def _init_modules(self): from cnx_rigathon_settings import Settings from cnx_rigathon_util import Util from cnx_rigathon_rig_control_name import RigControlName from cnx_rigathon_matcher import Matcher self._settings = Settings() self._util = Util(self._settings, self._data_location, self._script_location, self._generated_script_location) self._rcName = RigControlName(self._util) self._matcher = Matcher(self._settings, self._util, self._rcName)
class Rigathon: _APP_TITLE = "ChyrosNX's Rig-a-thon" _APP_VERSION = "Version 1.0 (Build 302)" def __init__(self, rigathon_path=None): self._init_path_locations(rigathon_path) self._init_modules() self._init_menu() self._init_UI() self._init_script_jobs() def _init_path_locations(self, rigathon_path): self._rigathon_path = rigathon_path main_dir = ( rigathon_path if not rigathon_path is None else "C:/$_Chyros/GameDev/Workspace/Python/rigathon" ) # [DEBUG] developer's default path main_dir = os.path.normpath(main_dir) has_data_location = os.path.isdir(os.path.join(main_dir, "data")) has_script_location = os.path.isdir(os.path.join(main_dir, "script")) if has_data_location and has_script_location: self._data_location = os.path.join(main_dir, "data") self._script_location = os.path.join(main_dir, "script") self._generated_script_location = os.path.join(main_dir, "generated") self._project_location = os.path.join(main_dir, "project") self._characters_location = os.path.join(self._project_location, "characters") self._export_location = os.path.join(self._project_location, "export") # Add scripts if self._script_location not in sys.path: sys.path.append(self._script_location) if self._generated_script_location not in sys.path: sys.path.append(self._generated_script_location) else: err_msg_prefix = "$name - [ERROR] ".replace("$name", self.__class__.__name__) if rigathon_path is None: print(err_msg_prefix + "No rigathon script path specified") else: print(err_msg_prefix + "Incorrect rigathon script path specified - " + rigathon_path) sys.exit() def _init_modules(self): from cnx_rigathon_settings import Settings from cnx_rigathon_util import Util from cnx_rigathon_rig_control_name import RigControlName from cnx_rigathon_matcher import Matcher self._settings = Settings() self._util = Util(self._settings, self._data_location, self._script_location, self._generated_script_location) self._rcName = RigControlName(self._util) self._matcher = Matcher(self._settings, self._util, self._rcName) def _init_menu(self): # Get Maya's main window maya_main_window = mel.eval("$tmpVar = $gMainWindow") # Delete previously created Rigathon menu, if exists menus = cmds.window(maya_main_window, query=True, menuArray=True) for menu in menus: label = cmds.menu(menu, query=True, label=True) if label == "Rigathon": cmds.deleteUI(menu) break # Create Rigathon menu rigathon_menu = cmds.menu(parent=maya_main_window, label="Rigathon") cmds.menuItem(parent=rigathon_menu, label="Rig a Character", command=partial(self.show_rig_a_character_window)) cmds.menuItem( parent=rigathon_menu, label="Add Character for Animation", command=partial(self.add_character_for_animation) ) cmds.menuItem(parent=rigathon_menu, divider=True) cmds.menuItem(parent=rigathon_menu, label="Show Animation UI", command=partial(self.show_animation_ui_window)) cmds.menuItem(parent=rigathon_menu, divider=True) menuAdvanced = cmds.menuItem(parent=rigathon_menu, label="Ad&vanced", subMenu=True) cmds.menuItem(parent=menuAdvanced, label="(&1) Reload modules", command=partial(self.reload_modules)) cmds.menuItem(parent=rigathon_menu, divider=True) cmds.menuItem(parent=rigathon_menu, label="&About...", command=partial(self.show_about_window)) def _init_UI(self): self._about_window = self._util.to_ui_name("wnd_about") self._rig_a_character_window = self._util.to_ui_name("wnd_rig_a_character") self._animation_window = self._util.to_ui_name("wnd_animation_window") self._animation_dockControl = self._util.to_ui_name("wnd_animation_dockControl") self._add_character_for_animation_window = self._util.to_ui_name("wnd_add_character_for_animation") from cnx_rigathon_rig_a_character_ui import RigACharacterUI from cnx_rigathon_animation_ui import AnimationUI from cnx_rigathon_add_character_ui import AddCharacterUI self._rigACharacterUI = RigACharacterUI(self._util, self._characters_location, self._rig_a_character_window) self._animationUI = AnimationUI( self._settings, self._util, self._rcName, self._matcher, self._export_location, self._APP_TITLE, self._animation_window, self._animation_dockControl, ) self._addCharacterUI = AddCharacterUI( self._settings, self._util, self._matcher, self._animationUI, self._characters_location, self._add_character_for_animation_window, ) def _init_script_jobs(self): self._util.disable_undo() try: # NewSceneOpened script job self._script_job_new_scene_opened = cmds.scriptJob(event=["NewSceneOpened", partial(self.reset)]) # SceneOpened script job self._script_job_scene_opened = cmds.scriptJob(event=["SceneOpened", partial(self.reset)]) # SelectionChanged script job self._script_job_selection_changed = cmds.scriptJob( event=["SelectionChanged", partial(self._animationUI._ctrl_picker_highlight_selection)] ) # timeChanged script job self._script_job_time_changed = cmds.scriptJob( event=["timeChanged", partial(self._animationUI.refresh_widget_values)] ) # Redo script job self._script_job_redo = cmds.scriptJob(event=["Redo", partial(self._animationUI.refresh_widget_values)]) # Undo script job self._script_job_undo = cmds.scriptJob(event=["Undo", partial(self._animationUI.refresh_widget_values)]) finally: self._util.enable_undo() def _clean_up_windows(self): for window in [ self._about_window, self._rig_a_character_window, self._animation_window, self._add_character_for_animation_window, ]: if cmds.window(window, exists=True): cmds.deleteUI(window) if cmds.dockControl(self._animation_dockControl, exists=True): cmds.deleteUI(self._animation_dockControl) def _clean_up_script_jobs(self): self._util.disable_undo() try: for script_job in [ self._script_job_new_scene_opened, self._script_job_scene_opened, self._script_job_selection_changed, self._script_job_time_changed, self._script_job_redo, self._script_job_undo, ]: if script_job is not None: # Delete old script job, if any cmds.scriptJob(kill=script_job) script_job = None except Exception as e: print("WARN: Unable to clean up script jobs for Rig-a-thon - " + str(e)) finally: self._util.enable_undo() def reset(self, *args): if cmds.dockControl(self._animation_dockControl, exists=True): cmds.dockControl(self._animation_dockControl, edit=True, visible=False) def show_rig_a_character_window(self, *args): self._rigACharacterUI.show_window() def add_character_for_animation(self, *args): self._addCharacterUI.show_window() def show_animation_ui_window(self, *args): self._animationUI.show_window() def show_about_window(self, *args): widget_width = 20 widget_height = 15 widget_margin_side = 20 widget_margin_bottom = 5 label_size = 200 button_padding_right = 160 button_size = 100 if cmds.window(self._about_window, exists=True): return window = cmds.window( self._about_window, title="About Rigathon", sizeable=False, minimizeButton=False, maximizeButton=False ) cmds.columnLayout(adjustableColumn=True) cmds.rowColumnLayout(numberOfColumns=5) cmds.separator(style="none", width=widget_margin_side, height=widget_height) cmds.separator(style="none", width=widget_width) cmds.separator(style="none", width=label_size) cmds.separator(style="none", width=widget_width) cmds.separator(style="none", width=widget_margin_side) cmds.separator(style="none", height=widget_height) cmds.separator(style="none") cmds.text(label="Rig-a-Thon", font="boldLabelFont", align="left") cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none", height=widget_height) cmds.separator() cmds.separator() cmds.separator() cmds.separator(style="none") cmds.separator(style="none", height=widget_height) cmds.separator(style="none") cmds.text(label="Created by ChyrosNX", align="left") cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none", height=widget_height) cmds.separator(style="none") cmds.text(label=self._APP_VERSION, align="left") cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none", height=widget_height) cmds.separator(style="none") cmds.text(label="Copyleft 2014-2015 Codeswitch", align="left") cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none", height=widget_height) cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none", height=widget_height) cmds.separator(style="none") cmds.text(label="Contact Information", font="boldLabelFont", align="left") cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none", height=widget_height) cmds.separator(style="none") cmds.text(label="Ariel 'ChyrosNX' Falgui", align="right") cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none", height=widget_height) cmds.separator(style="none") cmds.text(label="*****@*****.**", align="right") cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none", height=widget_height) cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none") cmds.separator(style="none", height=widget_height) cmds.separator() cmds.separator() cmds.separator() cmds.separator(style="none") cmds.setParent(upLevel=True) cmds.rowColumnLayout(numberOfColumns=2) cmds.separator(style="none", width=button_padding_right, height=widget_height) cmds.button(label="OK", command=("cmds.deleteUI('" + window + "', window=True)"), width=button_size) cmds.separator(style="none", height=widget_margin_bottom) cmds.showWindow(window) self._util.perform_maya_2015_window_resize_workaround(self._about_window) def reload_modules(self, *args): self._clean_up_script_jobs() self._clean_up_windows() import cnx_rigathon_logger import cnx_rigathon_settings import cnx_rigathon_util import cnx_rigathon_character import cnx_rigathon_characters import cnx_rigathon_characters_ui import cnx_rigathon_rig_control_name import cnx_rigathon_rig_control import cnx_rigathon_rig_controls import cnx_rigathon_widget import cnx_rigathon_widgets import cnx_rigathon_selection_set import cnx_rigathon_selection_sets import cnx_rigathon_selection_sets_ui import cnx_rigathon_matcher import cnx_rigathon_anim_sequence import cnx_rigathon_anim_sequences import cnx_rigathon_export_layer import cnx_rigathon_export_layers import cnx_rigathon_fbx_export_ui import cnx_rigathon_animation_ui import cnx_rigathon_add_character_ui import cnx_rigathon_rig_a_character_ui import cnx_rigathon_skeleton_definition import cnx_rigathon reload(cnx_rigathon_logger) reload(cnx_rigathon_settings) reload(cnx_rigathon_util) reload(cnx_rigathon_character) reload(cnx_rigathon_characters) reload(cnx_rigathon_characters_ui) reload(cnx_rigathon_rig_control_name) reload(cnx_rigathon_rig_control) reload(cnx_rigathon_rig_controls) reload(cnx_rigathon_widget) reload(cnx_rigathon_widgets) reload(cnx_rigathon_selection_set) reload(cnx_rigathon_selection_sets) reload(cnx_rigathon_selection_sets_ui) reload(cnx_rigathon_matcher) reload(cnx_rigathon_anim_sequence) reload(cnx_rigathon_anim_sequences) reload(cnx_rigathon_export_layer) reload(cnx_rigathon_export_layers) reload(cnx_rigathon_fbx_export_ui) reload(cnx_rigathon_animation_ui) reload(cnx_rigathon_add_character_ui) reload(cnx_rigathon_rig_a_character_ui) reload(cnx_rigathon_skeleton_definition) reload(cnx_rigathon) from cnx_rigathon import Rigathon Rigathon(self._rigathon_path)