def announceGenerate(self): DistributedToonFPSGame.announceGenerate(self) base.localAvatar.walkControls.setWalkSpeed(GGG.ToonForwardSpeed, GGG.ToonJumpForce, GGG.ToonReverseSpeed, GGG.ToonRotateSpeed) self.load() base.camLens.setMinFov(CIGlobals.GunGameFOV / (4. / 3.))
def announceGenerate(self): DistributedToonFPSGame.announceGenerate(self) base.camLens.setMinFov(CIGlobals.GunGameFOV / (4.0 / 3.0)) base.camLens.setFar(250) self.gameWorld = FactorySneakWorld(self) self.gameWorld.loadWorld() self.gameWorld.loadJellybeanBarrels() self.gameWorld.makeGuards() self.gameWorld.showWorld() self.gameWorld.setupPlayer() self.load()
def announceGenerate(self): DistributedToonFPSGame.announceGenerate(self) base.camLens.setMinFov(CIGlobals.GunGameFOV / (4.0 / 3.0)) base.camLens.setFar(250) base.localAvatar.setPythonTag('localAvatar', 1) self.avatarBody = base.localAvatar.attachNewNode( CollisionNode('sphereforguardeyes')) self.avatarBody.node().addSolid(CollisionSphere(0, 0, 0, 1.2)) self.avatarBody.node().setFromCollideMask(BitMask32.allOff()) self.avatarBody.node().setIntoCollideMask(CGG.GuardBitmask) self.gameWorld = FactorySneakWorld(self) self.gameWorld.loadWorld() self.gameWorld.loadJellybeanBarrels() self.gameWorld.makeGuards() self.gameWorld.showWorld() self.gameWorld.setupPlayer() self.load()
def announceGenerate(self): DistributedToonFPSGame.announceGenerate(self) base.camLens.setMinFov(CIGlobals.GunGameFOV / (4. / 3.)) self.load()
def announceGenerate(self): DistributedToonFPSGame.announceGenerate(self) self.load() base.camLens.setMinFov(CIGlobals.GunGameFOV / (4.0 / 3.0))