def __init__(self, xp,yp,owner): basebomb.__init__(self,owner,xp,yp) #self.xvel+=random.randrange(-10,10) #self.yvel+=random.randrange(-10,10) self.image = display.loadtex("dirtclod.png") self.pix = display.loadpixID("dirtclod.png") self.destalpha = 235
def __init__(self, xp,yp,owner): basebomb.__init__(self,owner,xp,yp) self.image = display.loadtex("empty.png") self.pix = display.loadpixID("brick.png") self.destalpha = 35 self.radius = 15 self.maxbounces = 5
def __init__(self, xp,yp,owner): basebomb.__init__(self) self.owner = owner self.x = float(xp) self.y = float(yp) self.image = display.loadtex("shell.png") self.radius = 50
def __init__(self, xp,yp,owner): basebomb.__init__(self,owner,xp,yp) self.image = display.loadtex("bullet.png") self.radius = 9 self.scale = 1 self.drag = 0.995 self.grav = 0.1 self.maxbounces=2
def __init__(self, xp,yp,owner): basebomb.__init__(self,owner,xp,yp,"grenade.png") self.destalpha = 35 self.radius = 50 self.maxbounces = 29 self.bouncing = 1 self.totalmoves=50 self.scale = 0.7
def __init__(self, xp,yp,owner): basebomb.__init__(self) self.owner = owner self.x = float(xp) self.y = float(yp) self.image = display.loadtex("smoke.png") self.destalpha = 15 self.radius = 25
def __init__(self, xp,yp,owner): basebomb.__init__(self) self.owner = owner self.x = float(xp) self.y = float(yp) self.image = display.loadtex("shellBFG.png") self.destalpha = 15 self.radius = 150 self.scale = 2.5
def __init__(self, xp,yp,owner): basebomb.__init__(self) self.owner = owner self.x = float(xp) self.y = float(yp) self.image = display.loadtex("fire.png") self.destalpha = 15 self.radius = 25 self.scale = 1 self.bouncing = 1 self.maxbounces = 500 self.totalmoves=75
def __init__(self, xp,yp,owner): basebomb.__init__(self,owner,xp,yp) self.image = display.loadtex("arrow.png") self.pix = display.loadpixID("arrow.png")
def __init__(self, xp,yp,owner): basebomb.__init__(self,owner,xp,yp) self.image = display.loadtex("drillgrenade.png") self.destalpha = 35 self.radius = 50 self.maxbounces = 9