Example #1
0
File: TT.py Project: needstuff/Game
    return (u1, u2)


friction = .999
deltaTime = .00525
while True:
    time.sleep(deltaTime)
    for e in entities:
        e.update(deltaTime)
#     cir.velocity *= friction
#     rect.velocity *= friction
    
    for i in range(0, len(entities)):
        for j in range(i + 1, len(entities)):
            e1 = entities[i]
            e2 = entities[j]

            mtv = cd.testCollisionSAT(e1, e2)
            if mtv:
                e1.pos += mtv * e1.inverseMass 
                e2.pos -= mtv * e2.inverseMass
                dur = mtv.getNormalized()
                v1, v2 = solve(e1, e2)
                e1.velocity = v1.getReflection(dur) * e1.inverseMass
                e2.velocity = v2.getReflection(-dur) * e2.inverseMass
                
    
    renderer.renderAll()
    
    root.update()