def OnStateActivated(self): StateManager.OnStateActivated(self) winoffset = self.winoffset if self._activeState == (0, 0): self.quad() if self._activeState == (-1, -1): self.stream.players[0].Activate(self.winnum) self.stream.players[0].MoveResize(self.winnum, 0 + winoffset, 0, 1400, 1104) if self._activeState == (-1, 1): self.stream.players[1].Activate(self.winnum) self.stream.players[1].MoveResize(self.winnum, 0 + winoffset, 0, 1400, 1104) if self._activeState == (1, -1): self.stream.players[2].Activate(self.winnum) self.stream.players[2].MoveResize(self.winnum, 0 + winoffset, 0, 1400, 1104) if self.winnum == 0: if self._activeState == (1, 1): self.stream.players[3].Activate(self.winnum) self.stream.players[3].MoveResize(self.winnum, 0, 0, 1400, 1104) else: if self._activeState == (1, 1): self.stream.players[4].Activate(0) self.stream.players[4].MoveResize(0, 0 + winoffset, 0, 1400, 1104) self.stream.players[4].Activate(1) self.stream.players[4].MoveResize(1, 0 + winoffset, 0, 1400, 1104)
def OnStateActivated(self): StateManager.OnStateActivated(self) if self._activeState == (0, 0): self.quad() if self._activeState == (-1, -1): self.camera.commands.append(1) if self._activeState == (1, -1): self.camera.commands.append(2) if self._activeState == (-1, 1): self.camera.commands.append(3) if self._activeState == (1, 1): self.camera.commands.append(4)
def OnStateActivated(self): StateManager.OnStateActivated(self)