from drawing import Drawing pygame.init() pygame.mouse.set_visible(False) sc = pygame.display.set_mode((WIDTH, HEIGHT)) sc_map = pygame.Surface((WIDTH // MAP_SCALE, HEIGHT // MAP_SCALE)) pygame.display.set_caption("DOOM") clock = pygame.time.Clock() player = Player() drawing = Drawing(sc, sc_map) pygame.mixer.music.load('sound/background_theme.mp3') pygame.mixer.music.play() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: exit() sc.fill(BLACK) drawing.background(player.angle) player.movement() drawing.radar(player) drawing.draw_map(player) drawing.fps(clock) pygame.display.flip() clock.tick()