def get_turn_order(choice_1, choice_2): priority_1 = battle.turn_priority(choice_1) priority_2 = battle.turn_priority(choice_2) if priority_1 < priority_2: return 1 elif priority_2 < priority_1: return 2 else: return battle.compare_speed(player_1.poke, player_2.poke) return
def get_turn_order(choice1, choice2, player1, player2): # Get Move Priorities pr1 = battle.turn_priority(choice1) pr2 = battle.turn_priority(choice2) # Compare Priorities if pr1 < pr2: first = 1 elif pr2 < pr1: first = 2 else: first = battle.compare_speed(player1.poke, player2.poke) return first