Example #1
0
    def Compute(self, reverse=False, sign=True):
        """Compute the properties of the polygon

        :param reverse: if true then clockwise (instead of
        counter-clockwise) traversal counts as a positive area
        :param sign: if true then return a signed result for the area if the
        polygon is traversed in the "wrong" direction instead of returning
        the area for the rest of the earth
        :return: a tuple of number, perimeter (meters), area (meters^2)

        If the object is a polygon (and not a polygon), the perimeter
        includes the length of a final edge connecting the current point to
        the initial point.  If the object is a polyline, then area is nan.

        More points can be added to the polygon after this call.

        """
        if self.polyline:
            area = Math.NAN
        if self.num < 2:
            perimeter = 0.0
            if not self.polyline:
                area = 0.0
            return self.num, perimeter, area

        if self.polyline:
            perimeter = self._perimetersum.Sum()
            return self.num, perimeter, area

        _, s12, _, _, _, _, _, _, _, S12 = self.earth._GenInverse(
            self.lat1, self.lon1, self._lat0, self._lon0, self._mask
        )
        perimeter = self._perimetersum.Sum(s12)
        tempsum = Accumulator(self._areasum)
        tempsum.Add(S12)
        crossings = self._crossings + PolygonArea._transit(self.lon1, self._lon0)
        if crossings & 1:
            tempsum.Add((1 if tempsum.Sum() < 0 else -1) * self.area0 / 2)
        # area is with the clockwise sense.  If !reverse convert to
        # counter-clockwise convention.
        if not reverse:
            tempsum.Negate()
        # If sign put area in (-area0/2, area0/2], else put area in [0, area0)
        if sign:
            if tempsum.Sum() > self.area0 / 2:
                tempsum.Add(-self.area0)
            elif tempsum.Sum() <= -self.area0 / 2:
                tempsum.Add(self.area0)
        else:
            if tempsum.Sum() >= self.area0:
                tempsum.Add(-self.area0)
            elif tempsum.Sum() < 0:
                tempsum.Add(self.area0)

        area = 0.0 + tempsum.Sum()
        return self.num, perimeter, area
Example #2
0
class PolygonArea:
    """
    Area of a geodesic polygon
    """

    @staticmethod
    def _transit(lon1, lon2):
        """Count crossings of prime meridian for AddPoint."""
        # Return 1 or -1 if crossing prime meridian in east or west direction.
        # Otherwise return zero.
        # Compute lon12 the same way as Geodesic::Inverse.
        lon1 = Math.ang_normalize(lon1)
        lon2 = Math.ang_normalize(lon2)
        lon12, _ = Math.ang_diff(lon1, lon2)
        cross = (
            1
            if lon1 <= 0 and lon2 > 0 and lon12 > 0
            else (-1 if lon2 <= 0 and lon1 > 0 and lon12 < 0 else 0)
        )
        return cross

    @staticmethod
    def _transitdirect(lon1, lon2):
        """Count crossings of prime meridian for AddEdge."""
        # We want to compute exactly
        #   int(floor(lon2 / 360)) - int(floor(lon1 / 360))
        # Since we only need the parity of the result we can use std::remquo but
        # this is buggy with g++ 4.8.3 and requires C++11.  So instead we do
        lon1 = math.fmod(lon1, 720.0)
        lon2 = math.fmod(lon2, 720.0)
        return (0 if ((lon2 >= 0 and lon2 < 360) or lon2 < -360) else 1) - (
            0 if ((lon1 >= 0 and lon1 < 360) or lon1 < -360) else 1
        )

    def __init__(self, earth, polyline=False):
        """Construct a PolygonArea object

        :param earth: a :class:`~geographiclib.geodesic.Geodesic` object
        :param polyline: if true, treat object as a polyline instead of a polygon

        Initially the polygon has no vertices.
        """

        from geodesic import Geodesic

        # The geodesic object (readonly)
        self.earth = earth
        # Is this a polyline? (readonly)
        self.polyline = polyline
        # The total area of the ellipsoid in meter^2 (readonly)
        self.area0 = 4 * math.pi * earth._c2
        self._mask = (
            Geodesic.LATITUDE
            | Geodesic.LONGITUDE
            | Geodesic.DISTANCE
            | (
                Geodesic.EMPTY
                if self.polyline
                else Geodesic.AREA | Geodesic.LONG_UNROLL
            )
        )
        if not self.polyline:
            self._areasum = Accumulator()
        self._perimetersum = Accumulator()
        # The current number of points in the polygon (readonly)
        self.num = 0
        # The current latitude in degrees (readonly)
        self.lat1 = Math.NAN
        # The current longitude in degrees (readonly)
        self.lon1 = Math.NAN
        self.Clear()

    def Clear(self):
        """Reset to empty polygon."""
        self.num = 0
        self._crossings = 0
        if not self.polyline:
            self._areasum.Set(0)
        self._perimetersum.Set(0)
        self._lat0 = self._lon0 = self.lat1 = self.lon1 = Math.NAN

    def AddPoint(self, lat, lon):
        """Add the next vertex to the polygon

        :param lat: the latitude of the point in degrees
        :param lon: the longitude of the point in degrees

        This adds an edge from the current vertex to the new vertex.
        """

        if self.num == 0:
            self._lat0 = self.lat1 = lat
            self._lon0 = self.lon1 = lon
        else:
            _, s12, _, _, _, _, _, _, _, S12 = self.earth._GenInverse(
                self.lat1, self.lon1, lat, lon, self._mask
            )
            self._perimetersum.Add(s12)
            if not self.polyline:
                self._areasum.Add(S12)
                self._crossings += PolygonArea._transit(self.lon1, lon)
            self.lat1 = lat
            self.lon1 = lon
        self.num += 1

    def AddEdge(self, azi, s):
        """Add the next edge to the polygon

        :param azi: the azimuth at the current the point in degrees
        :param s: the length of the edge in meters

        This specifies the new vertex in terms of the edge from the current
        vertex.

        """

        if self.num != 0:
            _, lat, lon, _, _, _, _, _, S12 = self.earth._GenDirect(
                self.lat1, self.lon1, azi, False, s, self._mask
            )
            self._perimetersum.Add(s)
            if not self.polyline:
                self._areasum.Add(S12)
                self._crossings += PolygonArea._transitdirect(self.lon1, lon)
            self.lat1 = lat
            self.lon1 = lon
            self.num += 1

    def Compute(self, reverse=False, sign=True):
        """Compute the properties of the polygon

        :param reverse: if true then clockwise (instead of
        counter-clockwise) traversal counts as a positive area
        :param sign: if true then return a signed result for the area if the
        polygon is traversed in the "wrong" direction instead of returning
        the area for the rest of the earth
        :return: a tuple of number, perimeter (meters), area (meters^2)

        If the object is a polygon (and not a polygon), the perimeter
        includes the length of a final edge connecting the current point to
        the initial point.  If the object is a polyline, then area is nan.

        More points can be added to the polygon after this call.

        """
        if self.polyline:
            area = Math.NAN
        if self.num < 2:
            perimeter = 0.0
            if not self.polyline:
                area = 0.0
            return self.num, perimeter, area

        if self.polyline:
            perimeter = self._perimetersum.Sum()
            return self.num, perimeter, area

        _, s12, _, _, _, _, _, _, _, S12 = self.earth._GenInverse(
            self.lat1, self.lon1, self._lat0, self._lon0, self._mask
        )
        perimeter = self._perimetersum.Sum(s12)
        tempsum = Accumulator(self._areasum)
        tempsum.Add(S12)
        crossings = self._crossings + PolygonArea._transit(self.lon1, self._lon0)
        if crossings & 1:
            tempsum.Add((1 if tempsum.Sum() < 0 else -1) * self.area0 / 2)
        # area is with the clockwise sense.  If !reverse convert to
        # counter-clockwise convention.
        if not reverse:
            tempsum.Negate()
        # If sign put area in (-area0/2, area0/2], else put area in [0, area0)
        if sign:
            if tempsum.Sum() > self.area0 / 2:
                tempsum.Add(-self.area0)
            elif tempsum.Sum() <= -self.area0 / 2:
                tempsum.Add(self.area0)
        else:
            if tempsum.Sum() >= self.area0:
                tempsum.Add(-self.area0)
            elif tempsum.Sum() < 0:
                tempsum.Add(self.area0)

        area = 0.0 + tempsum.Sum()
        return self.num, perimeter, area

    def TestPoint(self, lat, lon, reverse=False, sign=True):
        """Compute the properties for a tentative additional vertex

        :param lat: the latitude of the point in degrees
        :param lon: the longitude of the point in degrees
        :param reverse: if true then clockwise (instead of
          counter-clockwise) traversal counts as a positive area
        :param sign: if true then return a signed result for the area if the
          polygon is traversed in the "wrong" direction instead of returning
          the area for the rest of the earth
        :return: a tuple of number, perimeter (meters), area (meters^2)

        """
        if self.polyline:
            area = Math.NAN
        if self.num == 0:
            perimeter = 0.0
            if not self.polyline:
                area = 0.0
            return 1, perimeter, area

        perimeter = self._perimetersum.Sum()
        tempsum = 0.0 if self.polyline else self._areasum.Sum()
        crossings = self._crossings
        num = self.num + 1
        for i in [0] if self.polyline else [0, 1]:
            _, s12, _, _, _, _, _, _, _, S12 = self.earth._GenInverse(
                self.lat1 if i == 0 else lat,
                self.lon1 if i == 0 else lon,
                self._lat0 if i != 0 else lat,
                self._lon0 if i != 0 else lon,
                self._mask,
            )
            perimeter += s12
            if not self.polyline:
                tempsum += S12
                crossings += PolygonArea._transit(
                    self.lon1 if i == 0 else lon, self._lon0 if i != 0 else lon
                )

        if self.polyline:
            return num, perimeter, area

        if crossings & 1:
            tempsum += (1 if tempsum < 0 else -1) * self.area0 / 2
        # area is with the clockwise sense.  If !reverse convert to
        # counter-clockwise convention.
        if not reverse:
            tempsum *= -1
        # If sign put area in (-area0/2, area0/2], else put area in [0, area0)
        if sign:
            if tempsum > self.area0 / 2:
                tempsum -= self.area0
            elif tempsum <= -self.area0 / 2:
                tempsum += self.area0
        else:
            if tempsum >= self.area0:
                tempsum -= self.area0
            elif tempsum < 0:
                tempsum += self.area0

        area = 0.0 + tempsum
        return num, perimeter, area

    def TestEdge(self, azi, s, reverse=False, sign=True):
        """Compute the properties for a tentative additional edge

        :param azi: the azimuth at the current the point in degrees
        :param s: the length of the edge in meters
        :param reverse: if true then clockwise (instead of
          counter-clockwise) traversal counts as a positive area
        :param sign: if true then return a signed result for the area if the
          polygon is traversed in the "wrong" direction instead of returning
          the area for the rest of the earth
        :return: a tuple of number, perimeter (meters), area (meters^2)

        """

        if self.num == 0:  # we don't have a starting point!
            return 0, Math.NAN, Math.NAN
        num = self.num + 1
        perimeter = self._perimetersum.Sum() + s
        if self.polyline:
            return num, perimeter, Math.NAN

        tempsum = self._areasum.Sum()
        crossings = self._crossings
        _, lat, lon, _, _, _, _, _, S12 = self.earth._GenDirect(
            self.lat1, self.lon1, azi, False, s, self._mask
        )
        tempsum += S12
        crossings += PolygonArea._transitdirect(self.lon1, lon)
        _, s12, _, _, _, _, _, _, _, S12 = self.earth._GenInverse(
            lat, lon, self._lat0, self._lon0, self._mask
        )
        perimeter += s12
        tempsum += S12
        crossings += PolygonArea._transit(lon, self._lon0)

        if crossings & 1:
            tempsum += (1 if tempsum < 0 else -1) * self.area0 / 2
        # area is with the clockwise sense.  If !reverse convert to
        # counter-clockwise convention.
        if not reverse:
            tempsum *= -1
        # If sign put area in (-area0/2, area0/2], else put area in [0, area0)
        if sign:
            if tempsum > self.area0 / 2:
                tempsum -= self.area0
            elif tempsum <= -self.area0 / 2:
                tempsum += self.area0
        else:
            if tempsum >= self.area0:
                tempsum -= self.area0
            elif tempsum < 0:
                tempsum += self.area0

        area = 0.0 + tempsum
        return num, perimeter, area