Example #1
0
    def _init_modules(self):
        from cnx_rigathon_settings import Settings
        from cnx_rigathon_util import Util
        from cnx_rigathon_rig_control_name import RigControlName
        from cnx_rigathon_matcher import Matcher

        self._settings = Settings()
        self._util = Util(self._settings, self._data_location, self._script_location, self._generated_script_location)
        self._rcName = RigControlName(self._util)
        self._matcher = Matcher(self._settings, self._util, self._rcName)
Example #2
0
class Rigathon:

    _APP_TITLE = "ChyrosNX's Rig-a-thon"
    _APP_VERSION = "Version 1.0 (Build 302)"

    def __init__(self, rigathon_path=None):
        self._init_path_locations(rigathon_path)
        self._init_modules()
        self._init_menu()
        self._init_UI()
        self._init_script_jobs()

    def _init_path_locations(self, rigathon_path):
        self._rigathon_path = rigathon_path

        main_dir = (
            rigathon_path if not rigathon_path is None else "C:/$_Chyros/GameDev/Workspace/Python/rigathon"
        )  # [DEBUG] developer's default path
        main_dir = os.path.normpath(main_dir)

        has_data_location = os.path.isdir(os.path.join(main_dir, "data"))
        has_script_location = os.path.isdir(os.path.join(main_dir, "script"))

        if has_data_location and has_script_location:
            self._data_location = os.path.join(main_dir, "data")
            self._script_location = os.path.join(main_dir, "script")
            self._generated_script_location = os.path.join(main_dir, "generated")
            self._project_location = os.path.join(main_dir, "project")
            self._characters_location = os.path.join(self._project_location, "characters")
            self._export_location = os.path.join(self._project_location, "export")

            # Add scripts
            if self._script_location not in sys.path:
                sys.path.append(self._script_location)
            if self._generated_script_location not in sys.path:
                sys.path.append(self._generated_script_location)
        else:
            err_msg_prefix = "$name - [ERROR] ".replace("$name", self.__class__.__name__)
            if rigathon_path is None:
                print(err_msg_prefix + "No rigathon script path specified")
            else:
                print(err_msg_prefix + "Incorrect rigathon script path specified - " + rigathon_path)

            sys.exit()

    def _init_modules(self):
        from cnx_rigathon_settings import Settings
        from cnx_rigathon_util import Util
        from cnx_rigathon_rig_control_name import RigControlName
        from cnx_rigathon_matcher import Matcher

        self._settings = Settings()
        self._util = Util(self._settings, self._data_location, self._script_location, self._generated_script_location)
        self._rcName = RigControlName(self._util)
        self._matcher = Matcher(self._settings, self._util, self._rcName)

    def _init_menu(self):
        # Get Maya's main window
        maya_main_window = mel.eval("$tmpVar = $gMainWindow")

        # Delete previously created Rigathon menu, if exists
        menus = cmds.window(maya_main_window, query=True, menuArray=True)
        for menu in menus:
            label = cmds.menu(menu, query=True, label=True)
            if label == "Rigathon":
                cmds.deleteUI(menu)
                break

                # Create Rigathon menu
        rigathon_menu = cmds.menu(parent=maya_main_window, label="Rigathon")
        cmds.menuItem(parent=rigathon_menu, label="Rig a Character", command=partial(self.show_rig_a_character_window))
        cmds.menuItem(
            parent=rigathon_menu, label="Add Character for Animation", command=partial(self.add_character_for_animation)
        )
        cmds.menuItem(parent=rigathon_menu, divider=True)
        cmds.menuItem(parent=rigathon_menu, label="Show Animation UI", command=partial(self.show_animation_ui_window))
        cmds.menuItem(parent=rigathon_menu, divider=True)
        menuAdvanced = cmds.menuItem(parent=rigathon_menu, label="Ad&vanced", subMenu=True)
        cmds.menuItem(parent=menuAdvanced, label="(&1) Reload modules", command=partial(self.reload_modules))
        cmds.menuItem(parent=rigathon_menu, divider=True)
        cmds.menuItem(parent=rigathon_menu, label="&About...", command=partial(self.show_about_window))

    def _init_UI(self):
        self._about_window = self._util.to_ui_name("wnd_about")
        self._rig_a_character_window = self._util.to_ui_name("wnd_rig_a_character")
        self._animation_window = self._util.to_ui_name("wnd_animation_window")
        self._animation_dockControl = self._util.to_ui_name("wnd_animation_dockControl")
        self._add_character_for_animation_window = self._util.to_ui_name("wnd_add_character_for_animation")

        from cnx_rigathon_rig_a_character_ui import RigACharacterUI
        from cnx_rigathon_animation_ui import AnimationUI
        from cnx_rigathon_add_character_ui import AddCharacterUI

        self._rigACharacterUI = RigACharacterUI(self._util, self._characters_location, self._rig_a_character_window)
        self._animationUI = AnimationUI(
            self._settings,
            self._util,
            self._rcName,
            self._matcher,
            self._export_location,
            self._APP_TITLE,
            self._animation_window,
            self._animation_dockControl,
        )
        self._addCharacterUI = AddCharacterUI(
            self._settings,
            self._util,
            self._matcher,
            self._animationUI,
            self._characters_location,
            self._add_character_for_animation_window,
        )

    def _init_script_jobs(self):
        self._util.disable_undo()
        try:
            # NewSceneOpened script job
            self._script_job_new_scene_opened = cmds.scriptJob(event=["NewSceneOpened", partial(self.reset)])

            # SceneOpened script job
            self._script_job_scene_opened = cmds.scriptJob(event=["SceneOpened", partial(self.reset)])

            # SelectionChanged script job
            self._script_job_selection_changed = cmds.scriptJob(
                event=["SelectionChanged", partial(self._animationUI._ctrl_picker_highlight_selection)]
            )

            # timeChanged script job
            self._script_job_time_changed = cmds.scriptJob(
                event=["timeChanged", partial(self._animationUI.refresh_widget_values)]
            )

            # Redo script job
            self._script_job_redo = cmds.scriptJob(event=["Redo", partial(self._animationUI.refresh_widget_values)])

            # Undo script job
            self._script_job_undo = cmds.scriptJob(event=["Undo", partial(self._animationUI.refresh_widget_values)])
        finally:
            self._util.enable_undo()

    def _clean_up_windows(self):
        for window in [
            self._about_window,
            self._rig_a_character_window,
            self._animation_window,
            self._add_character_for_animation_window,
        ]:
            if cmds.window(window, exists=True):
                cmds.deleteUI(window)

        if cmds.dockControl(self._animation_dockControl, exists=True):
            cmds.deleteUI(self._animation_dockControl)

    def _clean_up_script_jobs(self):
        self._util.disable_undo()
        try:
            for script_job in [
                self._script_job_new_scene_opened,
                self._script_job_scene_opened,
                self._script_job_selection_changed,
                self._script_job_time_changed,
                self._script_job_redo,
                self._script_job_undo,
            ]:
                if script_job is not None:
                    # Delete old script job, if any
                    cmds.scriptJob(kill=script_job)
                    script_job = None
        except Exception as e:
            print("WARN: Unable to clean up script jobs for Rig-a-thon - " + str(e))
        finally:
            self._util.enable_undo()

    def reset(self, *args):
        if cmds.dockControl(self._animation_dockControl, exists=True):
            cmds.dockControl(self._animation_dockControl, edit=True, visible=False)

    def show_rig_a_character_window(self, *args):
        self._rigACharacterUI.show_window()

    def add_character_for_animation(self, *args):
        self._addCharacterUI.show_window()

    def show_animation_ui_window(self, *args):
        self._animationUI.show_window()

    def show_about_window(self, *args):
        widget_width = 20
        widget_height = 15
        widget_margin_side = 20
        widget_margin_bottom = 5

        label_size = 200

        button_padding_right = 160
        button_size = 100

        if cmds.window(self._about_window, exists=True):
            return

        window = cmds.window(
            self._about_window, title="About Rigathon", sizeable=False, minimizeButton=False, maximizeButton=False
        )

        cmds.columnLayout(adjustableColumn=True)

        cmds.rowColumnLayout(numberOfColumns=5)
        cmds.separator(style="none", width=widget_margin_side, height=widget_height)
        cmds.separator(style="none", width=widget_width)
        cmds.separator(style="none", width=label_size)
        cmds.separator(style="none", width=widget_width)
        cmds.separator(style="none", width=widget_margin_side)

        cmds.separator(style="none", height=widget_height)
        cmds.separator(style="none")
        cmds.text(label="Rig-a-Thon", font="boldLabelFont", align="left")
        cmds.separator(style="none")
        cmds.separator(style="none")

        cmds.separator(style="none", height=widget_height)
        cmds.separator()
        cmds.separator()
        cmds.separator()
        cmds.separator(style="none")

        cmds.separator(style="none", height=widget_height)
        cmds.separator(style="none")
        cmds.text(label="Created by ChyrosNX", align="left")
        cmds.separator(style="none")
        cmds.separator(style="none")

        cmds.separator(style="none", height=widget_height)
        cmds.separator(style="none")
        cmds.text(label=self._APP_VERSION, align="left")
        cmds.separator(style="none")
        cmds.separator(style="none")

        cmds.separator(style="none", height=widget_height)
        cmds.separator(style="none")
        cmds.text(label="Copyleft 2014-2015 Codeswitch", align="left")
        cmds.separator(style="none")
        cmds.separator(style="none")

        cmds.separator(style="none", height=widget_height)
        cmds.separator(style="none")
        cmds.separator(style="none")
        cmds.separator(style="none")
        cmds.separator(style="none")

        cmds.separator(style="none", height=widget_height)
        cmds.separator(style="none")
        cmds.text(label="Contact Information", font="boldLabelFont", align="left")
        cmds.separator(style="none")
        cmds.separator(style="none")

        cmds.separator(style="none", height=widget_height)
        cmds.separator(style="none")
        cmds.text(label="Ariel 'ChyrosNX' Falgui", align="right")
        cmds.separator(style="none")
        cmds.separator(style="none")

        cmds.separator(style="none", height=widget_height)
        cmds.separator(style="none")
        cmds.text(label="*****@*****.**", align="right")
        cmds.separator(style="none")
        cmds.separator(style="none")

        cmds.separator(style="none", height=widget_height)
        cmds.separator(style="none")
        cmds.separator(style="none")
        cmds.separator(style="none")
        cmds.separator(style="none")

        cmds.separator(style="none", height=widget_height)
        cmds.separator()
        cmds.separator()
        cmds.separator()
        cmds.separator(style="none")
        cmds.setParent(upLevel=True)

        cmds.rowColumnLayout(numberOfColumns=2)

        cmds.separator(style="none", width=button_padding_right, height=widget_height)
        cmds.button(label="OK", command=("cmds.deleteUI('" + window + "', window=True)"), width=button_size)

        cmds.separator(style="none", height=widget_margin_bottom)

        cmds.showWindow(window)
        self._util.perform_maya_2015_window_resize_workaround(self._about_window)

    def reload_modules(self, *args):
        self._clean_up_script_jobs()
        self._clean_up_windows()

        import cnx_rigathon_logger
        import cnx_rigathon_settings
        import cnx_rigathon_util
        import cnx_rigathon_character
        import cnx_rigathon_characters
        import cnx_rigathon_characters_ui
        import cnx_rigathon_rig_control_name
        import cnx_rigathon_rig_control
        import cnx_rigathon_rig_controls
        import cnx_rigathon_widget
        import cnx_rigathon_widgets
        import cnx_rigathon_selection_set
        import cnx_rigathon_selection_sets
        import cnx_rigathon_selection_sets_ui
        import cnx_rigathon_matcher
        import cnx_rigathon_anim_sequence
        import cnx_rigathon_anim_sequences
        import cnx_rigathon_export_layer
        import cnx_rigathon_export_layers
        import cnx_rigathon_fbx_export_ui
        import cnx_rigathon_animation_ui
        import cnx_rigathon_add_character_ui
        import cnx_rigathon_rig_a_character_ui
        import cnx_rigathon_skeleton_definition
        import cnx_rigathon

        reload(cnx_rigathon_logger)
        reload(cnx_rigathon_settings)
        reload(cnx_rigathon_util)
        reload(cnx_rigathon_character)
        reload(cnx_rigathon_characters)
        reload(cnx_rigathon_characters_ui)
        reload(cnx_rigathon_rig_control_name)
        reload(cnx_rigathon_rig_control)
        reload(cnx_rigathon_rig_controls)
        reload(cnx_rigathon_widget)
        reload(cnx_rigathon_widgets)
        reload(cnx_rigathon_selection_set)
        reload(cnx_rigathon_selection_sets)
        reload(cnx_rigathon_selection_sets_ui)
        reload(cnx_rigathon_matcher)
        reload(cnx_rigathon_anim_sequence)
        reload(cnx_rigathon_anim_sequences)
        reload(cnx_rigathon_export_layer)
        reload(cnx_rigathon_export_layers)
        reload(cnx_rigathon_fbx_export_ui)
        reload(cnx_rigathon_animation_ui)
        reload(cnx_rigathon_add_character_ui)
        reload(cnx_rigathon_rig_a_character_ui)
        reload(cnx_rigathon_skeleton_definition)
        reload(cnx_rigathon)

        from cnx_rigathon import Rigathon

        Rigathon(self._rigathon_path)