriesFound = True iBestBuildingTeam = -1 bestBuilding = 0 for iLoopTeam in range(gc.getMAX_CIV_TEAMS()): if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()): if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())): teamBuilding = 0 for i in range(gc.getNumBuildingClassInfos()): if (gc.getBuildingClassInfo(i).getVictoryThreshold(iLoopVC) > 0): teamBuilding += gc.getTeam(iLoopTeam).getBuildingClassCount(i) if (teamBuilding > bestBuilding): bestBuilding = teamBuilding iBestBuildingTeam = iLoopTeam for i in range(gc.getNumBuildingClassInfos()): if (gc.getBuildingClassInfo(i).getVictoryThreshold(iLoopVC) > 0): iRow = screen.appendTableRow(szTable) szNumber = unicode(gc.getBuildingClassInfo(i).getVictoryThreshold(iLoopVC)) screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_BUILDING", (szNumber, gc.getBuildingClassInfo(i).getTextKey())), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) # screen.setTableText(szTable, 3, iRow, activePlayer.getTeam().getBuildingClassCount(i), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iRow, str(activePlayer.getTeam().getBuildingClassCount(i)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (iBestBuildingTeam != -1): screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestBuildingTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) # screen.setTableText(szTable, 5, iRow, gc.getTeam(iBestBuildingTeam).getBuildingClassCount(i), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 5, iRow, str(gc.getTeam(iBestBuildingTeam).getBuildingClassCount(i)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) bEntriesFound = True iBestProjectTeam = -1 bestProject = 0 for iLoopTeam in range(gc.getMAX_CIV_TEAMS()): if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()): if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())): teamProject = 0 for i in range(gc.getNumProjectInfos()): if (gc.getProjectInfo(i).getVictoryThreshold(iLoopVC) > 0): teamProject += gc.getTeam(iLoopTeam).getProjectCount(i) if (teamProject > bestProject): bestProject = teamProject iBestProjectTeam = iLoopTeam for i in range(gc.getNumProjectInfos()): if (gc.getProjectInfo(i).getVictoryThreshold(iLoopVC) > 0): iRow = screen.appendTableRow(szTable) if (gc.getProjectInfo(i).getVictoryMinThreshold(iLoopVC) == gc.getProjectInfo(i).getVictoryThreshold(iLoopVC)): szNumber = unicode(gc.getProjectInfo(i).getVictoryThreshold(iLoopVC)) else: szNumber = unicode(gc.getProjectInfo(i).getVictoryMinThreshold(iLoopVC)) + u"-" + unicode(gc.getProjectInfo(i).getVictoryThreshold(iLoopVC)) screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_BUILDING", (szNumber, gc.getProjectInfo(i).getTextKey())), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iRow, str(activePlayer.getTeam().getProjectCount(i)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) #check if spaceship #if (gc.getProjectInfo(i).isSpaceship() and (activePlayer.getTeam().getProjectCount(i) > 0)): if (gc.getProjectInfo(i).isSpaceship()): bSpaceshipFound = True if (iBestProjectTeam != -1): screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestProjectTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 5, iRow, unicode(gc.getTeam(iBestProjectTeam).getProjectCount(i)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) bEntriesFound = True #add spaceship button if (bSpaceshipFound): screen.setButtonGFC("SpaceShipButton" + str(iLoopVC), localText.getText("TXT_KEY_GLOBELAYER_STRATEGY_VIEW", ()), "", 0, 0, 15, 10, WidgetTypes.WIDGET_GENERAL, self.SPACESHIP_SCREEN_BUTTON, -1, ButtonStyles.BUTTON_STYLE_STANDARD ) screen.attachControlToTableCell("SpaceShipButton" + str(iLoopVC), szTable, iVictoryTitleRow, 1) victoryDelay = gc.getTeam(iActiveTeam).getVictoryCountdown(iLoopVC) if((victoryDelay > 0) and (gc.getGame().getGameState() != GameStateTypes.GAMESTATE_EXTENDED)): victoryDate = CyGameTextMgr().getTimeStr(gc.getGame().getGameTurn() + victoryDelay, false) screen.setTableText(szTable, 2, iVictoryTitleRow, localText.getText("TXT_KEY_SPACE_SHIP_SCREEN_ARRIVAL", ()) + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iVictoryTitleRow, victoryDate, "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 4, iVictoryTitleRow, localText.getText("TXT_KEY_REPLAY_SCREEN_TURNS", ()) + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 5, iVictoryTitleRow, str(victoryDelay), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (victory.isDiploVote()): for (iVoteBuildingClass, iUNTeam, bUnknown) in aiVoteBuildingClass: iRow = screen.appendTableRow(szTable) screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_ELECTION", (gc.getBuildingClassInfo(iVoteBuildingClass).getTextKey(), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (iUNTeam != -1): if bUnknown: szName = localText.getText("TXT_KEY_TOPCIVS_UNKNOWN", ()) else: szName = gc.getTeam(iUNTeam).getName() screen.setTableText(szTable, 2, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_BUILT", (szName, )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) else: screen.setTableText(szTable, 2, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_NOT_BUILT", ()), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) bEntriesFound = True if (victory.getCityCulture() != CultureLevelTypes.NO_CULTURELEVEL and victory.getNumCultureCities() > 0): ourBestCities = self.getListCultureCities(self.iActivePlayer)[0:victory.getNumCultureCities()] iBestCulturePlayer = -1 bestCityCulture = 0 maxCityCulture = gc.getCultureLevelInfo(victory.getCityCulture()).getSpeedThreshold(gc.getGame().getGameSpeedType()) for iLoopPlayer in range(gc.getMAX_PLAYERS()): if (gc.getPlayer(iLoopPlayer).isAlive() and not gc.getPlayer(iLoopPlayer).isMinorCiv() and not gc.getPlayer(iLoopPlayer).isBarbarian()): if (iLoopPlayer != self.iActivePlayer and (activePlayer.getTeam().isHasMet(gc.getPlayer(iLoopPlayer).getTeam()) or gc.getGame().isDebugMode())): theirBestCities = self.getListCultureCities(iLoopPlayer)[0:victory.getNumCultureCities()] iTotalCulture = 0 for loopCity in theirBestCities: if loopCity[0] >= maxCityCulture: iTotalCulture += maxCityCulture else: iTotalCulture += loopCity[0] if (iTotalCulture >= bestCityCulture): bestCityCulture = iTotalCulture iBestCulturePlayer = iLoopPlayer if (iBestCulturePlayer != -1): theirBestCities = self.getListCultureCities(iBestCulturePlayer)[0:(victory.getNumCultureCities())] else: theirBestCities = [] iRow = screen.appendTableRow(szTable) screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_CITY_CULTURE", (victory.getNumCultureCities(), gc.getCultureLevelInfo(victory.getCityCulture()).getTextKey())), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) for i in range(victory.getNumCultureCities()): if (len(ourBestCities) > i): screen.setTableText(szTable, 2, iRow, ourBestCities[i][1].getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 3, iRow, str(ourBestCities[i][0]), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (len(theirBestCities) > i): screen.setTableText(szTable, 4, iRow, theirBestCities[i][1].getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) screen.setTableText(szTable, 5, iRow, unicode(theirBestCities[i][0]), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY) if (i < victory.getNumCultureCities()-1): iRow = screen.appendTableRow(szTable) bEntriesFound = True if (bEntriesFound): screen.appendTableRow(szTable) screen.appendTableRow(szTable) # civ picker dropdown if (CyGame().isDebugMode()): self.szDropdownName = self.DEBUG_DROPDOWN_ID screen.addDropDownBoxGFC(self.szDropdownName, 22, 12, 300, WidgetTypes.WIDGET_GENERAL, -1, -1, FontTypes.GAME_FONT) for j in range(gc.getMAX_PLAYERS()): if (gc.getPlayer(j).isAlive()): screen.addPullDownString(self.szDropdownName, gc.getPlayer(j).getName(), j, j, False ) self.drawTabs()
def Get2dVariableHistsFromTrees(trees,keys,variable1,variable2,weight,options,scales=0,inputname='',files=None) : import ROOT from array import array import PlotFunctions as plotfunc import math import PyHelpers if not options.macro : if not options.limits.get(variable1,None) or not options.limits.get(variable2,None) : print 'Error - you need to specify limits for both %s and %s.'%(variable1,variable2) print '(Note you probably have to add these variables to the list of variables as well.)' SafeExit(options.xAODInit) n1,low1,high1 = options.limits.get(variable1) n2,low2,high2 = options.limits.get(variable2) if not inputname : inputname = '%s_%s'%(variable1,variable2) hists = [] for k in keys : k_clean = CleanUpName(k,originalIsDirectoryName=True) name = CleanUpName('%s_%s'%(inputname,k_clean)) if issubclass(type(ROOT.gDirectory.Get(name)),ROOT.TH1) : print 'Using existing histogram, %s'%(name) # will load the histogram later... elif options.macro : RunMacro(options.macro,files[k],CleanUpName(k)) # if Draw did not work, then exit. if not issubclass(type(ROOT.gDirectory.Get(name)),ROOT.TH1) : print 'ERROR Macro failed trying to create %s Exiting.'%(name) SafeExit(options.xAODInit) else : arg1 = '%s:%s>>%s(%s,%s,%s,%s,%s,%s)'%(variable2,variable1,name, n1,low1,high1,n2,low2,high2) arg2 = weight arg3 = 'egoff' print 'tree.Draw(\'%s\',\'%s\',\'%s\')'%(arg1,arg2,arg3) tmp = ROOT.gErrorIgnoreLevel ROOT.gErrorIgnoreLevel = ROOT.kFatal trees[k].Draw(arg1,arg2,arg3) ROOT.gErrorIgnoreLevel = tmp # if Draw did not work, then exit. if not issubclass(type(ROOT.gDirectory.Get(name)),ROOT.TH1) : print 'ERROR TTree::Draw failed trying to draw %s Exiting.'%(name) SafeExit(options.xAODInit) hists.append(ROOT.gDirectory.Get(name)) hists[-1].SetDirectory(0) hists[-1].SetTitle(k) if scales and (scales[k] != 1) : hists[-1].Scale(scales[k]) # print the yield and error after cuts (includes overflow) PyHelpers.PrintNumberOfEvents(hists[-1]) if options.normalize : try : hists[-1].Scale(1/float(hists[-1].Integral())) except ZeroDivisionError : pass return hists
def GetVariableHistsFromTrees(trees,keys,variable,weight,options=None,scales=0,inputname='',files=None) : import ROOT from array import array import PlotFunctions as plotfunc import TAxisFunctions as taxisfunc import math import PyHelpers # Parse options n,low,high = -1,-1,-1 if hasattr(options,'limits') : n,low,high = options.limits.get(variable,[-1,-1,-1]) rebin = options.rebin.get(variable,[]) if hasattr(options,'rebin') else [] showflows = hasattr(options,'showflows') and options.showflows if not inputname : inputname = variable hists = [] for k in keys : k_clean = CleanUpName(k,originalIsDirectoryName=True) name = CleanUpName('%s_%s'%(inputname,k_clean)) if issubclass(type(ROOT.gDirectory.Get(name)),ROOT.TH1) : print 'Using existing histogram, %s'%(name) # will load the histogram later... elif options.macro : RunMacro(options.macro,files[k],CleanUpName(k)) # if Draw did not work, then exit. if not issubclass(type(ROOT.gDirectory.Get(name)),ROOT.TH1) : print 'ERROR Macro failed trying to create %s Exiting.'%(name) SafeExit(options.xAODInit) else : if rebin and type(rebin) == type([]) : name = name+'_unrebinned' bins = '(%s,%s,%s)'%(n,low,high) if (n <= 0) : bins = '' arg1,arg2,arg3 = '%s>>%s%s'%(variable,name,bins),weight,'egoff' # Reset the default binning to 100, if "n" is not specified. ROOT.gEnv.SetValue('Hist.Binning.1D.x','100') print 'tree.Draw(\'%s\',\'%s\',\'%s\')'%(arg1,arg2,arg3) tmp = ROOT.gErrorIgnoreLevel ROOT.gErrorIgnoreLevel = ROOT.kFatal trees[k].Draw(arg1,arg2,arg3) ROOT.gErrorIgnoreLevel = tmp # if Draw did not work, then exit. if not issubclass(type(ROOT.gDirectory.Get(name)),ROOT.TH1) : print 'ERROR TTree::Draw failed trying to draw %s Exiting.'%(name) SafeExit(options.xAODInit) if rebin and type(rebin) == type([]) : tmp = ROOT.gDirectory.Get(name) name = name.replace('_unrebinned','') tmp.Rebin(len(rebin)-1,name,array('d',rebin)) hists.append(ROOT.gDirectory.Get(name)) hists[-1].SetDirectory(0) if rebin and type(rebin) == type(1) : hists[-1].Rebin(rebin) if (n <= 0) : print 'Changing limits to match those from the first plot.' n = hists[-1].GetNbinsX() low = hists[-1].GetBinLowEdge(1) high = hists[-1].GetBinLowEdge(n+1) if hasattr(options,'limits') : options.limits[variable] = [n,low,high] if showflows : taxisfunc.PutOverflowIntoLastBin(hists[-1]) taxisfunc.PutUnderflowIntoFirstBin(hists[-1]) #RebinSmoothlyFallingFunction(hists[-1]) hists[-1].SetTitle(k) if scales and (scales[k] != 1) : hists[-1].Scale(scales[k]) # print the yield and error after cuts (includes overflow) PyHelpers.PrintNumberOfEvents(hists[-1]) return hists