def bezier(self):
     if self.path.len > 1:
         if self.path.Node(0) == self.path.Node(-1):
             self.path.load_close(1)
         self.prop_stack.AddStyle(self.curstyle.Duplicate())
         GenericLoader.bezier(self, paths=(self.path, ))
     self.path = CreatePath()
 def bezier(self):
     if self.path.len > 1:
         if self.path.Node(0) == self.path.Node(-1):
             self.path.load_close(1)
         self.prop_stack.AddStyle(self.curstyle.Duplicate())
         GenericLoader.bezier(self, paths=(self.path,))
     self.path = CreatePath()
Example #3
0
	def bezier(self):
		if self.guess_continuity:
			self.path.guess_continuity()
		if self.path.len > 0:
			if self.compound_path is not None:
				self.compound_path.append(self.path)
			else:
				GenericLoader.bezier(self, paths = (self.path,))
		self.path = CreatePath()
Example #4
0
 def bezier(self):
     if self.guess_continuity:
         self.path.guess_continuity()
     if self.path.len > 0:
         if self.compound_path is not None:
             self.compound_path.append(self.path)
         else:
             GenericLoader.bezier(self, paths=(self.path, ))
     self.path = CreatePath()
Example #5
0
	def end_compound_path(self):
		paths = tuple(self.compound_path)
		self.compound_path = None
		if paths:
			# XXX ugly
			if self.gradient_geo:
				rect = paths[0].accurate_rect()
				for path in paths[1:]:
					rect = UnionRects(rect, path.accurate_rect())
				self.gradient_rect = rect
			else:
				self.gradient_rect = None
			getattr(self, self.compound_render)()
			GenericLoader.bezier(self, paths = paths)
Example #6
0
 def end_compound_path(self):
     paths = tuple(self.compound_path)
     self.compound_path = None
     if paths:
         # XXX ugly
         if self.gradient_geo:
             rect = paths[0].accurate_rect()
             for path in paths[1:]:
                 rect = UnionRects(rect, path.accurate_rect())
             self.gradient_rect = rect
         else:
             self.gradient_rect = None
         getattr(self, self.compound_render)()
         GenericLoader.bezier(self, paths=paths)
	def bezier(self):
		if self.path.len > 1:
			self.prop_stack.AddStyle(self.cur_style.Duplicate())
			GenericLoader.bezier(self, paths = (self.path,))
		self.path = CreatePath()
Example #8
0
 def bezier(self):
     if self.path.len > 1:
         self.prop_stack.AddStyle(self.cur_style.Duplicate())
         GenericLoader.bezier(self, paths=(self.path, ))
     self.path = CreatePath()
Example #9
0
	def bezier(self):
		if self.path.len > 1:
			GenericLoader.bezier(self, paths=(self.path,))
		self.path=CreatePath()