def enterMainMenu(self,params):
	global plist_menu
	VS.musicStop()
	VS.musicPlayList(plist_menu)
def enterCredits(self,params):
	global plist_credits
	VS.musicStop()
	VS.musicPlayList(plist_credits)
rooms_quine["computer"].setMode("load")

# Link
sprite_loc = GUI.GUIRect(272, 697, 241, 47, "pixel", (1024, 768))
sprite = {"*": None, "down": ("interfaces/main_menu/load_button_pressed.spr", sprite_loc)}
GUI.GUIRoomButton(guiroom, rooms_quine["load"], "XXXLoad Game", "Load_Game", sprite, sprite_loc)

# Link
sprite_loc = GUI.GUIRect(513, 697, 241, 47, "pixel", (1024, 768))
sprite = {"*": None, "down": ("interfaces/main_menu/credits_button_pressed.spr", sprite_loc)}
GUI.GUIRoomButton(
    guiroom, credits_guiroom, "XXXShow Credits", "Show_Credits", sprite, sprite_loc, clickHandler=enterCredits
)

# New game
sprite_loc = GUI.GUIRect(31, 697, 241, 47, "pixel", (1024, 768))
sprite = {"*": None, "down": ("interfaces/main_menu/new_button_pressed.spr", sprite_loc)}
btn = GUI.GUIButton(guiroom, "XXXNew Game", "New_Game", sprite, sprite_loc, "enabled", StartNewGame)

# Quit game
sprite_loc = GUI.GUIRect(753, 697, 241, 47, "pixel", (1024, 768))
sprite = {"*": None, "down": ("interfaces/main_menu/quit_button_pressed.spr", sprite_loc)}
btn = GUI.GUIButton(guiroom, "XXXQuit Game", "Quit_Game", sprite, sprite_loc, "enabled", QuitGame)

# Draw everything
GUI.GUIRootSingleton.broadcastMessage("draw", None)

# Base music
VS.musicStop()
VS.musicPlayList(plist_menu)