def updateRecharge(self):
     '''更新角色的充值信息
     '''
     addgold = int(dbCharacter.getRepurchaseGold(self._owner.baseInfo.id))
     if addgold:
         #判断首次充值
         if self._owner.level.getVipExp()<=90 and self._owner.baseInfo.getType()==0:
             self.doFirstRechargeBound()
         self.Recharge(int(addgold))
 def reloadGold(self,gold):
     '''重新读取角色钻数量'''
     addgold = dbCharacter.getRepurchaseGold(self._owner.baseInfo.id)
     self._gold = gold
     if addgold:
         #判断首次充值
         if self._owner.level.getVipExp()<=90 and self._owner.baseInfo.getType()==0:
             self.doFirstRechargeBound()
         self.Recharge(int(addgold))
 def updateRecharge(self):
     '''更新角色的充值信息
     '''
     addgold = int(dbCharacter.getRepurchaseGold(self._owner.baseInfo.id))
     if addgold:
         #判断首次充值
         if self._owner.level.getVipExp(
         ) <= 90 and self._owner.baseInfo.getType() == 0:
             self.doFirstRechargeBound()
         self.Recharge(int(addgold))
 def reloadGold(self, gold):
     '''重新读取角色钻数量'''
     addgold = dbCharacter.getRepurchaseGold(self._owner.baseInfo.id)
     self._gold = gold
     if addgold:
         #判断首次充值
         if self._owner.level.getVipExp(
         ) <= 90 and self._owner.baseInfo.getType() == 0:
             self.doFirstRechargeBound()
         self.Recharge(int(addgold))