def find_client(steamid):
    for x in range(server.num_clients):
        client = server.get_client(x)
        if client.steamid == steamid:
            return client

    return None
Exemple #2
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def on_client_settings_changed(index):
    event = game_event_manager.create_event('es_player_setting')
    if event is None:
        return

    client = server.get_client(index - 1)
    if client is None:
        return

    event.set_int('userid', client.userid)
    game_event_manager.fire_event(event)
    def client(self):
        """Return the player's client instance.

        :rtype: Client
        """
        return server.get_client(self.index - 1)
Exemple #4
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    def client(self):
        """Return the player's client instance.

        :rtype: Client
        """
        return server.get_client(self.index - 1)
Exemple #5
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 def client(self):
     """Return the player's :class:`players.Client` object."""
     return server.get_client(self.index - 1)
Exemple #6
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 def client(self):
     """Return the player's :class:`players.Client` object."""
     return server.get_client(self.index - 1)
Exemple #7
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 def client(self):
     """Return the player's Client object."""
     return server.get_client(self.index - 1)