Example #1
0
def initCityUnit(city, sUnitClass):
    """
	都市とユニットクラス名を指定して、都市のオーナーの支配下でユニットを生成する
	都市はCyCityでもPyCityでもよい
	"""
    pyPlayer = PyHelpers.PyPlayer(city.getOwner())
    iUnit = getCivilizationUnitType(pyPlayer, sUnitClass)
    return pyPlayer.initUnit(iUnit, city.getX(), city.getY())
Example #2
0
def initCityUnitDirect(city, sUnit):
    """
	都市とユニット名を指定して、都市のオーナーの支配下でユニットを生成する
	都市はCyCityでもPyCityでもよい
	UnitClassでやるほうがいろいろと潰しがきくと思うので一応程度に
	"""
    pyPlayer = PyHelpers.PyPlayer(city.getOwner())
    iUnit = gc.getInfoTypeForString(sUnit)
    return pyPlayer.initUnit(iUnit, city.getX(), city.getY())
Example #3
0
	def showVictoryConditionScreen(self):
					
		activePlayer = PyHelpers.PyPlayer(self.iActivePlayer)
		iActiveTeam = gc.getPlayer(self.iActivePlayer).getTeam()
		
		# Conquest
		nRivals = -1 
		for i in range(gc.getMAX_CIV_TEAMS()):
			if (gc.getTeam(i).isAlive() and not gc.getTeam(i).isMinorCiv() and not gc.getTeam(i).isBarbarian()):
				nRivals += 1

		# Population
		totalPop = gc.getGame().getTotalPopulation()
		ourPop = activePlayer.getTeam().getTotalPopulation()
		if (totalPop > 0):
			popPercent = (ourPop * 100.0) / totalPop
		else:
			popPercent = 0.0

		iBestPopTeam = -1
		bestPop = 0
		for iLoopTeam in range(gc.getMAX_CIV_TEAMS()):
			if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()):
				if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())):
					teamPop = gc.getTeam(iLoopTeam).getTotalPopulation()
					if (teamPop > bestPop):
						bestPop = teamPop
						iBestPopTeam = iLoopTeam

		# Score
		ourScore = gc.getGame().getTeamScore(iActiveTeam)
			
		iBestScoreTeam = -1
		bestScore = 0
		for iLoopTeam in range(gc.getMAX_CIV_TEAMS()):
			if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()):
				if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())):
					teamScore = gc.getGame().getTeamScore(iLoopTeam)
					if (teamScore > bestScore):
						bestScore = teamScore
						iBestScoreTeam = iLoopTeam

		# Land Area
		totalLand = gc.getMap().getLandPlots()
		ourLand = activePlayer.getTeam().getTotalLand()
		if (totalLand > 0):
			landPercent = (ourLand * 100.0) / totalLand
		else:
			landPercent = 0.0
			
		iBestLandTeam = -1
		bestLand = 0
		for iLoopTeam in range(gc.getMAX_CIV_TEAMS()):
			if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()):
				if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())):
					teamLand = gc.getTeam(iLoopTeam).getTotalLand()
					if (teamLand > bestLand):
						bestLand = teamLand
						iBestLandTeam = iLoopTeam

		# Religion
		iOurReligion = -1
		ourReligionPercent = 0
		for iLoopReligion in range(gc.getNumReligionInfos()):
			if (activePlayer.getTeam().hasHolyCity(iLoopReligion)):
				religionPercent = gc.getGame().calculateReligionPercent(iLoopReligion)
				if (religionPercent > ourReligionPercent):
					ourReligionPercent = religionPercent
					iOurReligion = iLoopReligion

		iBestReligion = -1
		bestReligionPercent = 0
		for iLoopReligion in range(gc.getNumReligionInfos()):
			if (iLoopReligion != iOurReligion):
				religionPercent = gc.getGame().calculateReligionPercent(iLoopReligion)
				if (religionPercent > bestReligionPercent):
					bestReligionPercent = religionPercent
					iBestReligion = iLoopReligion

		# Total Culture
		ourCulture = activePlayer.getTeam().countTotalCulture()

		iBestCultureTeam = -1
		bestCulture = 0
		for iLoopTeam in range(gc.getMAX_CIV_TEAMS()):
			if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()):
				if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())):
					teamCulture = gc.getTeam(iLoopTeam).countTotalCulture()
					if (teamCulture > bestCulture):
						bestCulture = teamCulture
						iBestCultureTeam = iLoopTeam

		# Vote
		aiVoteBuildingClass = []
		for i in range(gc.getNumBuildingInfos()):
			for j in range(gc.getNumVoteSourceInfos()):
				if (gc.getBuildingInfo(i).getVoteSourceType() == j):
					iUNTeam = -1
					bUnknown = true 
					for iLoopTeam in range(gc.getMAX_CIV_TEAMS()):
						if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()):
							if (gc.getTeam(iLoopTeam).getBuildingClassCount(gc.getBuildingInfo(i).getBuildingClassType()) > 0):
								iUNTeam = iLoopTeam
								if (iLoopTeam == iActiveTeam or gc.getGame().isDebugMode() or activePlayer.getTeam().isHasMet(iLoopTeam)):
									bUnknown = false		
								break

					aiVoteBuildingClass.append((gc.getBuildingInfo(i).getBuildingClassType(), iUNTeam, bUnknown))

		self.bVoteTab = (len(aiVoteBuildingClass) > 0)
		
		self.deleteAllWidgets()	
		screen = self.getScreen()
														
		# Start filling in the table below
		screen.addPanel(self.getNextWidgetName(), "", "", False, False, self.X_AREA-10, self.Y_AREA-15, self.W_AREA+20, self.H_AREA+30, PanelStyles.PANEL_STYLE_BLUE50)
		szTable = self.getNextWidgetName()
		screen.addTableControlGFC(szTable, 6, self.X_AREA, self.Y_AREA, self.W_AREA, self.H_AREA, False, False, 32,32, TableStyles.TABLE_STYLE_STANDARD)
		screen.setTableColumnHeader(szTable, 0, "", self.TABLE_WIDTH_0)
		screen.setTableColumnHeader(szTable, 1, "", self.TABLE_WIDTH_1)
		screen.setTableColumnHeader(szTable, 2, "", self.TABLE_WIDTH_2)
		screen.setTableColumnHeader(szTable, 3, "", self.TABLE_WIDTH_3)
		screen.setTableColumnHeader(szTable, 4, "", self.TABLE_WIDTH_4)
		screen.setTableColumnHeader(szTable, 5, "", self.TABLE_WIDTH_5)
		screen.appendTableRow(szTable)
		
		for iLoopVC in range(gc.getNumVictoryInfos()):
			victory = gc.getVictoryInfo(iLoopVC)
			if gc.getGame().isVictoryValid(iLoopVC):
				
				iNumRows = screen.getTableNumRows(szTable)
				szVictoryType = u"<font=4b>" + victory.getDescription().upper() + u"</font>"
				if (victory.isEndScore() and (gc.getGame().getMaxTurns() > gc.getGame().getElapsedGameTurns())):
					szVictoryType += "    (" + localText.getText("TXT_KEY_MISC_TURNS_LEFT", (gc.getGame().getMaxTurns() - gc.getGame().getElapsedGameTurns(), )) + ")"

				iVictoryTitleRow = iNumRows - 1
				screen.setTableText(szTable, 0, iVictoryTitleRow, szVictoryType, "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
				bSpaceshipFound = False
					
				bEntriesFound = False
				
				if (victory.isTargetScore() and gc.getGame().getTargetScore() != 0):
										
					iRow = screen.appendTableRow(szTable)
					screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_TARGET_SCORE", (gc.getGame().getTargetScore(), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 3, iRow, (u"%d" % ourScore), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					
					if (iBestScoreTeam != -1):
						screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestScoreTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 5, iRow, (u"%d" % bestScore), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						
					bEntriesFound = True
				
				if (victory.isEndScore()):

					szText1 = localText.getText("TXT_KEY_VICTORY_SCREEN_HIGHEST_SCORE", (CyGameTextMgr().getTimeStr(gc.getGame().getStartTurn() + gc.getGame().getMaxTurns(), false), ))

					iRow = screen.appendTableRow(szTable)
					screen.setTableText(szTable, 0, iRow, szText1, "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 3, iRow, (u"%d" % ourScore), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					
					if (iBestScoreTeam != -1):
						screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestScoreTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 5, iRow, (u"%d" % bestScore), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						
					bEntriesFound = True
					
				if (victory.isConquest()):
					iRow = screen.appendTableRow(szTable)
					screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_ELIMINATE_ALL", ()), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 2, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_RIVALS_LEFT", ()), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 3, iRow, unicode(nRivals), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					bEntriesFound = True
					
				
				if (gc.getGame().getAdjustedPopulationPercent(iLoopVC) > 0):			
					iRow = screen.appendTableRow(szTable)
					screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_PERCENT_POP", (gc.getGame().getAdjustedPopulationPercent(iLoopVC), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 3, iRow, (u"%.2f%%" % popPercent), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					if (iBestPopTeam != -1):
						screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestPopTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 5, iRow, (u"%.2f%%" % (bestPop * 100 / totalPop)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					bEntriesFound = True


				if (gc.getGame().getAdjustedLandPercent(iLoopVC) > 0):
					iRow = screen.appendTableRow(szTable)
					screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_PERCENT_LAND", (gc.getGame().getAdjustedLandPercent(iLoopVC), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 3, iRow, (u"%.2f%%" % landPercent), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					if (iBestLandTeam != -1):
						screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestLandTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 5, iRow, (u"%.2f%%" % (bestLand * 100 / totalLand)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					bEntriesFound = True

				if (victory.getReligionPercent() > 0):			
					iRow = screen.appendTableRow(szTable)
					screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_PERCENT_RELIGION", (victory.getReligionPercent(), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					if (iOurReligion != -1):
						screen.setTableText(szTable, 2, iRow, gc.getReligionInfo(iOurReligion).getDescription() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 3, iRow, (u"%d%%" % ourReligionPercent), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					else:
						screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 3, iRow, u"No Holy City", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					if (iBestReligion != -1):
						screen.setTableText(szTable, 4, iRow, gc.getReligionInfo(iBestReligion).getDescription() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 5, iRow, (u"%d%%" % religionPercent), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					bEntriesFound = True
				
				if (victory.getTotalCultureRatio() > 0):			
					iRow = screen.appendTableRow(szTable)
					screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_PERCENT_CULTURE", (int((100.0 * bestCulture) / victory.getTotalCultureRatio()), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					screen.setTableText(szTable, 3, iRow, unicode(ourCulture), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					if (iBestLandTeam != -1):
						screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestCultureTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 5, iRow, unicode(bestCulture), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
					bEntriesFound = True

				iBestBuildingTeam = -1
				bestBuilding = 0
				for iLoopTeam in range(gc.getMAX_CIV_TEAMS()):
					if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()):
						if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())):
							teamBuilding = 0
							for i in range(gc.getNumBuildingClassInfos()):
								if (gc.getBuildingClassInfo(i).getVictoryThreshold(iLoopVC) > 0):					
									teamBuilding += gc.getTeam(iLoopTeam).getBuildingClassCount(i)
							if (teamBuilding > bestBuilding):
								bestBuilding = teamBuilding
								iBestBuildingTeam = iLoopTeam	
											
				for i in range(gc.getNumBuildingClassInfos()):
					if (gc.getBuildingClassInfo(i).getVictoryThreshold(iLoopVC) > 0):
						iRow = screen.appendTableRow(szTable)
						szNumber = unicode(gc.getBuildingClassInfo(i).getVictoryThreshold(iLoopVC))
						screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_BUILDING", (szNumber, gc.getBuildingClassInfo(i).getTextKey())), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
#						screen.setTableText(szTable, 3, iRow, activePlayer.getTeam().getBuildingClassCount(i), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 3, iRow, str(activePlayer.getTeam().getBuildingClassCount(i)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						if (iBestBuildingTeam != -1):
							screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestBuildingTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
#							screen.setTableText(szTable, 5, iRow, gc.getTeam(iBestBuildingTeam).getBuildingClassCount(i), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
							screen.setTableText(szTable, 5, iRow, str(gc.getTeam(iBestBuildingTeam).getBuildingClassCount(i)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						bEntriesFound = True
						
				iBestProjectTeam = -1
				bestProject = 0
				for iLoopTeam in range(gc.getMAX_CIV_TEAMS()):
					if (gc.getTeam(iLoopTeam).isAlive() and not gc.getTeam(iLoopTeam).isMinorCiv() and not gc.getTeam(iLoopTeam).isBarbarian()):
						if (iLoopTeam != iActiveTeam and (activePlayer.getTeam().isHasMet(iLoopTeam) or gc.getGame().isDebugMode())):
							teamProject = 0
							for i in range(gc.getNumProjectInfos()):
								if (gc.getProjectInfo(i).getVictoryThreshold(iLoopVC) > 0):					
									teamProject += gc.getTeam(iLoopTeam).getProjectCount(i)
							if (teamProject > bestProject):
								bestProject = teamProject
								iBestProjectTeam = iLoopTeam					
					
				for i in range(gc.getNumProjectInfos()):
					if (gc.getProjectInfo(i).getVictoryThreshold(iLoopVC) > 0):
						iRow = screen.appendTableRow(szTable)
						if (gc.getProjectInfo(i).getVictoryMinThreshold(iLoopVC) == gc.getProjectInfo(i).getVictoryThreshold(iLoopVC)):
							szNumber = unicode(gc.getProjectInfo(i).getVictoryThreshold(iLoopVC))
						else:
							szNumber = unicode(gc.getProjectInfo(i).getVictoryMinThreshold(iLoopVC)) + u"-" + unicode(gc.getProjectInfo(i).getVictoryThreshold(iLoopVC))
						screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_BUILDING", (szNumber, gc.getProjectInfo(i).getTextKey())), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 2, iRow, activePlayer.getTeam().getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 3, iRow, str(activePlayer.getTeam().getProjectCount(i)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						
						#check if spaceship
						#if (gc.getProjectInfo(i).isSpaceship() and (activePlayer.getTeam().getProjectCount(i) > 0)):
						if (gc.getProjectInfo(i).isSpaceship()):
							bSpaceshipFound = True
						
						if (iBestProjectTeam != -1):
							screen.setTableText(szTable, 4, iRow, gc.getTeam(iBestProjectTeam).getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
							screen.setTableText(szTable, 5, iRow, unicode(gc.getTeam(iBestProjectTeam).getProjectCount(i)), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						bEntriesFound = True
						
				#add spaceship button
				if (bSpaceshipFound):
					screen.setButtonGFC("SpaceShipButton" + str(iLoopVC), localText.getText("TXT_KEY_GLOBELAYER_STRATEGY_VIEW", ()), "", 0, 0, 15, 10, WidgetTypes.WIDGET_GENERAL, self.SPACESHIP_SCREEN_BUTTON, -1, ButtonStyles.BUTTON_STYLE_STANDARD )
					screen.attachControlToTableCell("SpaceShipButton" + str(iLoopVC), szTable, iVictoryTitleRow, 1)
					
					victoryDelay = gc.getTeam(iActiveTeam).getVictoryCountdown(iLoopVC)
					if((victoryDelay > 0) and (gc.getGame().getGameState() != GameStateTypes.GAMESTATE_EXTENDED)):
						victoryDate = CyGameTextMgr().getTimeStr(gc.getGame().getGameTurn() + victoryDelay, false)
						screen.setTableText(szTable, 2, iVictoryTitleRow, localText.getText("TXT_KEY_SPACE_SHIP_SCREEN_ARRIVAL", ()) + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 3, iVictoryTitleRow, victoryDate, "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 4, iVictoryTitleRow, localText.getText("TXT_KEY_REPLAY_SCREEN_TURNS", ()) + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						screen.setTableText(szTable, 5, iVictoryTitleRow, str(victoryDelay), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						
				if (victory.isDiploVote()):
					for (iVoteBuildingClass, iUNTeam, bUnknown) in aiVoteBuildingClass:
						iRow = screen.appendTableRow(szTable)
						screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_ELECTION", (gc.getBuildingClassInfo(iVoteBuildingClass).getTextKey(), )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						if (iUNTeam != -1):
							if bUnknown:
								szName = localText.getText("TXT_KEY_TOPCIVS_UNKNOWN", ())
							else:
								szName = gc.getTeam(iUNTeam).getName()
							screen.setTableText(szTable, 2, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_BUILT", (szName, )), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						else:
							screen.setTableText(szTable, 2, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_NOT_BUILT", ()), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						bEntriesFound = True
					
				if (victory.getCityCulture() != CultureLevelTypes.NO_CULTURELEVEL and victory.getNumCultureCities() > 0):
					ourBestCities = self.getListCultureCities(self.iActivePlayer)[0:victory.getNumCultureCities()]
					
					iBestCulturePlayer = -1
					bestCityCulture = 0
					maxCityCulture = gc.getCultureLevelInfo(victory.getCityCulture()).getSpeedThreshold(gc.getGame().getGameSpeedType())
					for iLoopPlayer in range(gc.getMAX_PLAYERS()):
						if (gc.getPlayer(iLoopPlayer).isAlive() and not gc.getPlayer(iLoopPlayer).isMinorCiv() and not gc.getPlayer(iLoopPlayer).isBarbarian()):
							if (iLoopPlayer != self.iActivePlayer and (activePlayer.getTeam().isHasMet(gc.getPlayer(iLoopPlayer).getTeam()) or gc.getGame().isDebugMode())):
								theirBestCities = self.getListCultureCities(iLoopPlayer)[0:victory.getNumCultureCities()]
								
								iTotalCulture = 0
								for loopCity in theirBestCities:
									if loopCity[0] >= maxCityCulture:
										iTotalCulture += maxCityCulture
									else:
										iTotalCulture += loopCity[0]
								
								if (iTotalCulture >= bestCityCulture):
									bestCityCulture = iTotalCulture
									iBestCulturePlayer = iLoopPlayer

					if (iBestCulturePlayer != -1):
						theirBestCities = self.getListCultureCities(iBestCulturePlayer)[0:(victory.getNumCultureCities())]
					else:
						theirBestCities = []
						
					iRow = screen.appendTableRow(szTable)
					screen.setTableText(szTable, 0, iRow, localText.getText("TXT_KEY_VICTORY_SCREEN_CITY_CULTURE", (victory.getNumCultureCities(), gc.getCultureLevelInfo(victory.getCityCulture()).getTextKey())), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)

					for i in range(victory.getNumCultureCities()):
						if (len(ourBestCities) > i):
							screen.setTableText(szTable, 2, iRow, ourBestCities[i][1].getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
							screen.setTableText(szTable, 3, iRow, str(ourBestCities[i][0]), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						if (len(theirBestCities) > i):
							screen.setTableText(szTable, 4, iRow, theirBestCities[i][1].getName() + ":", "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
							screen.setTableText(szTable, 5, iRow, unicode(theirBestCities[i][0]), "", WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
						if (i < victory.getNumCultureCities()-1):
							iRow = screen.appendTableRow(szTable)
					bEntriesFound = True
					
				if (bEntriesFound):
					screen.appendTableRow(szTable)
					screen.appendTableRow(szTable)

		# civ picker dropdown
		if (CyGame().isDebugMode()):
			self.szDropdownName = self.DEBUG_DROPDOWN_ID
			screen.addDropDownBoxGFC(self.szDropdownName, 22, 12, 300, WidgetTypes.WIDGET_GENERAL, -1, -1, FontTypes.GAME_FONT)
			for j in range(gc.getMAX_PLAYERS()):
				if (gc.getPlayer(j).isAlive()):
					screen.addPullDownString(self.szDropdownName, gc.getPlayer(j).getName(), j, j, False )
		
		self.drawTabs()