def main(): winClass = Bs_CreateRig(bs_qui.bs_mayaMainWindow()) winClass.show()
def main(): winClass = Bs_AssetPublish(bs_qui.bs_mayaMainWindow()) winClass.show()
def main(): winClass = Bs_TextureManager(bs_qui.bs_mayaMainWindow()) winClass.show()
def main(): winClass = Bs_AssetCreate(bs_qui.bs_mayaMainWindow()) winClass.show()
def main(): winClass = Bs_ShotBrowser(bs_qui.bs_mayaMainWindow()) winClass.show()
def main(): winClass = Bs_AssetManagerUIConn(bs_qui.bs_mayaMainWindow()) return winClass.show()
def main(): winClass = Bs_SanityMod(bs_qui.bs_mayaMainWindow()) winClass.show()
def main(): winClass = Bs_BlendshapeMakerUIConn(bs_qui.bs_mayaMainWindow()) return winClass.show()