def monsterEncounter( ): # I think this would be better than monsterMove for a few reasons. Just an idea, though. monsterChance = random.randint(1, 5) if monsterChance >= 4: monsterRandomize() use_weapons() battleInput() playerHealth = playerHealthDev() if playerHealth < 1: print "" print "GAME OVER -- You ran out of lives." time.sleep(3) quit()
def health_xp(): # This function is for returning variables playerHealth = playerHealthDev() return playerHealth
def health_xp(): #This function is for returning variables playerHealth = playerHealthDev() return playerHealth