sess = tf.Session() actor = Actor(sess, n_features=n_features, n_actions=n_actions, lr=lr_actor) critic = Critic(sess, n_features=n_features, lr=lr_critic) sess.run(tf.global_variables_initializer()) for i_episode in range(MAX_EPISODE): _, state = env.reset() step = 0 track_r = [] while True: action = actor.choose_action(state) _, next_state, reward, done = env.step(action) env.render() track_r.append(reward) td_error = critic.learn(state, reward, next_state) actor.learn(state, action, td_error) state = next_state step += 1 if done or step >= MAX_EP_STEPS: ep_rs_sum = sum(track_r) if 'running_reward' not in globals(): running_reward = ep_rs_sum else: running_reward = running_reward * 0.95 + ep_rs_sum * 0.05 print("episode:", i_episode, "step:", step, " reward:", int(running_reward)) break
grid_world.create_grid_ui(grid_world.m, grid_world.n, (grid_world.start_x, grid_world.start_y), (grid_world.end_x, grid_world.end_y), grid_world.obstacles) agent = SARSAgent(actions=list(range(grid_world.action_size))) number_of_episodes = 10 for episode in range(number_of_episodes): # reset environment and initialize state state = grid_world.reset() # get action of state from agent action = agent.get_action(str(state)) while True: grid_world.render() # take action and proceed one step in the environment next_state, reward, done = grid_world.step(action) next_action = agent.get_action(str(next_state)) # with sample <s,a,r,s',a'>, agent learns new q function agent.learn(str(state), action, reward, str(next_state), next_action) state = next_state action = next_action # print q function of all states at screen #env.print_value_all(agent.q_table)