def enterMainMenu(self,params): global plist_menu VS.musicStop() VS.musicPlayList(plist_menu)
def enterCredits(self,params): global plist_credits VS.musicStop() VS.musicPlayList(plist_credits)
rooms_quine["computer"].setMode("load") # Link sprite_loc = GUI.GUIRect(272, 697, 241, 47, "pixel", (1024, 768)) sprite = {"*": None, "down": ("interfaces/main_menu/load_button_pressed.spr", sprite_loc)} GUI.GUIRoomButton(guiroom, rooms_quine["load"], "XXXLoad Game", "Load_Game", sprite, sprite_loc) # Link sprite_loc = GUI.GUIRect(513, 697, 241, 47, "pixel", (1024, 768)) sprite = {"*": None, "down": ("interfaces/main_menu/credits_button_pressed.spr", sprite_loc)} GUI.GUIRoomButton( guiroom, credits_guiroom, "XXXShow Credits", "Show_Credits", sprite, sprite_loc, clickHandler=enterCredits ) # New game sprite_loc = GUI.GUIRect(31, 697, 241, 47, "pixel", (1024, 768)) sprite = {"*": None, "down": ("interfaces/main_menu/new_button_pressed.spr", sprite_loc)} btn = GUI.GUIButton(guiroom, "XXXNew Game", "New_Game", sprite, sprite_loc, "enabled", StartNewGame) # Quit game sprite_loc = GUI.GUIRect(753, 697, 241, 47, "pixel", (1024, 768)) sprite = {"*": None, "down": ("interfaces/main_menu/quit_button_pressed.spr", sprite_loc)} btn = GUI.GUIButton(guiroom, "XXXQuit Game", "Quit_Game", sprite, sprite_loc, "enabled", QuitGame) # Draw everything GUI.GUIRootSingleton.broadcastMessage("draw", None) # Base music VS.musicStop() VS.musicPlayList(plist_menu)