def generate(self): self.graphics.fill(BLACK) b = 0 i = 0 while(i <= 10): color2 = randColor() a = random.randint(0, matrix_width) b = random.randint(0, matrix_height) self.graphics.drawPixel(a, b, color2) i = i + 1 b = b + 1 return self.graphics.getSurface()
def __init__(self): self.graphics = Graphics(matrix_width, matrix_height) self.color = randColor()