Example #1
0
def test_placement_ik(agent, blocks):
    """
    To make sure that the platform is in a good position, make sure the
    IK is feasible for some grasp position.
    """
    get_block_pose = tamp.primitives.get_stable_gen_block(
        [agent.table, agent.platform])
    get_grasp = tamp.primitives.get_grasp_gen(agent.robot)
    get_ik = tamp.primitives.get_ik_fn(agent.robot,
                                       [agent.platform, agent.table])

    for r in list(rotation_group()):
        r = list(rotation_group())[4]
        action = PlaceAction(pos=None, rot=r, block=blocks[0])
        blocks[0].set_pose(Pose(ZERO_POS, Quaternion(*action.rot.as_quat())))
        rotated_block = get_rotated_block(blocks[0])
        x = action.pos[0]
        y = action.pos[1]
        z = agent.platform.get_dimensions(
        )[2] / 2 + rotated_block.dimensions[2] / 2 + 1e-5
        tform = numpy.array([[1., 0., 0., x], [0., 1., 0., y], [0., 0., 1., z],
                             [0., 0., 0., 1.]])
        tform[0:3, 0:3] = action.rot.as_matrix()

        platform_pose = pb_robot.vobj.BodyPose(
            agent.platform, agent.platform.get_base_link_pose())

        start_pose = pb_robot.vobj.BodyPose(
            agent.pddl_blocks[0], agent.pddl_blocks[0].get_base_link_pose())
        placement_pose = get_block_pose(agent.pddl_blocks[0], agent.platform,
                                        platform_pose, tform)[0]

        ik_found = False
        for grasp in get_grasp(agent.pddl_blocks[0]):
            ik_start = get_ik(agent.pddl_blocks[0], start_pose, grasp[0])
            ik_placement = get_ik(agent.pddl_blocks[0], placement_pose,
                                  grasp[0])

            if ik_start is not None:
                print('Y', end='')
            else:
                print('N', end='')

            if ik_placement is not None:
                ik_found = True
                print('Y', end=' ')
            else:
                print('N', end=' ')

        if ik_found:
            print('Found IK.')
        else:
            print('No IK.')

        break
Example #2
0
def test_return_to_start(blocks, n_placements=5, rot_ix=0, block_ix=1):
    """
    Let a block fall off the platform and check that we can successfully 
    pick it up and return it to the starting position.
    """
    numpy.random.seed(10)
    rot = list(rotation_group())[rot_ix]
    for _ in range(n_placements):
        # Create agent.
        agent = PandaAgent(blocks)
        original_pose = agent.pddl_blocks[block_ix].get_base_link_pose()
        # Create a random action.
        new_dims = numpy.abs(rot.apply(blocks[block_ix].dimensions))
        place_pos = new_dims * (-0.5 * numpy.random.rand(3))
        x, y, _ = place_pos + numpy.array(agent.platform.get_dimensions()) / 2
        action = PlaceAction(pos=None, rot=rot, block=blocks[block_ix])

        # Teleport block to platform.
        blocks[block_ix].set_pose(
            Pose(ZERO_POS, Quaternion(*action.rot.as_quat())))
        rotated_block = get_rotated_block(blocks[block_ix])
        platform_pose = agent.platform.get_base_link_pose()
        platform_tform = pb_robot.geometry.tform_from_pose(platform_pose)
        z = agent.platform.get_dimensions(
        )[2] / 2 + rotated_block.dimensions[2] / 2 + 1e-5
        tform = numpy.array([[1., 0., 0., action.pos[0]],
                             [0., 1., 0., action.pos[1]], [0., 0., 1., z],
                             [0., 0., 0., 1.]])
        tform[0:3, 0:3] = action.rot.as_matrix()
        body_tform = platform_tform @ tform
        pose = pb_robot.geometry.pose_from_tform(body_tform)

        agent.pddl_blocks[block_ix].set_base_link_pose(pose)

        # Execute action.
        p.setGravity(0, 0, -10)
        for _ in range(500):
            p.stepSimulation()
            time.sleep(0.01)

        check_ungraspable_block(agent)

        # Solve PDDL Problem.
        pddl_block = agent.pddl_blocks[block_ix]
        init = agent._get_initial_pddl_state()
        goal_pose = pb_robot.vobj.BodyPose(pddl_block, original_pose)
        init += [('Pose', pddl_block, goal_pose),
                 ('Supported', pddl_block, goal_pose, agent.table,
                  agent.table_pose)]
        goal = ('and', ('AtPose', pddl_block, goal_pose), ('On', pddl_block,
                                                           agent.table))

        # Solve the PDDLStream problem.
        print('Init:', init)
        print('Goal:', goal)
        agent._solve_and_execute_pddl(init, goal)

        p.disconnect()
Example #3
0
def test_place_action(blocks, block_ix):
    """
    Test method to try placing the given blocks on the platform.
    """
    agent = PandaAgent(blocks, NOISE, teleport=False)
    for r in list(rotation_group())[:]:

        action = PlaceAction(pos=None, rot=r, block=blocks[block_ix])
        agent.simulate_action(action, block_ix)
Example #4
0
def visualize_grasps(agent, blocks):
    """
    Test method to visualize the grasps. Helps check for potential problems
    due to collisions with table or underspecified grasp set.
    """
    get_block_pose = tamp.primitives.get_stable_gen_table(
        [agent.table, agent.platform_leg, agent.platform_table])
    get_grasp = tamp.primitives.get_grasp_gen(agent.robot)
    get_ik = tamp.primitives.get_ik_fn(
        agent.robot, [agent.platform_leg, agent.platform_table, agent.table])

    block_ix = 3
    for r in list(rotation_group())[5:]:
        table_pose = pb_robot.vobj.BodyPose(agent.table,
                                            agent.table.get_base_link_pose())
        pose = agent.pddl_blocks[block_ix].get_base_link_pose()
        pose = ((pose[0][0] - 0.1, pose[0][1], pose[0][2] + 0.2), pose[1])
        start_pose = pb_robot.vobj.BodyPose(agent.pddl_blocks[block_ix], pose)
        agent.execute()
        agent.pddl_blocks[block_ix].set_base_link_pose(pose)
        agent.plan()
        agent.pddl_blocks[block_ix].set_base_link_pose(pose)
        ix = 0
        for grasp in list(get_grasp(agent.pddl_blocks[block_ix])):
            ik_start = get_ik(agent.pddl_blocks[block_ix], start_pose,
                              grasp[0])
            import time
            if ik_start is not None:
                print(ix, 'Y')
                agent.execute()
                agent.robot.arm.SetJointValues(ik_start[1][0].path[-1])
                agent.plan()
                agent.robot.arm.SetJointValues(ik_start[1][0].path[-1])
                import time
                time.sleep(2)
            else:
                print(ix, 'N')
            ix += 1
Example #5
0
def test_observations(blocks, block_ix):
    """
    Test method to try placing the given blocks on the platform.
    """
    agent = PandaAgent(blocks, NOISE)
    for r in list(rotation_group())[0:]:
        action = PlaceAction(pos=None, rot=r, block=blocks[block_ix])
        obs = agent.simulate_action(action, block_ix, T=50)

        # TODO: Check that the simulated observation agrees with the true observation.
        particle_block = deepcopy(blocks[block_ix])
        world = make_platform_world(particle_block, action)
        env = Environment([world], vis_sim=False)

        if False:
            env.step(action=action)
            length, lifeTime = 0.2, 0.0
            pos = end_pose = world.get_pose(world.objects[1])[0]
            quat = action.rot.as_quat()
            new_x = transformation([length, 0.0, 0.0], pos, quat)
            new_y = transformation([0.0, length, 0.0], pos, quat)
            new_z = transformation([0.0, 0.0, length], pos, quat)

            p.addUserDebugLine(pos, new_x, [1, 0, 0], lifeTime=lifeTime)
            p.addUserDebugLine(pos, new_y, [0, 1, 0], lifeTime=lifeTime)
            p.addUserDebugLine(pos, new_z, [0, 0, 1], lifeTime=lifeTime)
            input('Continue')

        for _ in range(50):
            env.step(action=action)

        end_pose = world.get_pose(world.objects[1])

        print('Simulated Pose:', end_pose)
        print('TAMP Pose:', obs[2])

        input('Continue?')
Example #6
0
def filter_block(p_true_block, exp_type, args):
    if args.plot:
        plt.ion()
        fig = plt.figure()
        ax = Axes3D(fig)

    com_particle_dist = None
    experience = []

    estimated_coms = []
    for i in range(I):
        print('Explore action %d/%d' % (i, I))
        true_block = copy.deepcopy(p_true_block)
        if args.plot: setup_ax(ax, true_world.objects[1])

        # create particle worlds for obj_b's COM
        com_ranges = get_com_ranges(true_block)
        if com_particle_dist is None:
            com_particle_dist = create_uniform_particles(N, D, com_ranges)
        else:
            # update the distribution with the new weights
            print(weights)
            com_particle_dist = ParticleDistribution(
                com_particle_dist.particles, weights)
            # and resample the distribution
            com_particle_dist = sample_and_wiggle(com_particle_dist,
                                                  experience, OBS_MODEL_COV,
                                                  true_block, com_ranges)

        weights = com_particle_dist.weights
        particle_blocks = [
            copy.deepcopy(true_block)
            for particle in com_particle_dist.particles
        ]
        for (com, particle_block) in zip(com_particle_dist.particles,
                                         particle_blocks):
            particle_block.com = com

        # Choose action to maximize variance of particles.
        if exp_type == 'reduce_var':
            rot, direc = plan_action(particle_blocks)
        elif exp_type == 'random':
            rot = random.choice(list(rotation_group()))
            direc = PushAction.get_random_dir()

        true_world = make_platform_world(true_block, rot)
        particle_worlds = [
            make_platform_world(pb, rot) for pb in particle_blocks
        ]

        env = Environment([true_world] + particle_worlds, vis_sim=args.vis)

        # action to apply to all worlds
        action = PushAction(block_pos=true_world.get_pose(
            true_world.objects[1]).pos,
                            direction=direc,
                            timesteps=T)

        for t in range(T):
            env.step(action=action)

        # get ground truth object_b pose (observation)
        objb_pose = true_world.get_pose(true_world.objects[1])
        objb_pose = add_noise(objb_pose)
        experience.append((action, rot, T, objb_pose))

        # update all particle weights
        new_weights = []

        for pi, (particle_world,
                 old_weight) in enumerate(zip(particle_worlds, weights)):
            particle_objb_pose = particle_world.get_pose(
                particle_world.objects[1])
            obs_model = multivariate_normal.pdf(objb_pose.pos,
                                                mean=particle_objb_pose.pos,
                                                cov=OBS_MODEL_COV)
            new_weight = old_weight * obs_model
            new_weights.append(new_weight)

        # normalize particle weights
        weights_sum = sum(new_weights)
        weights = np.divide(new_weights, weights_sum)
        # print('max particle weight: ', max(weights))

        if args.plot and not t % 5:
            # visualize particles (it's very slow)
            plot_particles(ax, com_particle_dist.particles, weights, t=t)

        com = np.array(com_particle_dist.particles).T
        print(
            'Mean COM', com @ weights,
            np.diag(
                np.cov(com_particle_dist.particles,
                       rowvar=False,
                       aweights=weights + 1e-3)))
        print('True COM', true_block.com)
        print('Error COM', np.linalg.norm(true_block.com - com @ weights))
        estimated_coms.append(com @ weights)

        env.disconnect()
        env.cleanup()

    return ParticleDistribution(com_particle_dist.particles,
                                weights), estimated_coms
Example #7
0
def plan_action(belief, k=1, exp_type='reduce_var', action_type='push'):
    """ Given a set of particles, choose the action that maximizes the observed variance.
    :param particle_block: A list of the current set of particles instantiated as blocks.
    :param k: Number of pushes to do for each orientation.
    """
    if action_type == 'push':
        if exp_type == 'reduce_var':
            print('Finding variance reducing push action')
            results = []
            for rot in rotation_group():
                for _ in range(k):
                    action = PushAction(rot=rot, timesteps=50, block=belief.block)

                    # create a bunch of blocks with the same geometry where each COM
                    # for each block is set to one of the particles
                    particle_blocks = [copy.deepcopy(belief.block) for particle in belief.particles.particles]
                    for (com, particle_block) in zip(belief.particles.particles, particle_blocks):
                        particle_block.com = com
                    particle_worlds = [make_platform_world(pb, action) for pb in particle_blocks]
                    env = Environment(particle_worlds, vis_sim=False)

                    # get the the position of the block to set the start position of the push action
                    # action.set_push_start_pos(particle_worlds[0].get_pose(particle_worlds[0].objects[1]).pos)

                    for _ in range(50):
                        env.step(action=action)

                    # Get end pose of all particle blocks.
                    poses = np.array([w.get_pose(w.objects[1]).pos for w in particle_worlds])
                    var = np.var(poses, axis=0)
                    score = np.mean(var)
                    print(var, score)
                    results.append((action, score))

                    env.disconnect()
                    env.cleanup()

            return max(results, key=itemgetter(1))[0]

        else: 
            print('Finding random push action')
            rs = [r for r in rotation_group()]
            ix = np.random.choice(np.arange(len(rs)))
            rot = rs[ix]
            push_action = PushAction(rot=rot, block=belief.block)

        return push_action

    else:
        if exp_type == 'reduce_var':
            print('Finding variance reducing place action')
            results = []
            for rot in rotation_group():
                for _ in range(k):
                    action = PlaceAction(rot=rot, pos=None, block=belief.block)

                    # create a bunch of blocks with the same geometry where each COM
                    # for each block is set to one of the particles
                    particle_blocks = [copy.deepcopy(belief.block) for particle in belief.particles.particles]
                    for (com, particle_block) in zip(belief.particles.particles, particle_blocks):
                        particle_block.com = com
                    particle_worlds = [make_platform_world(pb, action) for pb in particle_blocks]
                    env = Environment(particle_worlds, vis_sim=False)

                    # get the the position of the block to set the start position of the push action
                    # action.set_push_start_pos(particle_worlds[0].get_pose(particle_worlds[0].objects[1]).pos)

                    for _ in range(50):
                        env.step(action=action)
                    # Get end pose of all particle blocks.
                    poses = np.array([w.get_pose(w.objects[1]).pos for w in particle_worlds])
                    var = np.var(poses, axis=0)
                    score = np.max(var)
                    cov = np.cov(poses, rowvar=False)
                    w, v = np.linalg.eig(cov)
                    #print(w)
                    score = np.max(w)
                    #print(var, score)
                    results.append((action, score))

                    env.disconnect()
                    env.cleanup()

            return max(results, key=itemgetter(1))[0]
        else:
            print('Finding random place action')
            # pick a random rotation
            rs = [r for r in rotation_group()]
            ix = np.random.choice(np.arange(len(rs)))
            rot = rs[ix]
            
            # construct the corresponding place action
            place_action = PlaceAction(rot=rot, pos=None, block=belief.block)
            return place_action
Example #8
0
if __name__ == '__main__':
    parser = argparse.ArgumentParser()
    parser.add_argument('--action-type', choices=['push', 'place'], required=True)
    parser.add_argument('--agent-type', choices=['teleport', 'panda'], required=True)
    args = parser.parse_args()

    # Create the block.
    true_com = Position(x=0., y=0., z=0.)
    block = Object(name='block',
                   dimensions=Dimensions(x=0.05, y=0.1, z=0.05),
                   mass=1,
                   com=true_com,
                   color=Color(r=1., g=0., b=0.))

    # Test the action for all rotations.
    for r in rotation_group():
        # Create the action.
        if args.action_type == 'push':
            action = PushAction(direction=None, 
                                timesteps=50, 
                                rot=r, 
                                block=block)
        elif args.action_type == 'place':
            action = PlaceAction(pos=None,
                                 rot=r)
        else:
            raise NotImplementedError()

        # Make worlds for each block and test using different CoMs.
        true_world = make_platform_world(block, action)
        com_ranges = get_com_ranges(true_world.objects[1])