Example #1
0
    def updateUI(self):

        if not self.current_dir == None:
            chapter, scene, room, mode = common.get_dir_info(self.current_dir)

            self.ui.lblChapter.setText(common.chapter_to_text(chapter))

            if not scene == -1:
                self.ui.lblScene.setText("%03d" % scene)
            else:
                self.ui.lblScene.setText("N/A")

            if not room == -1:
                self.ui.lblRoom.setText("%03d: %s" %
                                        (room, map_names.get_map_name(room)))
            else:
                self.ui.lblRoom.setText("N/A")

            self.ui.lblMode.setText(common.mode_to_text(mode))

        else:
            self.ui.lblChapter.setText("N/A")
            self.ui.lblScene.setText("N/A")
            self.ui.lblRoom.setText("N/A")
            self.ui.lblMode.setText("N/A")
 def updateUI(self):
 
   if not self.current_dir == None:
     chapter, scene, room, mode = common.get_dir_info(self.current_dir)
     
     self.ui.lblChapter.setText(common.chapter_to_text(chapter))
     
     if not scene == -1:
       if chapter == common.CHAPTER_FREETIME:
         self.ui.lblScene.setText("%03d: %s" % (scene, object_labels.get_char_name(scene, common.editor_config.data01_dir)))
       elif chapter == common.CHAPTER_ISLAND and scene >= 701 and scene <= 715:
         scene -= 700
         self.ui.lblScene.setText("%03d: %s" % (scene, object_labels.get_char_name(scene, common.editor_config.data01_dir)))
       else:
         self.ui.lblScene.setText("%03d" % scene)
     else:
       self.ui.lblScene.setText("N/A")
     
     if not room == -1:
       self.ui.lblRoom.setText("%03d: %s" % (room, object_labels.get_map_name(room, common.editor_config.data01_dir)))
     else:
       self.ui.lblRoom.setText("N/A")
     
     self.ui.lblMode.setText(common.mode_to_text(mode))
   
   else:
     self.ui.lblChapter.setText("N/A")
     self.ui.lblScene.setText("N/A")
     self.ui.lblRoom.setText("N/A")
     self.ui.lblMode.setText("N/A")
Example #3
0
    def updateUI(self):

        if not self.current_dir == None:
            chapter, scene, room, mode = common.get_dir_info(self.current_dir)

            self.ui.lblChapter.setText(common.chapter_to_text(chapter))

            if not scene == -1:
                if chapter == common.CHAPTER_FREETIME:
                    self.ui.lblScene.setText(
                        "%03d: %s" %
                        (scene,
                         object_labels.get_char_name(
                             scene, common.editor_config.data01_dir)))
                elif chapter == common.CHAPTER_ISLAND and scene >= 701 and scene <= 715:
                    scene -= 700
                    self.ui.lblScene.setText(
                        "%03d: %s" %
                        (scene,
                         object_labels.get_char_name(
                             scene, common.editor_config.data01_dir)))
                else:
                    self.ui.lblScene.setText("%03d" % scene)
            else:
                self.ui.lblScene.setText("N/A")

            if not room == -1:
                self.ui.lblRoom.setText(
                    "%03d: %s" % (room,
                                  object_labels.get_map_name(
                                      room, common.editor_config.data01_dir)))
            else:
                self.ui.lblRoom.setText("N/A")

            self.ui.lblMode.setText(common.mode_to_text(mode))

        else:
            self.ui.lblChapter.setText("N/A")
            self.ui.lblScene.setText("N/A")
            self.ui.lblRoom.setText("N/A")
            self.ui.lblMode.setText("N/A")
 def updateUI(self):
 
   if not self.current_dir == None:
     chapter, scene, room, mode = common.get_dir_info(self.current_dir)
     
     self.ui.lblChapter.setText(common.chapter_to_text(chapter))
     
     if not scene == -1:
       self.ui.lblScene.setText("%03d" % scene)
     else:
       self.ui.lblScene.setText("N/A")
     
     if not room == -1:
       self.ui.lblRoom.setText("%03d: %s" % (room, get_map_name(room)))
     else:
       self.ui.lblRoom.setText("N/A")
     
     self.ui.lblMode.setText(common.mode_to_text(mode))
   
   else:
     self.ui.lblChapter.setText("N/A")
     self.ui.lblScene.setText("N/A")
     self.ui.lblRoom.setText("N/A")
     self.ui.lblMode.setText("N/A")