def find_client(steamid): for x in range(server.num_clients): client = server.get_client(x) if client.steamid == steamid: return client return None
def on_client_settings_changed(index): event = game_event_manager.create_event('es_player_setting') if event is None: return client = server.get_client(index - 1) if client is None: return event.set_int('userid', client.userid) game_event_manager.fire_event(event)
def client(self): """Return the player's client instance. :rtype: Client """ return server.get_client(self.index - 1)
def client(self): """Return the player's :class:`players.Client` object.""" return server.get_client(self.index - 1)
def client(self): """Return the player's Client object.""" return server.get_client(self.index - 1)