def __init__(self, emoteId):
     SCTerminal.__init__(self)
     self.emoteId = emoteId
     if not self.__ltHasAccess():
         self.text = '?'
     else:
         self.text = EmoteList[self.emoteId]
Example #2
0
 def __init__(self, emoteId):
     SCTerminal.__init__(self)
     self.emoteId = emoteId
     if not self.__ltHasAccess():
         self.text = '?'
     else:
         self.text = EmoteList[self.emoteId]
Example #3
0
 def __init__(self, emoteId):
     SCTerminal.__init__(self)
     self.emoteId = emoteId
     # look up the emote name that should be displayed
     if not self.__ltHasAccess():
         self.text = '?'
     else:
         self.text = EmoteList[self.emoteId]
Example #4
0
 def __init__(self, textId):
     SCTerminal.__init__(self)
     self.textId = textId
     self.text = SpeedChatStaticText[self.textId]
Example #5
0
 def __init__(self, textId):
     SCTerminal.__init__(self)
     gmHandler = SpeedChatGMHandler.SpeedChatGMHandler()
     self.textId = textId
     self.text = gmHandler.getPhrase(textId)
 def __init__(self, textId):
     SCTerminal.__init__(self)
     gmHandler = SpeedChatGMHandler.SpeedChatGMHandler()
     self.textId = textId
     self.text = gmHandler.getPhrase(textId)
 def __init__(self, textId):
     SCTerminal.__init__(self)
     self.textId = textId
     self.text = CustomSCStrings[self.textId]
Example #8
0
 def __init__(self, textId):
     SCTerminal.__init__(self)
     self.textId = textId
     self.text = CustomSCStrings[self.textId]
 def __init__(self, textId):
     SCTerminal.__init__(self)
     self.textId = textId
     self.text = SpeedChatStaticText[self.textId]