def setWeakening(bullet1P: Bullet.Bullet, bullet2P: Bullet.Bullet): b1afterlevel = bullet1P.bulletlevel - bullet2P.bulletlevel b2afterlevel = bullet2P.bulletlevel - bullet1P.bulletlevel bullet1P.bulletlevel = b1afterlevel bullet2P.bulletlevel = b2afterlevel #1Pの弾 #弾の弱体化+消滅 if bullet1P.bulletlevel <= 0: bullet1P.visible = False elif bullet1P.bulletlevel == 1: bullet1P.bullettype = Bullet.BULLET_WEAK else: bullet1P.bullettype = Bullet.BULLET_MIDDLE #2Pの弾 #弾の弱体化+消滅 if bullet2P.bulletlevel <= 0: bullet2P.visible = False elif bullet2P.bulletlevel == 1: bullet2P.bullettype = Bullet.BULLET_WEAK else: bullet2P.bullettype = Bullet.BULLET_MIDDLE