import aceutils aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"freetype_bin") aceutils.rmdir(r"freetype_bin_x64") aceutils.rmdir(r"freetype") aceutils.rmdir(r'freetype-2.6') aceutils.wget( r'https://sourceforge.net/projects/freetype/files/freetype2/2.6/ft26.zip') aceutils.unzip(r'ft26.zip') aceutils.mkdir(r"freetype_bin") aceutils.mkdir(r"freetype_bin_x64") aceutils.copytree(r'freetype-2.6', r'freetype') aceutils.editCmakeForACE(r'freetype/CMakeLists.txt', 'cp932') with aceutils.CurrentDir('freetype_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake+r'../freetype/') aceutils.call('cmake --build . --config Debug') aceutils.call('cmake --build . --config Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" "-DWITH_BZip2=OFF" "-DWITH_HarfBuzz=OFF" "-DCMAKE_OSX_ARCHITECTURES=x86_64' + (';i386' if aceutils.Isi386() else '') + r'" -D CMAKE_BUILD_TYPE=Release ../freetype/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release ../freetype/') aceutils.call(r'make')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r"OpenSoundMixer-master") aceutils.wget(r'https://github.com/altseed/OpenSoundMixer/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'OpenSoundMixer-master/CMakeLists.txt','cp932') aceutils.rmdir(r"osm_bin") aceutils.rmdir(r"osm_bin_x64") aceutils.mkdir(r"osm_bin") aceutils.mkdir(r"osm_bin_x64") aceutils.cd(r"osm_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../OpenSoundMixer-master/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" OpenSoundMixer.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" OpenSoundMixer.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../OpenSoundMixer-master/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" ../OpenSoundMixer-master/')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'glfw-master') aceutils.wget(r'https://github.com/ac-engine/GLFW/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'glfw-master/CMakeLists.txt') if aceutils.isWin(): aceutils.cd(r"glfw-master") else: aceutils.mkdir(r"glfw_bin") aceutils.cd(r"glfw_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../glfw-master/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" ALL_BUILD.vcxproj /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" ALL_BUILD.vcxproj /p:configuration=Release') else: aceutils.call(r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX=../Dev ../glfw-master/') aceutils.call(r'make install') aceutils.cd(r"../") aceutils.mkdir(r"Dev/include/GLFW/") if aceutils.isWin(): aceutils.copy(r'glfw-master/include/GLFW/glfw3.h', r'Dev/include/GLFW/')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'Effekseer-master') aceutils.wget(r'https://github.com/effekseer/Effekseer/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'Effekseer-master/Dev/Cpp/CMakeLists.txt','cp932') aceutils.rmdir(r"effekseer_bin") aceutils.rmdir(r"effekseer_bin_x64") aceutils.mkdir(r"effekseer_bin") aceutils.mkdir(r"effekseer_bin_x64") aceutils.cd(r"effekseer_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Effekseer-master/Dev/Cpp/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Effekseer.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Effekseer.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF -D USE_GLEW_STATIC:BOOL=OFF -D USE_GLEW_DLL:BOOL=OFF -D USE_OPENGL3:BOOL=ON -D USE_OPENAL:BOOL=OFF "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../Effekseer-master/Dev/Cpp/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF -D USE_OPENAL:BOOL=OFF ../Effekseer-master/Dev/Cpp/')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'glfw-master') aceutils.wget(r'https://github.com/altseed/GLFW/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'glfw-master/CMakeLists.txt') aceutils.rmdir(r"glfw_bin") aceutils.rmdir(r"glfw_bin_x64") aceutils.mkdir(r"glfw_bin") aceutils.mkdir(r"glfw_bin_x64") aceutils.cd(r"glfw_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../glfw-master/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" ALL_BUILD.vcxproj /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" ALL_BUILD.vcxproj /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX:PATH=../Dev "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../glfw-master/') aceutils.call(r'make install') else: aceutils.call(r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX=../Dev ../glfw-master/') aceutils.call(r'make install') aceutils.cd(r"../")
import aceutils aceutils.cdToScript() aceutils.cd(r"../") aceutils.rmdir(r"gtest_bin") aceutils.rmdir(r"gtest-1.7.0") aceutils.wget(r"http://googletest.googlecode.com/files/gtest-1.7.0.zip") aceutils.unzip(r"gtest-1.7.0.zip") aceutils.mkdir(r"gtest_bin") aceutils.cd(r"gtest_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D BUILD_SHARED_LIBS:BOOL=OFF ../gtest-1.7.0/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" gtest.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" gtest.sln /p:configuration=Release') else: aceutils.call(r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX=../Dev ../gtest-1.7.0/') aceutils.call(r'make') if aceutils.isWin(): aceutils.copy(r'Debug/gtest.lib', r'../Dev/lib/gtestd.lib') aceutils.copy(r'Debug/gtest_main.lib', r'../Dev/lib/gtest_maind.lib') aceutils.copy(r'Release/gtest.lib', r'../Dev/lib/gtest.lib') aceutils.copy(r'Release/gtest_main.lib', r'../Dev/lib/gtest_main.lib') else: aceutils.copy(r'libgtest.a', r'../Dev/lib/libgtest.a')
import aceutils aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rmdir(r"freetype_bin") aceutils.rmdir(r"freetype_bin_x64") aceutils.wget( r'https://sourceforge.net/projects/freetype/files/freetype2/2.6/ft26.zip' ) aceutils.mkdir(r"freetype_bin") aceutils.mkdir(r"freetype_bin_x64") aceutils.editCmakeForACE(r'freetype/CMakeLists.txt', 'cp932') with aceutils.CurrentDir('freetype_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake + r'../freetype/') aceutils.call(aceutils.cmd_compile + r'freetype.sln /p:configuration=Debug') aceutils.call(aceutils.cmd_compile + r'freetype.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call( r'cmake -G "Unix Makefiles" "-DWITH_BZip2=OFF" "-DWITH_HarfBuzz=OFF" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" -D CMAKE_BUILD_TYPE=Release ../freetype/' ) aceutils.call(r'make') else: aceutils.call( r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release ../freetype/'
import aceutils import shutil aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'Box2D_V2.3.0.7z') aceutils.rmdir(r'Box2D_V2.3.0') aceutils.wget(r'https://box2d.googlecode.com/files/Box2D_v2.3.0.7z') if aceutils.isWin(): aceutils.call(r'7za x -y Box2D_v2.3.0.7z') else: aceutils.call(r'7za x -y Box2D_v2.3.0.7z') aceutils.editCmakeForACE(r'Box2D_v2.3.0/Box2D/CMakeLists.txt','cp932') aceutils.editCmakeForACE(r'Box2D_v2.3.0/Box2D/Box2D/CMakeLists.txt','cp932') aceutils.rmdir(r"box2d_bin") aceutils.rmdir(r"box2d_bin_x64") aceutils.mkdir(r"box2d_bin") aceutils.mkdir(r"box2d_bin_x64") aceutils.cd(r"box2d_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BOX2D_BUILD_EXAMPLES:BOOL=OFF ../Box2D_v2.3.0/Box2D/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Box2D.sln /p:configuration=Debug')
import os.path import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rmdir(r'zlib_bin') aceutils.rmdir(r'libpng_bin') aceutils.wget( r'http://sourceforge.net/projects/libpng/files/libpng16/older-releases/1.6.6/libpng-1.6.6.tar.gz' ) aceutils.wget(r'http://zlib.net/zlib-1.2.8.tar.gz') aceutils.call(r'tar zxvf libpng-1.6.6.tar.gz') aceutils.call(r'tar zxvf zlib-1.2.8.tar.gz') aceutils.editCmakeForACE(r'zlib-1.2.8/CMakeLists.txt') aceutils.editCmakeForACE(r'libpng-1.6.6/CMakeLists.txt') aceutils.mkdir(r'zlib_bin') aceutils.mkdir(r'libpng_bin') if aceutils.isWin(): print('already installed.') else: aceutils.cd(r'zlib_bin') aceutils.call( r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX=../Dev ../zlib-1.2.8/' ) aceutils.call(r'make install')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'ImagePackageGenerator-master') aceutils.wget( r'https://github.com/altseed/ImagePackageGenerator/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.cd(r"ImagePackageGenerator-master") if aceutils.isWin(): aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" ImagePackageGenerator.sln /p:configuration=Release' ) elif aceutils.isMac(): aceutils.call( 'cmake -D CMAKE_BUILD_TYPE=Release -D CMAKE_OSX_ARCHITECTURES="x86_64;i386" ./' ) aceutils.call('make') aceutils.call(r'xbuild /p:Configuration=Release ImagePackageGenerator.sln') aceutils.cd(r"../") aceutils.mkdir(r'Dev/bin/') aceutils.copy(r'ImagePackageGenerator-master/bin/ImagePackageGenerator.exe', r'Dev/bin/') aceutils.copy( r'ImagePackageGenerator-master/bin/ImagePackageGenerator.exe.config',
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'Culling2D-master') aceutils.wget(r'https://github.com/altseed/Culling2D/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'Culling2D-master/CMakeLists.txt','cp932') aceutils.rmdir(r"culling2d_bin") aceutils.rmdir(r"culling2d_bin_x64") aceutils.mkdir(r"culling2d_bin") aceutils.mkdir(r"culling2d_bin_x64") aceutils.cd(r"culling2d_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Culling2D-master/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Culling2D.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" Culling2D.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../Culling2D-master/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Culling2D-master/') aceutils.call(r'make')
import aceutils aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): aceutils.rm(r'master.zip') aceutils.rmdir(r'ImagePackageGenerator-master') aceutils.wget(r'https://github.com/altseed/ImagePackageGenerator/archive/master.zip') aceutils.unzip(r'master.zip') with aceutils.CurrentDir('ImagePackageGenerator-master'): if aceutils.isWin(): aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" ImagePackageGenerator.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call('cmake -D CMAKE_BUILD_TYPE=Release -D CMAKE_OSX_ARCHITECTURES="x86_64' + (';i386' if aceutils.Isi386() else '') + ' ./') aceutils.call('make') aceutils.call(r'xbuild /p:Configuration=Release ImagePackageGenerator.sln') aceutils.mkdir(r'../Dev/bin/') aceutils.copy(r'ImagePackageGenerator-master/bin/ImagePackageGenerator.exe', r'../Dev/bin/') aceutils.copy(r'ImagePackageGenerator-master/bin/ImagePackageGenerator.exe.config', r'../Dev/bin/') if aceutils.isWin(): aceutils.copy(r'ImagePackageGenerator-master/bin/PSDParser.dll', r'../Dev/bin/') elif aceutils.isMac(): aceutils.copy(r'ImagePackageGenerator-master/libPSDParser.dylib', r'../Dev/bin/')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'gd-2.1.1.zip') aceutils.rmdir(r'libgd-gd-2.1.1') aceutils.wget(r'https://github.com/libgd/libgd/archive/gd-2.1.1.zip') aceutils.unzip(r'gd-2.1.1.zip') aceutils.rmdir(r"gd_bin") aceutils.rmdir(r"gd_bin_x64") aceutils.mkdir(r"gd_bin") aceutils.mkdir(r"gd_bin_x64") aceutils.editCmakeForACE(r'libgd-gd-2.1.1/CMakeLists.txt','cp932') aceutils.editCmakeForACE(r'libgd-gd-2.1.1/src/CMakeLists.txt','cp932') aceutils.cd(r"gd_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" ../libgd-gd-2.1.1/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" src/libgd_static.vcxproj /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" src/libgd_static.vcxproj /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../libgd-gd-2.1.1/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" ../libgd-gd-2.1.1/')
import os.path import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rmdir(r'zlib_bin') aceutils.rmdir(r'libpng_bin') aceutils.wget(r'http://sourceforge.net/projects/libpng/files/libpng16/older-releases/1.6.6/libpng-1.6.6.tar.gz') aceutils.wget(r'http://zlib.net/zlib-1.2.8.tar.gz') aceutils.call(r'tar zxvf libpng-1.6.6.tar.gz') aceutils.call(r'tar zxvf zlib-1.2.8.tar.gz') aceutils.editCmakeForACE(r'zlib-1.2.8/CMakeLists.txt') aceutils.editCmakeForACE(r'libpng-1.6.6/CMakeLists.txt') aceutils.mkdir(r'zlib_bin') aceutils.mkdir(r'libpng_bin') if aceutils.isWin(): print('already installed.') else: aceutils.cd(r'zlib_bin') if aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX:PATH=../Dev "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../zlib-1.2.8/') else: aceutils.call(r'cmake -G "Unix Makefiles" -D BUILD_SHARED_LIBS:BOOL=OFF -D CMAKE_INSTALL_PREFIX:PATH=../Dev ../zlib-1.2.8/') aceutils.call(r'make install') aceutils.cd(r'../')
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'master.zip') aceutils.rmdir(r'OpenSoundMixer-master') aceutils.wget(r'https://github.com/ac-engine/OpenSoundMixer/archive/master.zip') aceutils.unzip(r'master.zip') aceutils.editCmakeForACE(r'OpenSoundMixer-master/CMakeLists.txt') if aceutils.isWin(): aceutils.cd(r"OpenSoundMixer-master") else: aceutils.mkdir(r"osm_bin") aceutils.cd(r"osm_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF ../Effekseer-master/Dev/Cpp/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" OpenSoundMixer.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" OpenSoundMixer.sln /p:configuration=Release') else: aceutils.call(r'cmake -G "Unix Makefiles" ../OpenSoundMixer-master/') aceutils.call(r'make') aceutils.cd(r"../") if aceutils.isWin(): aceutils.copy(r'OpenSoundMixer-master/src/OpenSoundMixer.h', r'Dev/include/')
pathname = 'glew-1.13.0' aceutils.cdToScript() aceutils.mkdir('../Downloads') with aceutils.CurrentDir('../Downloads'): if aceutils.isWin(): aceutils.rm(r'glew-1.13.0.zip') aceutils.rmdir(pathname) aceutils.rmdir(r"glew_bin") aceutils.rmdir(r"glew_bin_x64") if aceutils.isWin(): aceutils.wget(r'https://sourceforge.net/projects/glew/files/glew/1.13.0/glew-1.13.0.zip') aceutils.unzip(r'glew-1.13.0.zip') aceutils.editCmakeForACE(pathname + r'/build/cmake/CMakeLists.txt') aceutils.mkdir(r"glew_bin") aceutils.mkdir(r"glew_bin_x64") with aceutils.CurrentDir('glew_bin'): if aceutils.isWin(): aceutils.call(aceutils.cmd_cmake+r'-UGLEW_USE_STATIC_LIBS ../' + pathname + '/build/cmake') aceutils.call('cmake --build . --config Debug') aceutils.call('cmake --build . --config Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Release -UGLEW_USE_STATIC_LIBS -D CMAKE_INSTALL_PREFIX:PATH=../Dev "-DCMAKE_OSX_ARCHITECTURES=x86_64' + (';i386' if aceutils.Isi386() else '') + r'" ../' + pathname + '/build/cmake') aceutils.call(r'make install') else:
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'bullet-2.82-r2704.zip') aceutils.rmdir(r'bullet-2.82-r2704') aceutils.wget(r'https://bullet.googlecode.com/files/bullet-2.82-r2704.zip') aceutils.unzip(r'bullet-2.82-r2704.zip') aceutils.editCmakeForACE(r'bullet-2.82-r2704/CMakeLists.txt', 'cp932') aceutils.rmdir(r"bullet_bin") aceutils.rmdir(r"bullet_bin_x64") aceutils.mkdir(r"bullet_bin") aceutils.mkdir(r"bullet_bin_x64") aceutils.cd(r"bullet_bin") if aceutils.isWin(): aceutils.call( r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BUILD_DEMOS:BOOL=OFF ../bullet-2.82-r2704/' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Debug' ) aceutils.call( r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Release' )
import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rm(r'bullet-2.82-r2704.zip') aceutils.rmdir(r'bullet-2.82-r2704') aceutils.wget(r'https://bullet.googlecode.com/files/bullet-2.82-r2704.zip') aceutils.unzip(r'bullet-2.82-r2704.zip') aceutils.editCmakeForACE(r'bullet-2.82-r2704/CMakeLists.txt','cp932') aceutils.rmdir(r"bullet_bin") aceutils.rmdir(r"bullet_bin_x64") aceutils.mkdir(r"bullet_bin") aceutils.mkdir(r"bullet_bin_x64") aceutils.cd(r"bullet_bin") if aceutils.isWin(): aceutils.call(r'cmake -G "Visual Studio 12" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D BUILD_DEMOS:BOOL=OFF ../bullet-2.82-r2704/') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Debug') aceutils.call(r'"C:\Program Files (x86)\MSBuild\12.0\Bin\msbuild" BULLET_PHYSICS.sln /p:configuration=Release') elif aceutils.isMac(): aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF -D USE_INTERNAL_LOADER:BOOL=OFF "-DCMAKE_OSX_ARCHITECTURES=x86_64;i386" ../bullet-2.82-r2704/') aceutils.call(r'make') else: aceutils.call(r'cmake -G "Unix Makefiles" -D USE_MSVC_RUNTIME_LIBRARY_DLL:BOOL=OFF ../bullet-2.82-r2704/')
import os import os.path import aceutils aceutils.cdToScript() aceutils.cd(r'../') aceutils.rmdir(r'libogg-1.3.2') aceutils.rmdir(r'libvorbis-1.3.5') aceutils.wget(r'http://downloads.xiph.org/releases/ogg/libogg-1.3.2.tar.gz') aceutils.wget(r'http://downloads.xiph.org/releases/vorbis/libvorbis-1.3.5.tar.gz') aceutils.call(r'tar zxvf libogg-1.3.2.tar.gz') aceutils.call(r'tar zxvf libvorbis-1.3.5.tar.gz') if aceutils.isWin(): pass else: ogg_dir="libogg-1.3.2" aceutils.cd(ogg_dir) cmdenv="" if aceutils.isMac(): cmdenv+="CFLAGS='" + ("-arch i386 " if aceutils.Isi386 else "") + "-arch x86_64 -fPIC '$CFLAGS " else: cmdenv+="CFLAGS='-fPIC '$CFLAGS " aceutils.call(cmdenv+"./configure --prefix=`pwd`/build --disable-shared") aceutils.call(cmdenv+"make") aceutils.call(cmdenv+"make install") ogg_build_dir=os.getcwd()+"/build" aceutils.cd("../")