def bezier(self): if self.path.len > 1: if self.path.Node(0) == self.path.Node(-1): self.path.load_close(1) self.prop_stack.AddStyle(self.curstyle.Duplicate()) GenericLoader.bezier(self, paths=(self.path, )) self.path = CreatePath()
def bezier(self): if self.path.len > 1: if self.path.Node(0) == self.path.Node(-1): self.path.load_close(1) self.prop_stack.AddStyle(self.curstyle.Duplicate()) GenericLoader.bezier(self, paths=(self.path,)) self.path = CreatePath()
def bezier(self): if self.guess_continuity: self.path.guess_continuity() if self.path.len > 0: if self.compound_path is not None: self.compound_path.append(self.path) else: GenericLoader.bezier(self, paths = (self.path,)) self.path = CreatePath()
def bezier(self): if self.guess_continuity: self.path.guess_continuity() if self.path.len > 0: if self.compound_path is not None: self.compound_path.append(self.path) else: GenericLoader.bezier(self, paths=(self.path, )) self.path = CreatePath()
def end_compound_path(self): paths = tuple(self.compound_path) self.compound_path = None if paths: # XXX ugly if self.gradient_geo: rect = paths[0].accurate_rect() for path in paths[1:]: rect = UnionRects(rect, path.accurate_rect()) self.gradient_rect = rect else: self.gradient_rect = None getattr(self, self.compound_render)() GenericLoader.bezier(self, paths = paths)
def end_compound_path(self): paths = tuple(self.compound_path) self.compound_path = None if paths: # XXX ugly if self.gradient_geo: rect = paths[0].accurate_rect() for path in paths[1:]: rect = UnionRects(rect, path.accurate_rect()) self.gradient_rect = rect else: self.gradient_rect = None getattr(self, self.compound_render)() GenericLoader.bezier(self, paths=paths)
def bezier(self): if self.path.len > 1: self.prop_stack.AddStyle(self.cur_style.Duplicate()) GenericLoader.bezier(self, paths = (self.path,)) self.path = CreatePath()
def bezier(self): if self.path.len > 1: self.prop_stack.AddStyle(self.cur_style.Duplicate()) GenericLoader.bezier(self, paths=(self.path, )) self.path = CreatePath()
def bezier(self): if self.path.len > 1: GenericLoader.bezier(self, paths=(self.path,)) self.path=CreatePath()