Example #1
0
def register():
    bpy.utils.register_class(Tractrix_PT_Panel)  
    bpy.utils.register_class(Traktrix_OT_Main) 
    bpy.utils.register_class(Tractrix3d_OT_Main) 
    bpy.utils.register_class(Tractrix3dinv_OT_Main) 
    bpy.utils.register_class(Tractrix3dtbd_OT_Main) 
    bpy.utils.register_class(parenttraktor_OT_Main)
    bpy.utils.register_class(parenttrailer_OT_Main)
    register_module(__name__)
Example #2
0
def register():
    import imp
    imp.reload(oni_ui)
    imp.reload(oni_utils)
    imp.reload(oni_types)

    oni_ui.register()

    register_module(__name__)
    INFO_MT_file_import.append(OniImportOperator.menu_func)
Example #3
0
def register():

  register_module(__name__)

  bpy.types.Scene.silhouette = PointerProperty(
    type = properties.silhouette,
    name = 'Silhouette Addon',
    description = 'Storage location for silhouette addon.',
  )

  bpy.types.VIEW3D_PT_view3d_shading.append(interface.toggle)
Example #4
0
def register():

    register_module(__name__)

    bpy.types.Scene.silhouette = PointerProperty(
        type=properties.silhouette,
        name='Silhouette Addon',
        description='Storage location for silhouette addon.',
    )

    bpy.types.VIEW3D_PT_view3d_shading.append(interface.toggle)
def register():
    register_module(__name__)
    register_class(GameObjectProperty)

    Object.component_import_path = StringProperty()
    Object.component_properties = bpy.props.CollectionProperty(type=GameObjectProperty)

    handlers.append(TextBlockMonitor(REQUIRED_FILE_NAMES))
    handlers.append(ScenePropMonitor(MAINLOOP_FILE_NAME))

    for handler in handlers:
        handler.install()
Example #6
0
def register():

    bpy.types.VIEW3D_PT_tools_meshedit.append(interface.panel_start)
    bpy.types.VIEW3D_PT_tools_object.append(interface.panel_start)
    bpy.types.VIEW3D_PT_tools_latticeedit.append(interface.panel_finish)

    register_module(__name__)

    bpy.types.WindowManager.fast_lattice = PointerProperty(
        type=properties.fast_lattice,
        name='Fast Lattice',
        description='Storage location for fast lattice settings.')
Example #7
0
def register():
    ####################
    # F8 - key
    import imp
    imp.reload(ms3d_ui)
    # F8 - key
    ####################

    ms3d_ui.register()

    register_module(__name__)
    INFO_MT_file_export.append(Ms3dExportOperator.menu_func)
    INFO_MT_file_import.append(Ms3dImportOperator.menu_func)
Example #8
0
def register():
    register_module(__name__)
    register_class(GameObjectProperty)

    Object.component_import_path = StringProperty()
    Object.component_properties = bpy.props.CollectionProperty(
        type=GameObjectProperty)

    handlers.append(TextBlockMonitor(REQUIRED_FILE_NAMES))
    handlers.append(ScenePropMonitor(MAINLOOP_FILE_NAME))

    for handler in handlers:
        handler.install()
Example #9
0
def register():
    ####################
    # F8 - key
    import importlib
    importlib.reload(ms3d_ui)
    # F8 - key
    ####################

    ms3d_ui.register()

    register_module(__name__)
    INFO_MT_file_export.append(Ms3dExportOperator.menu_func)
    INFO_MT_file_import.append(Ms3dImportOperator.menu_func)
Example #10
0
def register():
    ####################
    # F8 - key
    import imp
    imp.reload(fpx_ui)
    # F8 - key
    ####################

    fpx_ui.register()

    register_module(__name__)
    INFO_MT_file_import.append(FpmImportOperator.menu_func)
    INFO_MT_file_import.append(FplImportOperator.menu_func)
    INFO_MT_file_import.append(FptImportOperator.menu_func)
Example #11
0
def register():
    ####################
    # F8 - key
    import imp
    imp.reload(fpx_ui)
    # F8 - key
    ####################

    fpx_ui.register()

    register_module(__name__)
    TOPBAR_MT_file_import.append(FpmImportOperator.menu_func)
    TOPBAR_MT_file_import.append(FplImportOperator.menu_func)
    TOPBAR_MT_file_import.append(FptImportOperator.menu_func)
Example #12
0
def register():

    register_module(__name__)

    bpy.types.Scene.selected_bounds = PointerProperty(
        type=properties.selected_bounds,
        name='Selected Bounds',
        description='Storage location for selected bounds settings.')

    bpy.types.WindowManager.is_selected_bounds_drawn = BoolProperty(
        name='Selected Bounds Checker',
        description=
        'Used by the addon selected bounds to prevent multiple draw handlers from being created.',
        default=False)

    bpy.types.WindowManager.selected_bounds = BoolProperty(
        name='Selected Bounds',
        description='Display bound indicators around objects.',
        default=default['selected_bounds'])

    bpy.types.VIEW3D_PT_view3d_display.prepend(interface.draw)
    bpy.app.handlers.load_post.append(load_handler)
Example #13
0
def register():
    register_module(__name__)
    bpy.types.INFO_MT_file_export.prepend(menu_draw)
Example #14
0
def register():
    utils.register_module(__name__)
Example #15
0
def register():
    register_module(__name__)
    INFO_MT_file_export.append(Ms3dExportOperator.menu_func)
    INFO_MT_file_import.append(Ms3dImportOperator.menu_func)
Example #16
0
def register():
    unregister_module(__name__)
    register_module(__name__)
Example #17
0
def register():
    register_module(__name__)
    bpy.types.VIEW3D_MT_edit_mesh_vertices.append(menu_draw)
Example #18
0
def register():
    register_module(__name__)
    bpy.types.Object.lightprobe = p.PointerProperty(type=ProbeProperties)
    bpy.types.Scene.lightprobe = p.PointerProperty(type=SceneProperties)
Example #19
0
def register():
    register_module(__name__)
    bpy.types.Object.lightprobe = p.PointerProperty(type=ProbeProperties)
    bpy.types.Scene.lightprobe = p.PointerProperty(type=SceneProperties)
Example #20
0
def register():
	register_module(__name__)
def register():
    register_module(__name__)
Example #22
0
def register():

    register_module(__name__)

    bpy.types.INFO_MT_curve_add.append(interface.menu_entry)
Example #23
0
def register():
    register_module(__name__)
    bpy.types.VIEW3D_MT_edit_mesh_specials.prepend(menu_draw)
Example #24
0
def register():
    # run in eval because Eclipse can't see the VIEW3D...
    # eval('bpy.types.VIEW3D_MT_edit_mesh_specials.prepend(menu_draw)')
    eval('bpy.types.IMAGE_MT_uvs_weldalign.prepend(menu_draw)')
    register_module(__name__)
def register():
    register_module(__name__)
    bpy.types.VIEW3D_MT_edit_mesh_vertices.append(menu_draw)
Example #26
0
def register():
    # run in eval because Eclipse can't see the VIEW3D...
    # eval('bpy.types.VIEW3D_MT_edit_mesh_specials.prepend(menu_draw)')
    eval('bpy.types.IMAGE_MT_uvs_weldalign.prepend(menu_draw)')
    register_module(__name__)
Example #27
0
def register():

	register_module(__name__)

	bpy.types.INFO_MT_curve_add.append(interface.menu_entry)
def register():
    unregister_module(__name__)
    register_module(__name__)
Example #29
0
def register():
    register_module(__name__)
    bpy.types.INFO_MT_file_export.prepend(menu_draw)
Example #30
0
def register():
    utils.register_module(__name__)