def register(): bpy.utils.register_class(Tractrix_PT_Panel) bpy.utils.register_class(Traktrix_OT_Main) bpy.utils.register_class(Tractrix3d_OT_Main) bpy.utils.register_class(Tractrix3dinv_OT_Main) bpy.utils.register_class(Tractrix3dtbd_OT_Main) bpy.utils.register_class(parenttraktor_OT_Main) bpy.utils.register_class(parenttrailer_OT_Main) register_module(__name__)
def register(): import imp imp.reload(oni_ui) imp.reload(oni_utils) imp.reload(oni_types) oni_ui.register() register_module(__name__) INFO_MT_file_import.append(OniImportOperator.menu_func)
def register(): register_module(__name__) bpy.types.Scene.silhouette = PointerProperty( type = properties.silhouette, name = 'Silhouette Addon', description = 'Storage location for silhouette addon.', ) bpy.types.VIEW3D_PT_view3d_shading.append(interface.toggle)
def register(): register_module(__name__) bpy.types.Scene.silhouette = PointerProperty( type=properties.silhouette, name='Silhouette Addon', description='Storage location for silhouette addon.', ) bpy.types.VIEW3D_PT_view3d_shading.append(interface.toggle)
def register(): register_module(__name__) register_class(GameObjectProperty) Object.component_import_path = StringProperty() Object.component_properties = bpy.props.CollectionProperty(type=GameObjectProperty) handlers.append(TextBlockMonitor(REQUIRED_FILE_NAMES)) handlers.append(ScenePropMonitor(MAINLOOP_FILE_NAME)) for handler in handlers: handler.install()
def register(): bpy.types.VIEW3D_PT_tools_meshedit.append(interface.panel_start) bpy.types.VIEW3D_PT_tools_object.append(interface.panel_start) bpy.types.VIEW3D_PT_tools_latticeedit.append(interface.panel_finish) register_module(__name__) bpy.types.WindowManager.fast_lattice = PointerProperty( type=properties.fast_lattice, name='Fast Lattice', description='Storage location for fast lattice settings.')
def register(): #################### # F8 - key import imp imp.reload(ms3d_ui) # F8 - key #################### ms3d_ui.register() register_module(__name__) INFO_MT_file_export.append(Ms3dExportOperator.menu_func) INFO_MT_file_import.append(Ms3dImportOperator.menu_func)
def register(): register_module(__name__) register_class(GameObjectProperty) Object.component_import_path = StringProperty() Object.component_properties = bpy.props.CollectionProperty( type=GameObjectProperty) handlers.append(TextBlockMonitor(REQUIRED_FILE_NAMES)) handlers.append(ScenePropMonitor(MAINLOOP_FILE_NAME)) for handler in handlers: handler.install()
def register(): #################### # F8 - key import importlib importlib.reload(ms3d_ui) # F8 - key #################### ms3d_ui.register() register_module(__name__) INFO_MT_file_export.append(Ms3dExportOperator.menu_func) INFO_MT_file_import.append(Ms3dImportOperator.menu_func)
def register(): #################### # F8 - key import imp imp.reload(fpx_ui) # F8 - key #################### fpx_ui.register() register_module(__name__) INFO_MT_file_import.append(FpmImportOperator.menu_func) INFO_MT_file_import.append(FplImportOperator.menu_func) INFO_MT_file_import.append(FptImportOperator.menu_func)
def register(): #################### # F8 - key import imp imp.reload(fpx_ui) # F8 - key #################### fpx_ui.register() register_module(__name__) TOPBAR_MT_file_import.append(FpmImportOperator.menu_func) TOPBAR_MT_file_import.append(FplImportOperator.menu_func) TOPBAR_MT_file_import.append(FptImportOperator.menu_func)
def register(): register_module(__name__) bpy.types.Scene.selected_bounds = PointerProperty( type=properties.selected_bounds, name='Selected Bounds', description='Storage location for selected bounds settings.') bpy.types.WindowManager.is_selected_bounds_drawn = BoolProperty( name='Selected Bounds Checker', description= 'Used by the addon selected bounds to prevent multiple draw handlers from being created.', default=False) bpy.types.WindowManager.selected_bounds = BoolProperty( name='Selected Bounds', description='Display bound indicators around objects.', default=default['selected_bounds']) bpy.types.VIEW3D_PT_view3d_display.prepend(interface.draw) bpy.app.handlers.load_post.append(load_handler)
def register(): register_module(__name__) bpy.types.INFO_MT_file_export.prepend(menu_draw)
def register(): utils.register_module(__name__)
def register(): register_module(__name__) INFO_MT_file_export.append(Ms3dExportOperator.menu_func) INFO_MT_file_import.append(Ms3dImportOperator.menu_func)
def register(): unregister_module(__name__) register_module(__name__)
def register(): register_module(__name__) bpy.types.VIEW3D_MT_edit_mesh_vertices.append(menu_draw)
def register(): register_module(__name__) bpy.types.Object.lightprobe = p.PointerProperty(type=ProbeProperties) bpy.types.Scene.lightprobe = p.PointerProperty(type=SceneProperties)
def register(): register_module(__name__)
def register(): register_module(__name__) bpy.types.INFO_MT_curve_add.append(interface.menu_entry)
def register(): register_module(__name__) bpy.types.VIEW3D_MT_edit_mesh_specials.prepend(menu_draw)
def register(): # run in eval because Eclipse can't see the VIEW3D... # eval('bpy.types.VIEW3D_MT_edit_mesh_specials.prepend(menu_draw)') eval('bpy.types.IMAGE_MT_uvs_weldalign.prepend(menu_draw)') register_module(__name__)