def Do(self):
        if not Action.Do(self,self.I_MenuReward):
            return False

        Screens.findClick(self.r_AllGet, self.i_AllGet_btn)
        #self.r_AllGet.find(self.i_AllGet_btn).click()
        self.post()
    def Do(self):
        if not Action.Do(self, "M_Main_100yeargungon.png"):
            return False

        r_100yearTry = Region(413,644,380,76)
        Screens.findClick(r_100yearTry, "A_100year_Challange.png")

        self.post()
    def Do(self):
        if not Action.Do(self, self.I_MenuAttend):
            return False

        Screens.findClick(self.r_attendBtn, self.i_Attend_btn)
#        self.r_attendBtn.find(self.i_Attend_btn).click()

        self.post()
Example #4
0
def mountItems(player, w, h):
    ar = 8
    Box = Screens.initEquip(player, w, h, ar)
    while True:
        Screens.printMenu(Box)
        c = Getch.getch()
        if c == '\r':
            return
Example #5
0
def confirmExit(player, w, h):
    ar = 9
    while True:
        m = Screens.printConfirm(w, 10, "exit ", ar)
        c = Getch.getch()
        if c == 'w' or c == 's':
            ar = Screens.updateConfirm(m, c)
        if c == '\r':
            if ar == 7:
                print("save and quit successful")
                exit(-1)
            if ar == 9:
                return
Example #6
0
def improve(m, player, skill):
    ar = 9
    while True:
        m = Screens.printConfirm(len(m[0]), 10, skill, ar)
        c = Getch.getch()
        if c == 'w' or c == 's':
            ar = Screens.updateConfirm(m, c)
        if c == '\r':
            if ar == 9:
                return
            if ar == 7:
                player.increase(player, skill)
                ar = Screens.updateSkill(m, ar, c, player)
                return
    def Do(self):
        click(self.l_TopTextMenu)
        wait(0.5)
        if Screens.checkExists(self.r_FishDiag, self.i_FishDiagText,2):
            pass
        else:
            Debug.user("No Fishing.. Skip")
            return

        Screens.findClick(self.r_FishDiagBottom,self.i_FishDiagBottom_getall)

        wait(5)

        self.post()
def harvist(fl, locTree):
    Debug.user("Harvist one")
    print fl
#    mouseMove(fl)
    click(fl)

    # wait select tree diag
    if not Screens.checkExists(r_TreeDiagTitle, "Md_Harvist_TreeDiagTitle.png",1):
        return False

    # moneytree or exptree
    click(locTree)
    sleep(0.2)

    if not Screens.findClick(r_HarvistDiagBtn, "Md_Harvist_DiagGet.png"):
        return False

#    sleep(1)
#    click(fl)
    return True
Example #9
0
def viewSkills(player, w, h):
    ar = 19 if player.attributes['xp'] < 100 else 7
    while True:
        Box = Screens.initSkills(w, h, ar, player)
        Screens.printSkills(Box)
        c = Getch.getch()
        if c == 'w' or c == 's':
            ar = Screens.updateSkill(Box, ar, c, player)
        if c == '\r':
            if ar == 19:
                return
            if ar == 7:
                improve(Box, player, "Health")
            if ar == 10:
                improve(Box, player, "Mana")
            if ar == 13:
                improve(Box, player, "Strength")
            if ar == 16:
                improve(Box, player, "Defense")
            ar = 19 if player.attributes['xp'] < 100 else 7
Example #10
0
def openMenu(p, w, h):
	ar = 5
	Box = Screens.initMenu(w, h, ar)
	while True:
		Screens.printMenu(Box)
		c = (Getch.getch())
		if c == 'p':
			return
		if c == 'w' or c == 's':
			ar = Screens.updateMenu(Box, ar, c)
		if c == '\r':
			if ar == 5:
				Map.viewMap()
			elif ar == 8:
				Bag.viewBag()
			elif ar == 11:
				Skill.viewSkills(p, w, h)
			elif ar == 14:
				Equip.mountItems(p, w * 2, h)
			elif ar == 17:
				Save.confirmExit(p, w, h)
    def Do(self):
        if not Action.Do(self, self.I_MenuJumsul):
            return False

        if not Screens.selectBottom(self.IB_MenuJusul):

        r_JumsulDiag  = Region(590,229,81,35)
        i_JumsulText = "A_Jumsul_TextTop.png"

        if not Screens.checkExists(r_JumsulDiag, i_JumsulText, 3):
            return

        l_rollDices = Location(620, 492)
        click(l_rollDices)

        r_1000kinusul =Region(646,426,80,48)
        i_1000kinusul  = "A_Jumsul_Diag_1000ki.png"

        # click 9 times
        Screens.findClick(r_1000kinusul, i_1000kinusul)
        for i in range(0,8):
            r_1000kinusul.getLastMatch().click() # click again 8 more

        l_ConfirmDices = Location(630, 453)
        click(l_ConfirmDices)

        # click ok 9 more
        for i in range(0,10):
            click(l_ConfirmDices)
            wait(0.5)
            click(l_ConfirmDices)

        self.post()

    def post(self):
        wait(1)
        click (Location(994, 239))
def on_draw():
    end_game = Functions.check_endgame(Objects.player_ship)

    if Objects.title_obj.dead == False:
        Screens.title_screen(window, Objects.game_obj.game_objects)
    else:
        if end_game == False:
            Screens.game_screen(window)

        elif end_game == True:
            Screens.end_screen(window, Objects.game_obj.game_objects)
Example #13
0
def main():
    if len(sys.argv) > 1:
        if sys.argv[1] == 'test':
            Helpers.Test = True
            print "testing"
            
    pygame.display.init()
    pygame.font.init()
    
    size = [SCREEN_WIDTH, SCREEN_HEIGHT]
    screen = pygame.display.set_mode(size, pygame.RESIZABLE)

    pygame.display.set_caption("Codeventures!")
    done = False
    clock = pygame.time.Clock()
	
    transitionScreen,load = Screens.titleScreen(done, clock)
    while not done:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                done = True
        if transitionScreen == "buildingScreen":
            transitionScreen, load = Screens.buildingScreen(done, clock, load)
        elif transitionScreen == "playScreen":
            transitionScreen,load = Screens.playGame(done, clock, load)
        elif transitionScreen == "titleScreen":
            transitionScreen, load = Screens.titleScreen(done, clock)
        elif transitionScreen == "optionsScreen":
            transitionScreen = Screens.options(done, clock)
        elif transitionScreen == "unimplemented":
            transitionScreen = Screens.unimplemented(done, clock)
        elif transitionScreen == "changeScreenSize":
            transitionScreen = Screens.changeResolution(done, clock)
        elif transitionScreen == "done":
            Screens.exitScreen(done, clock)
            done = True
            
    pygame.quit()
Example #14
0
    def _cleanScreen(self, screen: str, NoColor: bool = True) -> str:

        if not screen:
            return screen
        # http://asf.atmel.com/docs/latest/uc3l/html/group__group__avr32__utils__print__funcs.html#ga024c3e2852fe509450ebc363df52ae73

        # screen = re.sub('\[[\d+;]*m', '', screen)

        screen = re.sub(r'[\r]', '', screen)
        screen = re.sub(r'[\x00-\x08]', '', screen)
        screen = re.sub(r'[\x0b\x0c]', '', screen)
        # screen = re.sub(r'[\x0e-\x1f]', '', screen)

        screen = re.sub(r'[\x0e-\x1A]', '', screen)

        screen = re.sub(r'[\x1C-\x1F]', '', screen)
        screen = re.sub(r'[\x7f-\xff]', '', screen)

        screen = Screens.VT100(screen)

        return screen
    def Do(self):
        if not Action.Do(self,self.I_MenuHonor):
            return False

        # get honor
        if Screens.checkExists(self.r_HonorItem_InList, self.i_GetHonorReward):
            #Region(Region(438,393,361,161)).find(Pattern("1467385626798.png").targetOffset(280,3)).click()
            #self.r_HonorItem_InList.getLastMatch().targetOffset(280,3).click()
            Screens.findClick(self.r_HonorItem_InList, Pattern(self.i_GetHonorReward).targetOffset(280,3))
            wait(1.5)
            Screens.findClick(self.r_HonorConfirm_Dig, self.i_HonorConfirm_btn)

        # get daily yellow tickets

        for i in range(0,5):
            if Screens.checkExists(self.r_dailyReward, Pattern(self.i_dailyReward).similar(0.88)):
                self.r_dailyReward.getLastMatch().click()
                wait(1.5)


        self.post()
Example #16
0
def hazard_touched_method(hero):
    screen = Screens.LoseScreen(hero)
    screen.show()
    screen.draw_order = 15000
    r.Ragnarok.get_world().add_obj(screen)
Example #17
0
#
#     p = re.compile('name="MEGOGO\WNET"\W.*?version="([^"]*?)"')
#     branch_release = re.search(p, http).group(1)
#     xbmc.log('[%s]: Branch version - %s' % (addon_name, branch_release))
#
#     if addon_version != branch_release:
#         dialog = xbmcgui.Dialog()
#         dialog.ok(language(1033), language(1034))
#         del dialog
# except Exception as e:
#     xbmc.log('[%s]: ERROR getting branch version! %s' % (addon_name, e))
#
# ##################################        START UI        ####################################### #
if getconfiguration():  # Get config from MEGOGO
    import Screens
    home = Screens.Back('back.xml', addon_path, splash=splash)
    home.doModal()
    xbmc.log('!!! RETURN TO START !!!')
    del home
else:
    dialog = xbmcgui.Dialog()
    dialog.ok(language(1025), language(1031), language(1032))
    del dialog
    splash.close()

# ##################################        CLOSE APP        ####################################### #
xbmc.log('[%s]: TRY CLOSE APP!!!' % addon_name)
dic = db.get_login_from_db()
db.close_db()
__addon__.setSetting(id='login', value=dic['login'])
__addon__.setSetting(id='password', value=dic['password'])
Example #18
0
    def send(self,
             Msg: str,
             TargetList: list,
             ScreenTimeout: int = 0,
             Refresh: bool = True,
             Secret: bool = False) -> int:

        if not all(isinstance(T, TargetUnit) for T in TargetList):
            raise ValueError('Item of TargetList must be TargetUnit')

        if ScreenTimeout == 0:
            CurrentScreenTimeout = Config.ScreenTimeOut
        else:
            CurrentScreenTimeout = ScreenTimeout

        self._ReceiveDataQueue = []
        BreakDetectAfterSend = False
        BreakIndex = -1
        isSecret = Secret
        while True:

            if Refresh and not Msg.endswith(Command.Refresh):
                Msg = Msg + Command.Refresh
            try:
                Msg = Msg.encode('big5-uao', 'ignore')

            except AttributeError:
                pass
            except Exception as e:
                traceback.print_tb(e.__traceback__)
                print(e)
                Msg = Msg.encode('big5', 'ignore')

            if isSecret:
                Log.showValue(Log.Level.DEBUG, [i18n.SendMsg],
                              i18n.HideSensitiveInfor)
            else:
                Log.showValue(Log.Level.DEBUG, [i18n.SendMsg], Msg)

            if self._ConnectMode == ConnectMode.Telnet:
                self._Core.read_very_eager()
                self._Core.write(Msg)
            else:
                asyncio.get_event_loop().run_until_complete(
                    self._Core.send(Msg))

            if BreakDetectAfterSend:
                return BreakIndex

            Msg = ''
            CycleTime = 0
            CycleWait = 0
            ReceiveData = []
            ReceiveDataBuffer = bytes()

            StartTime = time.time()
            MidTime = time.time()
            while MidTime - StartTime < CurrentScreenTimeout:
                if self._ConnectMode == ConnectMode.Telnet:
                    try:
                        ReceiveDataTemp = self._Core.read_very_eager()
                    except EOFError:
                        return -1
                else:
                    try:
                        asyncio.get_event_loop().run_until_complete(
                            WebsocketReceiver(self._Core,
                                              CurrentScreenTimeout))
                        ReceiveDataTemp = _WSRecvData

                    except websockets.exceptions.ConnectionClosed:
                        return -1
                    except asyncio.TimeoutError:
                        return -1

                ReceiveDataBuffer += ReceiveDataTemp
                ReceiveDataTemp = ReceiveDataBuffer.decode('big5-uao',
                                                           errors='ignore')
                Screen = self._cleanScreen(ReceiveDataTemp)

                FindTarget = False
                for Target in TargetList:

                    Condition = Target.isMatch(Screen)
                    if Condition:
                        if len(Screen) > 0:
                            Screens.show(Screen)
                            self._ReceiveDataQueue.append(Screen)
                            Target.raiseException()

                        FindTarget = True

                        Log.showValue(Target.getLogLevel(),
                                      [i18n.PTT, i18n.Msg],
                                      Target.getDisplayMsg())

                        EndTime = time.time()
                        Log.showValue(Log.Level.DEBUG, [
                            i18n.SpendTime,
                        ], round(EndTime - StartTime, 2))

                        if Target.isBreak():
                            return TargetList.index(Target)

                        Msg = Target.getResponse(Screen)

                        AddRefresh = False
                        if Target.isRefresh():
                            AddRefresh = True
                        elif Refresh:
                            AddRefresh = True

                        if AddRefresh:
                            if not Msg.endswith(Command.Refresh):
                                Msg = Msg + Command.Refresh

                        isSecret = Target.isSecret()

                        if Target.isBreakAfterSend():
                            BreakIndex = TargetList.index(Target)
                            BreakDetectAfterSend = True
                        break

                if FindTarget:
                    break
                if len(Screen) > 0:
                    Screens.show(Screen)
                    self._ReceiveDataQueue.append(Screen)

                MidTime = time.time()

            if not FindTarget:
                raise NoMatchTargetError(self._ReceiveDataQueue)
        raise NoMatchTargetError(self._ReceiveDataQueue)
Example #19
0
    def checkMode(self,surface):
        x=Screens()
        if self.hero.mode=="Win":
            x.win()
            x.draw(surface)
            self.level+=1
            self.gameOver=True

        elif self.hero.mode=="Dead":
            x.lose()
            x.draw(surface)
            self.gameOver=True

        elif self.hero.mode=="Fall":
            self.speedY-=10
            if(self.speedY<=-500): # delay displaying death screen 
            #after finishing falling
                x.lose()
                x.draw(surface)
                self.gameOver=True
        if(self.gameOver==True):
            self.count+=1
Example #20
0
    def checkMode(self, surface):
        x = Screens()
        if self.hero.mode == "Win":
            x.win()
            x.draw(surface)
            self.level += 1
            self.gameOver = True

        elif self.hero.mode == "Dead":
            x.lose()
            x.draw(surface)
            self.gameOver = True

        elif self.hero.mode == "Fall":
            self.speedY -= 10
            if (self.speedY <= -500):  # delay displaying death screen
                #after finishing falling
                x.lose()
                x.draw(surface)
                self.gameOver = True
        if (self.gameOver == True):
            self.count += 1
Example #21
0
    def send(self,
             Msg: str,
             TargetList: list,
             ScreenTimeout: int = 0,
             Refresh: bool = True,
             Secret: bool = False) -> int:

        if not all(isinstance(T, TargetUnit) for T in TargetList):
            raise ValueError('Item of TargetList must be TargetUnit')

        if self._UseTooManyResources not in TargetList:
            TargetList.append(self._UseTooManyResources)

        if ScreenTimeout == 0:
            CurrentScreenTimeout = self.Config.ScreenTimeOut
        else:
            CurrentScreenTimeout = ScreenTimeout

        BreakDetectAfterSend = False
        BreakIndex = -1
        isSecret = Secret

        UseTooManyRes = False
        while True:

            if Refresh and not Msg.endswith(Command.Refresh):
                Msg = Msg + Command.Refresh
            try:
                Msg = Msg.encode('big5-uao', 'replace')

            except AttributeError:
                pass
            except Exception as e:
                traceback.print_tb(e.__traceback__)
                print(e)
                Msg = Msg.encode('big5', 'replace')

            if isSecret:
                Log.showValue(self.Config, Log.Level.DEBUG, [i18n.SendMsg],
                              i18n.HideSensitiveInfor)
            else:
                Log.showValue(self.Config, Log.Level.DEBUG, [i18n.SendMsg],
                              Msg)

            try:
                asyncio.get_event_loop().run_until_complete(
                    self._Core.send(Msg))
            except websockets.exceptions.ConnectionClosedError:
                raise Exceptions.ConnectionClosed()
            except RuntimeError:
                raise Exceptions.ConnectionClosed()
            except websockets.exceptions.ConnectionClosedOK:
                raise Exceptions.ConnectionClosed()

            if BreakDetectAfterSend:
                return BreakIndex

            Msg = ''
            ReceiveDataBuffer = bytes()

            # print(f'0 {UseTooManyRes}')
            StartTime = time.time()
            MidTime = time.time()
            while MidTime - StartTime < CurrentScreenTimeout:
                try:
                    asyncio.get_event_loop().run_until_complete(
                        WebsocketReceiver(self._Core, CurrentScreenTimeout))
                    ReceiveDataTemp = _WSRecvData

                except websockets.exceptions.ConnectionClosed:
                    # print(f'0.1 {UseTooManyRes}')
                    if UseTooManyRes:
                        # print(f'0.2 {UseTooManyRes}')
                        raise Exceptions.UseTooManyResources()
                    # print(f'0.3 {UseTooManyRes}')
                    raise Exceptions.ConnectionClosed()
                except websockets.exceptions.ConnectionClosedOK:
                    raise Exceptions.ConnectionClosed()
                except asyncio.TimeoutError:
                    return -1

                ReceiveDataBuffer += ReceiveDataTemp
                ReceiveDataTemp = ReceiveDataBuffer.decode('big5-uao',
                                                           errors='replace')
                Screen = self._cleanScreen(ReceiveDataTemp)

                FindTarget = False
                for Target in TargetList:

                    Condition = Target.isMatch(Screen)
                    if Condition:
                        if Target._Handler is not None:
                            Target._Handler()
                        if len(Screen) > 0:
                            Screens.show(self.Config, Screen)
                            self._RDQ.add(Screen)
                            # self._ReceiveDataQueue.append(Screen)
                            if Target == self._UseTooManyResources:
                                # print('!!!!!!!!!!!!!!!')
                                UseTooManyRes = True
                                # print(f'1 {UseTooManyRes}')
                                break
                            Target.raiseException()

                        FindTarget = True

                        Log.showValue(self.Config, Target.getLogLevel(),
                                      [i18n.PTT, i18n.Msg],
                                      Target.getDisplayMsg())

                        EndTime = time.time()
                        Log.showValue(self.Config, Log.Level.DEBUG, [
                            i18n.SpendTime,
                        ], round(EndTime - StartTime, 2))

                        if Target.isBreak():
                            return TargetList.index(Target)

                        Msg = Target.getResponse(Screen)

                        AddRefresh = False
                        if Target.isRefresh():
                            AddRefresh = True
                        elif Refresh:
                            AddRefresh = True

                        if AddRefresh:
                            if not Msg.endswith(Command.Refresh):
                                Msg = Msg + Command.Refresh

                        isSecret = Target.isSecret()

                        if Target.isBreakAfterSend():
                            BreakIndex = TargetList.index(Target)
                            BreakDetectAfterSend = True
                        break

                # print(f'2 {UseTooManyRes}')
                if UseTooManyRes:
                    # print(f'3 {UseTooManyRes}')
                    continue
                # print(f'4 {UseTooManyRes}')

                if FindTarget:
                    break
                if len(Screen) > 0:
                    Screens.show(self.Config, Screen)
                    self._RDQ.add(Screen)
                    # self._ReceiveDataQueue.append(Screen)

                MidTime = time.time()

            if not FindTarget:
                raise Exceptions.NoMatchTargetError(self._RDQ)
        raise Exceptions.NoMatchTargetError(self._RDQ)
Example #22
0
def main():
    pygame.init()
    Screens.drugScreen()
    while True:
        Screens.startScreen()
        runGame()
Example #23
0
def runGame():
    ball,bumper,blocks = setup()
    score = 0
    blocksDestroyed = 0
    #use a random number to tell which way to start the ball off
    randVal = random.random()
    if(randVal<=.5):
        direction = DL
    else:
        direction = DR
    start = False

    #define the beginning ball values
    scoreImage = pygame.image.load('Images/score.png')
    scoreFont = pygame.font.Font('freesansbold.ttf',37)
    
    while True:
        if start:
            direction = move(ball,bumper,direction)
            #if the ball hit the bottom of the screen, game over
            if direction == -1:
                Screens.gameOver()
                Screens.highScoreScreen(score)
                return
            blockHitY, blockHitX, direction = hitBlock(ball,blocks,direction)
            if blockHitX>=0 and blockHitY>=0:
                blocks[blockHitX][blockHitY].alive = False
                blocksDestroyed+=1
                score += 10
                if blocksDestroyed >= BLOCKSROW*BLOCKSCOLUMN:
                    blocks = resetBoard()
                    blocksDestroyed = 0

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.MOUSEBUTTONDOWN and event.button == LEFT:
                start = not start
            elif event.type == pygame.MOUSEMOTION:
                #the y of the bumper isn't going to move, so let's just ignore its return value
                tempx, tempy = pygame.mouse.get_pos()
                #if it's less than 63 or greater than 578, don't let it run off the screen
                if tempx <= BUMPERWIDTH/2:
                    bumper.x = -2
                elif tempx >= WINDOWWIDTH - (BUMPERWIDTH/2):
                    bumper.x = 520
                #the 63 centers it - the sprite is approximately 125 pixels wide
                else:
                    bumper.x = tempx-(BUMPERWIDTH/2)
        
        DISPLAYSURF.fill(WHITE)
        DISPLAYSURF.blit(BACKGROUND,(0,0))
        DISPLAYSURF.blit(bumper.img,(bumper.x,bumper.y))
        DISPLAYSURF.blit(ball.img, (ball.x,ball.y))
        DISPLAYSURF.blit(scoreImage, (440,20))
        scoreSurface = scoreFont.render(str(score), True, WHITE)
        scoreRect = scoreSurface.get_rect()
        scoreRect.topleft = (445+SCOREWIDTH, 25)
        DISPLAYSURF.blit(scoreSurface,scoreRect)
        drawBlocks(blocks)
        pygame.display.update()
        fpsClock.tick(FPS)
 def Do(self,menu):
     if not Screens.select(menu):
         print ("Can not find ", menu)
         return False
     return True
        #wait(1)
        type(Key.ESC)

class JusulMergeAction(Action):
    IB_MenuJusul = "MB_Menu_Jusul.png"

    r_JusulDiagBtnArea = Region(344,587,119,50)
    i_JusulMergeBtn = "A_Jusul_Diag_MergeAll.png"

    r_JusulConfirmDiag = Region(526,453,204,69)
    i_ConfirmBtn = "A_Jusul_ConfirmDiag_ok.png"

    def Do(self):            print ("Can not find ", self.IB_MenuJusul)
    return False

Screens.findClick(self.r_JusulDiagBtnArea,self.i_JusulMergeBtn)
Screens.findClick(self.r_JusulConfirmDiag,self.i_ConfirmBtn)

self.post()

def post(self):
    wait(1)
    type(Key.ESC)


class JumsulAction(Action):
    I_MenuJumsul = "M_Menu_Jumsul.png"

    def Do(self):
        if not Action.Do(self, self.I_MenuJumsul):
            return False
Example #26
0
def on_draw():

    Screens.screen_display(Objects.game_obj.game_state)
Example #27
0
def special_touched_method():
    hero.CURRENT_STATE = hero.PAUSED_STATE
    screen = Screens.WinScreen()
    screen.show()
    screen.draw_order = 15000
    r.Ragnarok.get_world().add_obj(screen)
Example #28
0
import config as c

pygame.init()
running = True
pygame.display.set_caption("Hacktrix V1.0")
info = pygame.display.Info()
c.width = info.current_w
c.height = info.current_h
load_screen = 'Main_menu'
if c.screen_mode:
    screen = pygame.display.set_mode((c.width, c.height), pygame.HWSURFACE | pygame.DOUBLEBUF | pygame.FULLSCREEN)
else:
    screen = pygame.display.set_mode((c.width, c.height))

# load screens
Desktop = Screens.Desktop(screen)
SavesMenu = Screens.SavesMenu(screen)
PlayLevel = Screens.PlayLevel(screen)
Text_screen = Screens.Text_screen(screen)
MainMenu = Screens.MainMenu(screen)
# PlayLevel.load_level(os.path.join('levels', '1.txt'))
command = '0'
#pygame.time.set_timer(c.DRAW, 1000 // c.FPS)
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if load_screen == 'Main_menu':
            command = MainMenu.run(event)
        elif load_screen == 'Saves_menu':
            command = SavesMenu.run(event)