Example #1
0
 def get_turn_order(choice_1, choice_2):
     priority_1 = battle.turn_priority(choice_1)
     priority_2 = battle.turn_priority(choice_2)
     if priority_1 < priority_2:
         return 1
     elif priority_2 < priority_1:
         return 2
     else:
         return battle.compare_speed(player_1.poke, player_2.poke)
     return
Example #2
0
 def get_turn_order(choice_1, choice_2):
     priority_1 = battle.turn_priority(choice_1)
     priority_2 = battle.turn_priority(choice_2)
     if priority_1 < priority_2:
         return 1
     elif priority_2 < priority_1:
         return 2
     else:
         return battle.compare_speed(player_1.poke, player_2.poke)
     return
Example #3
0
def get_turn_order(choice1, choice2, player1, player2):
    # Get Move Priorities
    pr1 = battle.turn_priority(choice1)
    pr2 = battle.turn_priority(choice2)
    
    # Compare Priorities
    if pr1 < pr2:
        first = 1
    elif pr2 < pr1:
        first = 2
    else:
        first = battle.compare_speed(player1.poke, player2.poke)
    
    return first