def make_remaining_list_shapes(self, data): shapes_on_image = [] list = data.get(VIZ_KEY_BALL_POSSIBLE_LIST, []) rectangle_width = 100 left = self.image_width - rectangle_width number = 0 texts = [] for ball in list: distance = ball.distance u = ball.u v = ball.v rating = ball.rating radius = ball.radius rating_text = "rat: %.0f" % rating distance_text = "Dist: %.0f" % distance u_text = "u: %.0f " % u v_text = "v: %.0f" % v y_start = number * 60 + 10 start_text = "Ball " + str(number) x, y, radius = transform_relative_to_pixel(ball.x, ball.y, radius, self.image_width, self.image_height) # make white number shapes_on_image.extend(white_text(x, y, str(number))) # text for the legend legend_string = [start_text, rating_text, distance_text, u_text, v_text] texts.extend(legend_string) number += 1 return shapes_on_image, texts
def make_far_out_shapes(self, data): shapes = [] for info in data[VIZ_KEY_BALL_FAR_OUT]: x, y, radius, dist = info x, y, radius = transform_relative_to_pixel(x, y, radius, self.image_width, self.image_height) relation = dist / self.max_ball_distance shapes.extend(red_ball(x, y, radius)) shapes.extend(white_text(x, y, "F: %.0f" % relation)) return shapes
def legend_header(self, width, nr_colums, x_start, y_start): x = x_start y = y_start shapes = [] shapes.extend(white_text(x, y, "General Information")) x += width/nr_colums shapes.extend(white_text(x, y, "Ball Information")) x += width/nr_colums shapes.extend(white_text(x, y, "Goal Information")) x += width/nr_colums shapes.extend(white_text(x, y, "Key Bindings")) x += width/nr_colums shapes.extend(white_text(x, y, "")) #still keybining y += 3 shapes.extend(white_line(0, y, width, y)) return shapes