def draw_bird(x, y): """ Draw a bird using a couple arcs. """ arcadeplus.draw_arc_outline(x, y, 20, 20, arcadeplus.color.BLACK, 0, 90) arcadeplus.draw_arc_outline(x + 40, y, 20, 20, arcadeplus.color.BLACK, 90, 180)
# Draw an ellipse outline, and another one rotated arcadeplus.draw_text("draw_ellipse_outline", 483, 207, arcadeplus.color.BLACK, 10) arcadeplus.draw_ellipse_outline(540, 273, 15, 36, arcadeplus.color.AMBER, 3) arcadeplus.draw_ellipse_outline(540, 336, 15, 36, arcadeplus.color.BLACK_BEAN, 3, 45) # Draw a filled ellipse, and another one rotated arcadeplus.draw_text("draw_ellipse_filled", 3, 3, arcadeplus.color.BLACK, 10) arcadeplus.draw_ellipse_filled(60, 81, 15, 36, arcadeplus.color.AMBER) arcadeplus.draw_ellipse_filled(60, 144, 15, 36, arcadeplus.color.BLACK_BEAN, 45) # Draw an arc, and another one rotated arcadeplus.draw_text("draw_arc/filled_arc", 123, 3, arcadeplus.color.BLACK, 10) arcadeplus.draw_arc_outline(150, 81, 15, 36, arcadeplus.color.BRIGHT_MAROON, 90, 360) arcadeplus.draw_arc_filled(150, 144, 15, 36, arcadeplus.color.BOTTLE_GREEN, 90, 360, 45) # Draw an rectangle outline arcadeplus.draw_text("draw_rect", 243, 3, arcadeplus.color.BLACK, 10) arcadeplus.draw_rectangle_outline(295, 100, 45, 65, arcadeplus.color.BRITISH_RACING_GREEN) arcadeplus.draw_rectangle_outline(295, 160, 20, 45, arcadeplus.color.BRITISH_RACING_GREEN, 3, 45) # Draw a filled in rectangle arcadeplus.draw_text("draw_filled_rect", 363, 3, arcadeplus.color.BLACK, 10) arcadeplus.draw_rectangle_filled(420, 100, 45, 65, arcadeplus.color.BLUSH) arcadeplus.draw_rectangle_filled(420, 160, 20, 40, arcadeplus.color.BLUSH, 45)
def on_draw(self): """ Render the screen. """ # Start the render process. This must be done before any drawing commands. arcadeplus.start_render() radius = 50 width = radius * 2 x = 200 y = 100 arcadeplus.draw_rectangle_outline(x, y, width, width, arcadeplus.color.BLACK, 2) arcadeplus.draw_circle_outline(x, y, radius, arcadeplus.color.BLACK, 2) arcadeplus.draw_line(x - radius, y, x + radius, y, arcadeplus.color.BLACK, 2) x = 200 y = 300 width = 150 half_width = width / 2 arcadeplus.draw_rectangle_outline(x, y, width, 50, arcadeplus.color.BLACK, 2) arcadeplus.draw_ellipse_outline(x, y, width, 50, arcadeplus.color.AFRICAN_VIOLET, 2) arcadeplus.draw_line(x - half_width, y, x + half_width, y, arcadeplus.color.RED, 2) x = 200 y = 500 width = 150 half_width = width / 2 arcadeplus.draw_rectangle_outline(x, y, width, 50, arcadeplus.color.BLACK, 2) arcadeplus.draw_arc_outline(x, y, width, 50, arcadeplus.color.AFRICAN_VIOLET, 0, 180, 5) arcadeplus.draw_line(x - half_width, y, x + half_width, y, arcadeplus.color.RED, 2) radius = 50 width = radius * 2 x = 400 y = 100 arcadeplus.draw_rectangle_outline(x, y, width, width, arcadeplus.color.BLACK, 2) arcadeplus.draw_circle_filled(x, y, radius, arcadeplus.color.AFRICAN_VIOLET) arcadeplus.draw_line(x - radius, y, x + radius, y, arcadeplus.color.BLACK, 2) x = 400 y = 300 width = 150 half_width = width / 2 arcadeplus.draw_rectangle_outline(x, y, width, 50, arcadeplus.color.BLACK, 2) arcadeplus.draw_ellipse_filled(x, y, width, 50, arcadeplus.color.AFRICAN_VIOLET, 2) arcadeplus.draw_line(x - half_width, y, x + half_width, y, arcadeplus.color.RED, 2) x = 400 y = 500 width = 150 half_width = width / 2 arcadeplus.draw_rectangle_outline(x, y, width, 50, arcadeplus.color.BLACK, 2) arcadeplus.draw_arc_filled(x, y, width, 50, arcadeplus.color.AFRICAN_VIOLET, 0, 180) arcadeplus.draw_line(x - half_width, y, x + half_width, y, arcadeplus.color.RED, 2)
def on_draw(self): """ Render the screen. """ # Start the render process. This must be done before any drawing commands. arcadeplus.start_render() # Draw a grid # Draw vertical lines every 120 pixels for x in range(0, 601, 120): arcadeplus.draw_line(x, 0, x, 600, arcadeplus.color.BLACK, 2) # Draw horizontal lines every 200 pixels for y in range(0, 601, 200): arcadeplus.draw_line(0, y, 800, y, arcadeplus.color.BLACK, 2) # Draw a point arcadeplus.draw_text("draw_point", 3, 405, arcadeplus.color.BLACK, 12) arcadeplus.draw_point(60, 495, arcadeplus.color.RED, 10) # Draw a set of points arcadeplus.draw_text("draw_points", 123, 405, arcadeplus.color.BLACK, 12) point_list = ((165, 495), (165, 480), (165, 465), (195, 495), (195, 480), (195, 465)) arcadeplus.draw_points(point_list, arcadeplus.color.ZAFFRE, 10) # Draw a line arcadeplus.draw_text("draw_line", 243, 405, arcadeplus.color.BLACK, 12) arcadeplus.draw_line(270, 495, 300, 450, arcadeplus.color.WOOD_BROWN, 3) # Draw a set of lines arcadeplus.draw_text("draw_lines", 363, 405, arcadeplus.color.BLACK, 12) point_list = ((390, 450), (450, 450), (390, 480), (450, 480), (390, 510), (450, 510)) arcadeplus.draw_lines(point_list, arcadeplus.color.BLUE, 3) # Draw a line strip arcadeplus.draw_text("draw_line_strip", 483, 405, arcadeplus.color.BLACK, 12) point_list = ((510, 450), (570, 450), (510, 480), (570, 480), (510, 510), (570, 510)) arcadeplus.draw_line_strip(point_list, arcadeplus.color.TROPICAL_RAIN_FOREST, 3) arcadeplus.draw_line_strip(point_list, arcadeplus.color.BEIGE) # Draw a polygon arcadeplus.draw_text("draw_polygon_outline", 3, 207, arcadeplus.color.BLACK, 9) point_list = ((30, 240), (45, 240), (60, 255), (60, 285), (45, 300), (30, 300)) arcadeplus.draw_polygon_outline(point_list, arcadeplus.color.SPANISH_VIOLET, 3) # Draw a filled in polygon arcadeplus.draw_text("draw_polygon_filled", 123, 207, arcadeplus.color.BLACK, 9) point_list = ((150, 240), (165, 240), (180, 255), (180, 285), (165, 300), (150, 300)) arcadeplus.draw_polygon_filled(point_list, arcadeplus.color.SPANISH_VIOLET) # Draw an outline of a circle arcadeplus.draw_text("draw_circle_outline", 243, 207, arcadeplus.color.BLACK, 10) arcadeplus.draw_circle_outline(300, 285, 18, arcadeplus.color.WISTERIA, 3) arcadeplus.draw_circle_outline(350, 285, 18, arcadeplus.color.WISTERIA) # Draw a filled in circle arcadeplus.draw_text("draw_circle_filled", 363, 207, arcadeplus.color.BLACK, 10) arcadeplus.draw_circle_filled(420, 285, 18, arcadeplus.color.GREEN) # Draw an ellipse outline, and another one rotated arcadeplus.draw_text("draw_ellipse_outline", 483, 207, arcadeplus.color.BLACK, 10) arcadeplus.draw_ellipse_outline(540, 273, 15, 36, arcadeplus.color.AMBER, 3) arcadeplus.draw_ellipse_outline(540, 336, 15, 36, arcadeplus.color.BLACK_BEAN, 3, 45) # Draw a filled ellipse, and another one rotated arcadeplus.draw_text("draw_ellipse_filled", 3, 3, arcadeplus.color.BLACK, 10) arcadeplus.draw_ellipse_filled(60, 81, 15, 36, arcadeplus.color.AMBER) arcadeplus.draw_ellipse_filled(60, 144, 15, 36, arcadeplus.color.BLACK_BEAN, 45) # Draw an arc, and another one rotated arcadeplus.draw_text("draw_arc/filled_arc", 123, 3, arcadeplus.color.BLACK, 10) arcadeplus.draw_arc_outline(150, 81, 15, 36, arcadeplus.color.BRIGHT_MAROON, 90, 360) arcadeplus.draw_arc_filled(150, 144, 15, 36, arcadeplus.color.BOTTLE_GREEN, 90, 360, 45) # Draw an rectangle outline arcadeplus.draw_text("draw_rect", 243, 3, arcadeplus.color.BLACK, 10) arcadeplus.draw_rectangle_outline( 295, 100, 45, 65, arcadeplus.color.BRITISH_RACING_GREEN) arcadeplus.draw_rectangle_outline( 295, 160, 20, 45, arcadeplus.color.BRITISH_RACING_GREEN, 3, 45) # Draw a filled in rectangle arcadeplus.draw_text("draw_filled_rect", 363, 3, arcadeplus.color.BLACK, 10) arcadeplus.draw_rectangle_filled(420, 100, 45, 65, arcadeplus.color.BLUSH) arcadeplus.draw_rectangle_filled(420, 160, 20, 40, arcadeplus.color.BLUSH, 45) # Load and draw an image to the screen # Image from kenney.nl asset pack #1 arcadeplus.draw_text("draw_bitmap", 483, 3, arcadeplus.color.BLACK, 12) texture = arcadeplus.load_texture( ":resources:images/space_shooter/playerShip1_orange.png") scale = .6 # arcadeplus.draw_texture_rectangle(540, 120, scale * texture.width, # scale * texture.height, texture, 0) # arcadeplus.draw_texture_rectangle(540, 60, scale * texture.width, # scale * texture.height, texture, 45) # # Overlapping, with transparency test # Draw arcadeplus.draw_rectangle_filled(650, 100, 50, 50, (255, 0, 0)) arcadeplus.draw_rectangle_filled(670, 100, 50, 50, (0, 255, 0, 127)) # Test colors color = arcadeplus.get_pixel(635, 100) assert color == (255, 0, 0) color = arcadeplus.get_pixel(670, 100) assert color == (128, 127, 0) color = arcadeplus.get_pixel(690, 100) assert color == (128, 255, 128) # Test this other thing color = arcadeplus.get_pixel(100, 100) assert color == (255, 255, 255) # Run the get image. Ideally we'd test the output arcadeplus.get_image()
radius = 200 arcadeplus.draw_circle_filled(x, y, radius, arcadeplus.color.YELLOW) # Draw the right eye x = 370 y = 350 radius = 20 arcadeplus.draw_circle_filled(x, y, radius, arcadeplus.color.BLACK) # Draw the left eye x = 230 y = 350 radius = 20 arcadeplus.draw_circle_filled(x, y, radius, arcadeplus.color.BLACK) # Draw the smile x = 300 y = 280 width = 120 height = 100 start_angle = 190 end_angle = 350 arcadeplus.draw_arc_outline(x, y, width, height, arcadeplus.color.BLACK, start_angle, end_angle, 10) # Finish drawing and display the result arcadeplus.finish_render() # Keep the window open until the user hits the 'close' button arcadeplus.run()