Example #1
0
    def get_result(self, playerjm):
        total_chips = 2000.0
        if self._get_folded() == playerjm:
            return 0  # -self.invested[playerjm]  # 0
        elif self._get_folded() == (playerjm + 1) % 2:
            return (self.pot - self.invested[playerjm]) / total_chips
        else:
            # evaluate
            if self.opp_hand is None:
                self.opp_hand = []
                while len(self.opp_hand) < 2:
                    c = cardsDict[random.randrange(52)]
                    if not c in self.hand + self.community_cards + self.opp_hand:
                        self.opp_hand += [c]
            while len(self.community_cards) < 5:
                c = cardsDict[random.randrange(52)]
                if not c in self.hand + self.community_cards + self.opp_hand:
                    self.community_cards += [c]

            player_0 = n_card_rank(self.hand + self.community_cards)
            player_2 = n_card_rank(self.opp_hand + self.community_cards)
            if player_0 == max(player_0, player_2):
                return (self.pot - self.invested[playerjm]) / total_chips if playerjm == 0 else 0  # -self.invested[playerjm]  #
            else:
                return 0 if playerjm == 0 else (self.pot - self.invested[playerjm]) / total_chips
Example #2
0
 def determine_ranking(self, community_cards, hole_cards):
     # determine the best hand for each player
     hand_ranks = []
     for player in self.active_players:
         cards = community_cards + hole_cards[player]
         hand_rank = n_card_rank(cards)
         self.game.output("Player: %s with %s using cards %s" % (player, hand_rank, cards))
         hand_ranks.append((hand_rank, player))
     return hand_ranks
Example #3
0
 def determine_ranking(self, community_cards, hole_cards):
     # determine the best hand for each player
     hand_ranks = []
     for player in self.active_players:
         cards = community_cards + hole_cards[player]
         hand_rank = n_card_rank(cards)
         self.game.output("Player: %s with %s using cards %s" %
                          (player, hand_rank, cards))
         hand_ranks.append((hand_rank, player))
     return hand_ranks