def updateRecharge(self): '''更新角色的充值信息 ''' addgold = int(dbCharacter.getRepurchaseGold(self._owner.baseInfo.id)) if addgold: #判断首次充值 if self._owner.level.getVipExp()<=90 and self._owner.baseInfo.getType()==0: self.doFirstRechargeBound() self.Recharge(int(addgold))
def reloadGold(self,gold): '''重新读取角色钻数量''' addgold = dbCharacter.getRepurchaseGold(self._owner.baseInfo.id) self._gold = gold if addgold: #判断首次充值 if self._owner.level.getVipExp()<=90 and self._owner.baseInfo.getType()==0: self.doFirstRechargeBound() self.Recharge(int(addgold))
def updateRecharge(self): '''更新角色的充值信息 ''' addgold = int(dbCharacter.getRepurchaseGold(self._owner.baseInfo.id)) if addgold: #判断首次充值 if self._owner.level.getVipExp( ) <= 90 and self._owner.baseInfo.getType() == 0: self.doFirstRechargeBound() self.Recharge(int(addgold))
def reloadGold(self, gold): '''重新读取角色钻数量''' addgold = dbCharacter.getRepurchaseGold(self._owner.baseInfo.id) self._gold = gold if addgold: #判断首次充值 if self._owner.level.getVipExp( ) <= 90 and self._owner.baseInfo.getType() == 0: self.doFirstRechargeBound() self.Recharge(int(addgold))