def cleanup(self): FSM.cleanup(self) if hasattr(self, 'av'): self.ignoreAll() self.motionAnimFSM.cleanup() del self.motionAnimFSM del self.av self.movementKeys = {}
def cleanup(self): FSM.cleanup(self) if hasattr(self, 'av'): self.ignoreAll() self.motionAnimFSM.cleanup() del self.motionAnimFSM del self.av self.movementKeys = { }
def cleanup(self): if not self.isInTransition(): FSM.cleanup(self) self.landIval = None self.landRunIval = None self.idleJumpIval = None if hasattr(self, 'av'): self.ignoreAll() del self.av
def disable(self): FSM.cleanup(self) self.ignore(self.uniqueName('enterStartingBlockSphere')) self.ignore('stoppedAsleep') self.setOccupied(0) self.avId = 0 self.nodePath.detachNode() self.kartPad = None if self.holeActor: self.holeActor.cleanup() self.holeActor = None DistributedObject.DistributedObject.disable(self)
def disable(self): FSM.cleanup(self) self.ignore(self.uniqueName('enterStartingBlockSphere')) self.ignore('stoppedAsleep') self.setOccupied(0) self.avId = 0 self.nodePath.detachNode() self.kartPad = None if self.holeActor: self.holeActor.cleanup() self.holeActor = None DistributedObject.DistributedObject.disable(self) return
def cleanup(self): FSM.cleanup(self) if hasattr(self, 'cameras'): self._rmbToken.release() del self._rmbToken self.ignoreAll() del self.cameras del self.currentCamera self.orbitCamera.destroy() del self.orbitCamera self.fpsCamera.destroy() del self.fpsCamera self.cannonCamera.destroy() del self.cannonCamera self.cannonDefenseCamera.destroy() del self.cannonDefenseCamera
def disable(self): """ Comment """ FSM.cleanup(self) #self.notify.debugStateCall( self ) self.ignore(self.uniqueName('enterStartingBlockSphere')) self.ignore("stoppedAsleep") self.setOccupied(0) self.avId = 0 self.nodePath.detachNode() self.kartPad = None if self.holeActor: self.holeActor.cleanup() self.holeActor = None # Call Super Class Disable Routine DistributedObject.DistributedObject.disable(self)
def __cleanup(self): ZoneLOD.cleanup(self) FSM.cleanup(self)
def delete(self): DistributedKartPadAI.delete(self) FSM.cleanup(self)