def announceGenerate(self):
     DistributedToonFPSGame.announceGenerate(self)
     base.localAvatar.walkControls.setWalkSpeed(GGG.ToonForwardSpeed,
                                                GGG.ToonJumpForce,
                                                GGG.ToonReverseSpeed,
                                                GGG.ToonRotateSpeed)
     self.load()
     base.camLens.setMinFov(CIGlobals.GunGameFOV / (4. / 3.))
 def announceGenerate(self):
     DistributedToonFPSGame.announceGenerate(self)
     base.camLens.setMinFov(CIGlobals.GunGameFOV / (4.0 / 3.0))
     base.camLens.setFar(250)
     self.gameWorld = FactorySneakWorld(self)
     self.gameWorld.loadWorld()
     self.gameWorld.loadJellybeanBarrels()
     self.gameWorld.makeGuards()
     self.gameWorld.showWorld()
     self.gameWorld.setupPlayer()
     self.load()
 def announceGenerate(self):
     DistributedToonFPSGame.announceGenerate(self)
     base.camLens.setMinFov(CIGlobals.GunGameFOV / (4.0 / 3.0))
     base.camLens.setFar(250)
     base.localAvatar.setPythonTag('localAvatar', 1)
     self.avatarBody = base.localAvatar.attachNewNode(
         CollisionNode('sphereforguardeyes'))
     self.avatarBody.node().addSolid(CollisionSphere(0, 0, 0, 1.2))
     self.avatarBody.node().setFromCollideMask(BitMask32.allOff())
     self.avatarBody.node().setIntoCollideMask(CGG.GuardBitmask)
     self.gameWorld = FactorySneakWorld(self)
     self.gameWorld.loadWorld()
     self.gameWorld.loadJellybeanBarrels()
     self.gameWorld.makeGuards()
     self.gameWorld.showWorld()
     self.gameWorld.setupPlayer()
     self.load()
 def announceGenerate(self):
     DistributedToonFPSGame.announceGenerate(self)
     base.camLens.setMinFov(CIGlobals.GunGameFOV / (4. / 3.))
     self.load()
Example #5
0
 def announceGenerate(self):
     DistributedToonFPSGame.announceGenerate(self)
     self.load()
     base.camLens.setMinFov(CIGlobals.GunGameFOV / (4.0 / 3.0))