def __init__(self, num_slots, tracks_to_use_callback, session):
     self._session = session
     SceneComponent.__init__(self, num_slots, tracks_to_use_callback)
 def __init__(self, num_tracks, tracks_to_use_callback):
     SceneComponent.__init__(self, num_tracks, tracks_to_use_callback)
     self._index = -1
     self._serato_interface = None
     self._last_name_sent = None
 def __init__(self, num_slots, tracks_to_use_callback, script):
     self._script = script
     SceneComponent.__init__(self, num_slots, tracks_to_use_callback)
Example #4
0
 def __init__(self, num_tracks, tracks_to_use, id):
     self._scene_id = id
     SceneComponent.__init__(self, num_tracks, tracks_to_use)
 def __init__(self,num_tracks, tracks_to_use):
     SceneComponent.__init__(self, num_tracks, tracks_to_use)
     self.set_allow_update(True)
     return None
 def __init__(self, num_slots, tracks_to_use_callback):
     SceneComponent.__init__(self, num_slots, tracks_to_use_callback)
     return None
Example #7
0
 def __init__(self, num_slots, tracks_to_use_callback, session):
     self._session = session
     SceneComponent.__init__(self, num_slots, tracks_to_use_callback)
 def __init__(self, *a, **k):
     self._duplicate_button = None
     SceneComponent.__init__(self, *a, **k)
     now = int(round(time.time() * 1000))
     self._last_press = now
 def __init__(self,num_tracks, tracks_to_use):
     SceneComponent.__init__(self, num_tracks, tracks_to_use)
     self.set_allow_update(True)
     return None
 def __init__(self, num_slots, tracks_to_use_callback):
     SceneComponent.__init__(self, num_slots, tracks_to_use_callback)
     return None
 def __init__(self, num_slots, tracks_to_use_callback, script):
     self._script = script
     SceneComponent.__init__(self, num_slots, tracks_to_use_callback)