def handleSelect(self, displayType=0): if not self.__ltHasAccess(): messenger.send(self.getEventName(SCEmoteNoAccessEvent)) elif self.__emoteEnabled(): SCTerminal.handleSelect(self, displayType) #messenger.send(self.getEventName(SCEmoteMsgEvent), [self.emoteId, displayType]) # Is displayType used for anything? messenger.send(self.getEventName(SCEmoteMsgEvent), [self.emoteId])
def handleSelect(self): if not self._SCEmoteTerminal__ltHasAccess(): messenger.send(self.getEventName(SCEmoteNoAccessEvent)) elif self._SCEmoteTerminal__emoteEnabled(): SCTerminal.handleSelect(self) messenger.send(self.getEventName(SCEmoteMsgEvent), [ self.emoteId])
def handleSelect(self): if not self.__ltHasAccess(): messenger.send(self.getEventName(SCEmoteNoAccessEvent)) else: if self.__emoteEnabled(): SCTerminal.handleSelect(self) messenger.send(self.getEventName(SCEmoteMsgEvent), [self.emoteId])
def handleSelect(self): if not self.__ltHasAccess(): messenger.send(self.getEventName(SCEmoteNoAccessEvent)) else: if self.__emoteEnabled(): # calling this makes the speedchat menu go away SCTerminal.handleSelect(self) messenger.send(self.getEventName(SCEmoteMsgEvent), [self.emoteId])
def handleSelect(self): SCTerminal.handleSelect(self) messenger.send(self.getEventName(SCStaticTextMsgEvent), [self.textId])
def handleSelect(self): SCTerminal.handleSelect(self) messenger.send(self.getEventName(SCGMTextMsgEvent), [self.textId])
def handleSelect(self, displayType=0): SCTerminal.handleSelect(self) messenger.send(self.getEventName(SCCustomMsgEvent), [self.textId])
def handleSelect(self, displayType=0): SCTerminal.handleSelect(self, displayType) messenger.send(self.getEventName(SCStaticTextMsgEvent), [self.textId, displayType])