Example #1
0
 def __init__(self, gameObject):
     self.gameObject = gameObject
     notify = DirectNotifyGlobal.directNotify.newCategory('RepairGameFSM')
     MinigameFSM.__init__(self, 'RepairGameFSM')
     self.defaultTransitions = {
         'Init': ['Intro', 'Final', 'Off'],
         'Intro': ['Idle', 'Complete', 'Final', 'Off'],
         'Idle':
         ['MincroGame', 'CycleComplete', 'Final', 'Outro', 'Intro', 'Off'],
         'MincroGame':
         ['MincroGame', 'CycleComplete', 'Idle', 'Final', 'Outro', 'Off'],
         'CycleComplete': ['Outro', 'Idle', 'Final', 'Off'],
         'Outro': ['Off', 'Final'],
         'Final': ['Off'],
         'Off': []
     }
 def __init__(self, gameObject):
     self.gameObject = gameObject
     notify = DirectNotifyGlobal.directNotify.newCategory('RepairGameFSM')
     MinigameFSM.__init__(self, 'RepairGameFSM')
     self.defaultTransitions = {
         'Init': [
             'Intro',
             'Final',
             'Off'],
         'Intro': [
             'Idle',
             'Complete',
             'Final',
             'Off'],
         'Idle': [
             'MincroGame',
             'CycleComplete',
             'Final',
             'Outro',
             'Intro',
             'Off'],
         'MincroGame': [
             'MincroGame',
             'CycleComplete',
             'Idle',
             'Final',
             'Outro',
             'Off'],
         'CycleComplete': [
             'Outro',
             'Idle',
             'Final',
             'Off'],
         'Outro': [
             'Off',
             'Final'],
         'Final': [
             'Off'],
         'Off': [] }
 def __init__(self, gameObject):
     self.gameObject = gameObject
     MinigameFSM.__init__(self, 'PotionGameFSM')
     self.defaultTransitions = {
         'Intro': [
             'Tutorial',
             'RecipeSelect'],
         'RecipeSelect': [
             'Tutorial',
             'StartGame',
             'Reset',
             'ExitRequest',
             'Exit'],
         'Tutorial': [
             'Tutorial',
             'RecipeSelect',
             'Eval',
             'Input',
             'StartGame',
             'SwitchRequest',
             'ExitRequest',
             'Reset',
             'Exit'],
         'ChestOpened': [
             'RecipeSelect',
             'Eval',
             'Input',
             'Anim',
             'Tutorial',
             'ExitRequest',
             'SwitchRequest',
             'Results',
             'Exit'],
         'StartGame': [
             'Tutorial',
             'Anim'],
         'Anim': [
             'Eval',
             'Reset',
             'Results'],
         'Eval': [
             'Results',
             'Anim',
             'Input',
             'Tutorial',
             'ExitRequest',
             'SwitchRequest',
             'Eval'],
         'Input': [
             'Tutorial',
             'StartGame',
             'ExitRequest',
             'SwitchRequest',
             'Results',
             'Anim',
             'Eval',
             'Reset',
             'Exit'],
         'Results': [
             'Reset',
             'Exit',
             'Tutorial',
             'ExitRequest'],
         'Reset': [
             'Reset',
             'RecipeSelect',
             'Tutorial',
             'ExitRequest',
             'SwitchRequest'],
         'SwitchRequest': [
             'SwitchRequest',
             'Reset',
             'Eval',
             'Tutorial',
             'ExitRequest'],
         'ExitRequest': [
             'ExitRequest',
             'Exit',
             'Eval',
             'RecipeSelect',
             'Tutorial',
             'SwitchRequest'],
         'Exit': [] }
     if not (self.Sfxs):
         PotionGameFSM.Sfxs = {
             'Lose': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_LOSE),
             'Win': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_WIN),
             'Fill': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_FILL),
             'Wrong': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_WRONG),
             'NoDrop': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_CANTPLACE),
             'Flip': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_FLIP),
             'Drop1': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_DROP),
             'Drop2': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_DROP_2),
             'SoftDrop1': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_DROP_SOFT),
             'SoftDrop2': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_DROP_SOFT_2),
             'Match': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_MATCH),
             'SoulMade': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_SOULMADE),
             'SoulMatch': SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_SOULMATCH) }
     
     self.matchMade = False
     self.ingredientMade = False
     self.gameStarted = False
     self.resultsShown = False
     self.animSeq = None
     if base.localAvatar.guiMgr.seaChestActive:
         base.localAvatar.guiMgr.hideSeaChest()
 def destroy(self):
     if self.animSeq:
         self.animSeq.pause()
         self.animSeq = None
     
     MinigameFSM.destroy(self)
Example #5
0
    def destroy(self):
        if self.animSeq:
            self.animSeq.pause()
            self.animSeq = None

        MinigameFSM.destroy(self)
Example #6
0
    def __init__(self, gameObject):
        self.gameObject = gameObject
        MinigameFSM.__init__(self, 'PotionGameFSM')
        self.defaultTransitions = {
            'Intro': ['Tutorial', 'RecipeSelect'],
            'RecipeSelect':
            ['Tutorial', 'StartGame', 'Reset', 'ExitRequest', 'Exit'],
            'Tutorial': [
                'Tutorial', 'RecipeSelect', 'Eval', 'Input', 'StartGame',
                'SwitchRequest', 'ExitRequest', 'Reset', 'Exit'
            ],
            'ChestOpened': [
                'RecipeSelect', 'Eval', 'Input', 'Anim', 'Tutorial',
                'ExitRequest', 'SwitchRequest', 'Results', 'Exit'
            ],
            'StartGame': ['Tutorial', 'Anim'],
            'Anim': ['Eval', 'Reset', 'Results'],
            'Eval': [
                'Results', 'Anim', 'Input', 'Tutorial', 'ExitRequest',
                'SwitchRequest', 'Eval'
            ],
            'Input': [
                'Tutorial', 'StartGame', 'ExitRequest', 'SwitchRequest',
                'Results', 'Anim', 'Eval', 'Reset', 'Exit'
            ],
            'Results': ['Reset', 'Exit', 'Tutorial', 'ExitRequest'],
            'Reset': [
                'Reset', 'RecipeSelect', 'Tutorial', 'ExitRequest',
                'SwitchRequest'
            ],
            'SwitchRequest':
            ['SwitchRequest', 'Reset', 'Eval', 'Tutorial', 'ExitRequest'],
            'ExitRequest': [
                'ExitRequest', 'Exit', 'Eval', 'RecipeSelect', 'Tutorial',
                'SwitchRequest'
            ],
            'Exit': []
        }
        if not (self.Sfxs):
            PotionGameFSM.Sfxs = {
                'Lose':
                SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_LOSE),
                'Win':
                SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_WIN),
                'Fill':
                SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_FILL),
                'Wrong':
                SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_WRONG),
                'NoDrop':
                SoundGlobals.loadSfx(
                    SoundGlobals.SFX_MINIGAME_POTION_CANTPLACE),
                'Flip':
                SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_FLIP),
                'Drop1':
                SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_DROP),
                'Drop2':
                SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_DROP_2),
                'SoftDrop1':
                SoundGlobals.loadSfx(
                    SoundGlobals.SFX_MINIGAME_POTION_DROP_SOFT),
                'SoftDrop2':
                SoundGlobals.loadSfx(
                    SoundGlobals.SFX_MINIGAME_POTION_DROP_SOFT_2),
                'Match':
                SoundGlobals.loadSfx(SoundGlobals.SFX_MINIGAME_POTION_MATCH),
                'SoulMade':
                SoundGlobals.loadSfx(
                    SoundGlobals.SFX_MINIGAME_POTION_SOULMADE),
                'SoulMatch':
                SoundGlobals.loadSfx(
                    SoundGlobals.SFX_MINIGAME_POTION_SOULMATCH)
            }

        self.matchMade = False
        self.ingredientMade = False
        self.gameStarted = False
        self.resultsShown = False
        self.animSeq = None
        if base.localAvatar.guiMgr.seaChestActive:
            base.localAvatar.guiMgr.hideSeaChest()