def on_key_press(self, symbol, extra): if common.is_continue_key(symbol): self.world.change_scene(game.Game(self.world)) elif symbol == pyglet.window.key.R: self.world.change_scene(presents.Presents(self.world)) elif symbol == pyglet.window.key.ESCAPE: self.world.change_scene(about.About(self.world))
def on_key_press(self, symbol, extra): if common.is_continue_key(symbol) or common.is_cancel_key(symbol): pyglet.clock.unschedule(self._create_game_over_text) self.world.change_scene(title.Title(self.world))
def on_key_press(self, symbol, state): if common.is_continue_key(symbol): self.skip_scene()
def on_key_press(self, symbol, extra): if common.is_continue_key(symbol): self._exit() elif symbol == pyglet.window.key.ESCAPE: self._exit()