def destroy(self): # destroy this object soundManager.get3dManager().detachSound(self.soundEffect) self.soundEffect.stop() del self.soundEffect self.soundEffect = None VirtualNodeWrapper.destroy(self)
def destroy(self): # destroy this object soundManager.get3dManager().detachSound(self.soundEffect) self.soundEffect.stop() del self.soundEffect self.soundEffect = None VirtualNodeWrapper.destroy(self)
def destroy(self): # destroy this object VirtualNodeWrapper.destroy(self)
def destroy(self): self.lineRenderNp.detachNode() self.lineRenderNp.removeNode() VirtualNodeWrapper.destroy(self)
def destroy(self): VirtualNodeWrapper.destroy(self) if self.objectInstance is not None: self.objectInstance.destroy() del self.objectInstance self.objectInstance = None
def destroy(self): self.lineRenderNp.detachNode() self.lineRenderNp.removeNode() VirtualNodeWrapper.destroy(self)
def destroy(self, recursive=True): # destroy the scene #if recursive: VirtualNodeWrapper.destroy(self)
def destroy(self): VirtualNodeWrapper.destroy(self)
def destroy(self): VirtualNodeWrapper.destroy(self) if self.objectInstance is not None: self.objectInstance.destroy() del self.objectInstance self.objectInstance = None
def destroy(self): # destroy this object render.clearLight(self.lightNodePath) self.lightNodePath.detachNode() del self.light VirtualNodeWrapper.destroy(self)
def destroy( self ): # destroy this object VirtualNodeWrapper.destroy( self )
def destroy(self): # destroy this object render.clearLight(self.lightNodePath) self.lightNodePath.detachNode() del self.light VirtualNodeWrapper.destroy(self)