Example #1
0
def menu():
    music_menu = False
    if file_exists('music\\menu.wav', file_exists_param):
        music_menu = True
        snd_main_class.load('music\\menu.wav')
        snd_main_class.async_play()
    global menu_running
    menu_running = True
    txx_m = ('00000 0   0 00000 0   0 00000', '0     00  0 0   0 0  0  0    ',
             '00000 0 0 0 00000 000   00000', '    0 0  00 0   0 0  0  0    ',
             '00000 0   0 0   0 0   0 00000')
    tmp_r = {'0': str(a.back.GREEN + ' ' + a.style.RESET_ALL)}
    for i in range(len(txx_m)):
        a.text(txx_m[i], (int(a.width / 2 - 29 / 2), i), replacer=tmp_r)
    backward_m = False
    count = 0
    a.text('Press Space To Start...',
           (int(a.width / 2 - 23 / 2), int(a.height / 2) + 4),
           start=a.fore.GREEN,
           end=a.style.RESET_ALL)
    to_sleep = int(fps / 10)
    thread(target=waitkey_space).start()
    while menu_running:
        if backward_m:
            if count > to_sleep:
                count = 0
                backward_m = False
            else:
                a.text('Press Space To Start...',
                       (int(a.width / 2 - 23 / 2), int(a.height / 2) + 4),
                       start=a.back.GREEN + a.fore.BLACK,
                       end=a.style.RESET_ALL)
                count += 1
        else:
            if count > to_sleep:
                count = 0
                backward_m = True
            else:
                a.text('Press Space To Start...',
                       (int(a.width / 2 - 23 / 2), int(a.height / 2) + 4),
                       start=a.fore.GREEN,
                       end=a.style.RESET_ALL)
                count += 1
        a.convert()
        a.up_screen()
        a.display()
        a.tick(fps)
    if music_menu:
        snd_main_class.stop()
    game_loop()
Example #2
0
def game_over():
    global fps
    global game_running
    game_running = False
    t_f_p_s = fps
    fps = default_fps
    snd_main_class.stop()
    a.clear()
    n = int(a.width / 2 - 13 / 2)
    a.text('Game Over :(', (n, 0), start=a.fore.GREEN, end=a.style.RESET_ALL)
    a.text(f'Score : {score}', (n, 1),
           start=a.fore.GREEN,
           end=a.style.RESET_ALL)
    a.text(f'Speed : {t_f_p_s}', (n, 2),
           start=a.fore.GREEN,
           end=a.style.RESET_ALL)
    a.text('Escape - Exit', (n, 3), start=a.fore.GREEN, end=a.style.RESET_ALL)
    a.text('R - Restart', (n, 4), start=a.fore.GREEN, end=a.style.RESET_ALL)
    a.text('M - Menu', (n, 5), start=a.fore.GREEN, end=a.style.RESET_ALL)
    a.convert()
    a.up_screen()
    a.display()
    to = 'exit'
    if file_exists('music\\fail1.wav', file_exists_param):
        snd_main_class.load('music\\fail' + str(rand(1, 3)) + '.wav')
        snd_main_class.async_play()
    while True:
        key_r = a.wait_for_key()
        if key_r == b'\x1b':
            to = 'exit'
            break
        elif key_r == b'r':
            to = 'restart'
            break
        elif key_r == b'm':
            to = 'menu'
            break
    a.clear()
    if to == 'exit':
        exit()
    elif to == 'menu':
        menu()
    elif to == 'restart':
        game_loop()
Example #3
0
at = input('Enter max speed (40): ')
if at:
    try:
        max_speed = int(at)
    except ValueError:
        pass
at = input('Enter default fps (60): ')
if at:
    try:
        default_fps = int(at)
    except ValueError:
        pass
a.text('Resize window and press any key to continue...', (0, 0),
       start=a.fore.GREEN,
       end=a.style.RESET_ALL)
a.convert()
a.up_screen()
a.display()
a.wait_for_key()
a.reload_screen_size()
a.reload_size()
a.reload_geometry()
a.reload_mouse_pos()
a.clear()
a.up_screen()
a.title(f'Pixelsuft Console Snake [{a.width}x{a.height}]')
menu_running = False
game_running = True
snd_main_class = a.wav_mixer()
if a.width < 25 or a.height < 10:
    a.print_center('This window is veery small')
Example #4
0
def game_loop():
    global game_running
    global vector
    global temp_vector
    global score
    global fps
    temp_vector = 'right'
    vector = 'right'
    fps = default_speed
    game_running = True
    thread(target=vec_left).start()
    thread(target=vec_right).start()
    thread(target=vec_up).start()
    thread(target=vec_down).start()
    apple = (rand(0, a.width - 1), rand(0, a.height - 1))
    score = 0
    snake = [(2, 3), (3, 3), (4, 3), (5, 3)]
    if play_eat_sound:
        snd_main_class.load('music\\eat.wav')
    while game_running:
        a.clear()
        a.text('Score: ' + str(score), (0, 0),
               start=a.fore.GREEN,
               end=a.style.RESET_ALL)
        if temp_vector == 'right':
            snake.append(((snake[-1][0] + 1), (snake[-1][1])))
            vector = 'right'
        elif temp_vector == 'left':
            snake.append(((snake[-1][0] - 1), (snake[-1][1])))
            vector = 'left'
        elif temp_vector == 'up':
            snake.append(((snake[-1][0]), (snake[-1][1]) - 1))
            vector = 'up'
        elif temp_vector == 'down':
            snake.append(((snake[-1][0]), (snake[-1][1]) + 1))
            vector = 'down'
        if snake[-1] == apple:
            score += 1
            if play_eat_sound:
                snd_main_class.async_play()
            if fps < max_speed:
                fps += rand(0, 2)
            apple = (rand(0, a.width - 1), rand(0, a.height - 1))
        else:
            snake.remove(snake[0])
        a.point(a.fore.RED + 'O' + a.style.RESET_ALL, apple)
        if snake[0] in snake[1:]:
            game_over()
        elif snake[-1][0] < 0 or snake[-1][1] < 0:
            game_over()
        elif snake[-1][0] > a.width or snake[-1][1] > a.height:
            game_over()
        for i in range(len(snake)):
            if i == len(snake) - 1:
                try:
                    a.point(a.back.RED + ' ' + a.style.RESET_ALL, (snake[i]))
                except IndexError:
                    pass
            else:
                try:
                    a.point(a.back.GREEN + ' ' + a.style.RESET_ALL, (snake[i]))
                except IndexError:
                    pass
        a.convert()
        a.up_screen()
        a.display()
        a.tick(fps)
Example #5
0
    while running:
        if engine.get_async_key_state(engine.VK_ESCAPE):
            running = False
            mixer.stop()
            break


thread(target=check_keys).start()
while running:
    engine.clear()
    engine.reload_size()
    engine.reload_geometry()
    engine.reload_mouse_pos()
    otnosh_x = engine.window_geometry[2] / engine.width
    otnosh_y = engine.window_geometry[3] / engine.height
    engine.shape(engine.fore.GREEN+pick(lister)+engine.style.RESET_ALL, (0, 0), (7, 5))
    engine.shape(engine.fore.GREEN+pick(lister)+engine.style.RESET_ALL, (14, 0), (7, 5))
    engine.shape(engine.back.RED+pick(lister)+engine.style.RESET_ALL, (0, 10), (21, 5))
    engine.text(welcome_text, (int(engine.width/2-len(welcome_text)/2), int(engine.height/2)), start = engine.back.GREEN + engine.fore.BLACK, end = engine.style.RESET_ALL)
    engine.text(str(engine.mouse_x) + 'x' + str(engine.mouse_y), (int(engine.width/2), engine.height - 1))
    try:
        engine.point('X', (int(engine.mouse_x / otnosh_x), int(engine.mouse_y / otnosh_y)))
    except:
        pass
    engine.up_screen()
    engine.convert()
    engine.display()
    engine.tick(fps)
running = False
exit()