def _create_rhs(self, parent): """ Creates the right hand side or bottom depending on the split. """ self._python_shell = PythonShell(parent) self._python_shell.bind('widget', self._tree) self._python_shell.bind('w', self._tree) return self._python_shell.control
def _create_rhs(self, parent): """ Creates the right hand side or bottom depending on the style. """ self.python_shell = PythonShell(parent) self.python_shell.bind('scene', self.scene) self.python_shell.bind('s', self.scene) return self.python_shell.control
def _create_rhs(self, parent): """ Creates the right hand side or bottom depending on the style. 's' and 'scene' are bound to the Scene instance.""" self.python_shell = PythonShell(parent) self.python_shell.bind('scene', self.scene) self.python_shell.bind('s', self.scene) self.python_shell.bind('tvtk', tvtk) return self.python_shell.control
class MainWindow(SplitApplicationWindow): """ The main application window. """ #### 'SplitApplicationWindow' interface ################################### # The ratio of the size of the left/top pane to the right/bottom pane. ratio = Float(0.3) # The direction in which the window is split. direction = Str('vertical') ########################################################################### # Protected 'SplitApplicationWindow' interface. ########################################################################### def _create_lhs(self, parent): """ Creates the left hand side or top depending on the split. """ self._tree = FileTree( parent, root=os.path.abspath(os.curdir), ) self._tree.on_trait_change(self._on_tree_anytrait_changed) return self._tree.control def _create_rhs(self, parent): """ Creates the right hand side or bottom depending on the split. """ self._python_shell = PythonShell(parent) self._python_shell.bind('widget', self._tree) self._python_shell.bind('w', self._tree) return self._python_shell.control ########################################################################### # Private interface. ########################################################################### #### Trait event handlers ################################################# def _on_tree_anytrait_changed(self, tree, trait_name, old, new): """ Called when any trait on the tree has changed. """ print 'trait', trait_name, 'value', new return
class MainWindow(SplitApplicationWindow): """ The main application window. """ #### 'SplitApplicationWindow' interface ################################### # The ratio of the size of the left/top pane to the right/bottom pane. ratio = Float(0.3) # The direction in which the window is split. direction = Str('vertical') ########################################################################### # Protected 'SplitApplicationWindow' interface. ########################################################################### def _create_lhs(self, parent): """ Creates the left hand side or top depending on the split. """ self._expandable = expandable = ExpandablePanel(parent) for i in range(10): panel = self._create_content(expandable.control) expandable.add_panel('Panel %d' % i, panel) return expandable.control def _create_rhs(self, parent): """ Creates the right hand side or bottom depending on the split. """ widget = self._expandable self._python_shell = PythonShell(parent) self._python_shell.bind('widget', widget) self._python_shell.bind('w', widget) return self._python_shell.control ########################################################################### # Private interface. ########################################################################### def _create_content(self, parent): """ Create some context for an expandable panel. """ tree = FileTree(parent, root=os.path.abspath(os.curdir)) return tree.control
def _create_python_shell(self, parent): """ Creates the Python shell. """ self._python_shell = python_shell = PythonShell(parent) python_shell.bind('widget', self._tree_viewer) python_shell.bind('w', self._tree_viewer) python_shell.bind('window', self) python_shell.bind('actions', self._actions) return python_shell.control
def _create_rhs(self, parent): """ Creates the right hand side or bottom depending on the style. 's' and 'scene' are bound to the Scene instance.""" self.python_shell = PythonShell(parent) self.python_shell.bind("scene", self.scene) self.python_shell.bind("s", self.scene) self.python_shell.bind("tvtk", tvtk) return self.python_shell.control
def _create_python_shell(self, parent): """ Creates the Python shell. """ self._python_shell = python_shell = PythonShell(parent) # Bind useful names. python_shell.bind('widget', self._tree) python_shell.bind('w', self._tree) python_shell.bind('window', self) python_shell.bind('explore', explore) # Execute useful commands to bind useful names ;^) python_shell.execute_command('from enthought.naming.api import *') return python_shell.control
class IVTKWithCrust(SplitApplicationWindow): """ Provides an Scene along with an embedded PyCrust Python shell. In the shell, 'scene' and 's' are bound to the Scene.""" # The ratio of the size of the left/top pane to the right/bottom pane. ratio = Float(0.7) # The direction in which the panel is split. direction = Str('horizontal') # The `Scene` instance into which VTK renders. scene = Instance(Scene) # The `PythonShell` instance. python_shell = Instance(PythonShell) ########################################################################### # 'object' interface. ########################################################################### def __init__(self, **traits): """ Creates a new window. """ # Base class constructor. super(IVTKWithCrust, self).__init__(**traits) self.title = 'TVTK Scene' # Create the window's menu bar. self.menu_bar_manager = create_ivtk_menu(self) ########################################################################### # `IWindow` interface. ########################################################################### def close(self): if self.scene is not None: self.scene.close() super(IVTKWithCrust, self).close() ########################################################################### # Protected 'SplitApplicationWindow' interface. ########################################################################### def _create_lhs(self, parent): """ Creates the left hand side or top depending on the style. """ self.scene = DecoratedScene(parent) self.scene.renderer.background = 0.5, 0.5, 0.5 return self.scene.control def _create_rhs(self, parent): """ Creates the right hand side or bottom depending on the style. 's' and 'scene' are bound to the Scene instance.""" self.python_shell = PythonShell(parent) self.python_shell.bind('scene', self.scene) self.python_shell.bind('s', self.scene) self.python_shell.bind('tvtk', tvtk) return self.python_shell.control
class IVTKWithCrust(SplitApplicationWindow): """ Provides an Scene along with an embedded PyCrust Python shell. In the shell, 'scene' and 's' are bound to the Scene.""" # The ratio of the size of the left/top pane to the right/bottom pane. ratio = Float(0.7) # The direction in which the panel is split. direction = Str("horizontal") # The `Scene` instance into which VTK renders. scene = Instance(Scene) # The `PythonShell` instance. python_shell = Instance(PythonShell) ########################################################################### # 'object' interface. ########################################################################### def __init__(self, **traits): """ Creates a new window. """ # Base class constructor. super(IVTKWithCrust, self).__init__(**traits) self.title = "TVTK Scene" # Create the window's menu bar. self.menu_bar_manager = create_ivtk_menu(self) ########################################################################### # `IWindow` interface. ########################################################################### def close(self): if self.scene is not None: self.scene.close() super(IVTKWithCrust, self).close() ########################################################################### # Protected 'SplitApplicationWindow' interface. ########################################################################### def _create_lhs(self, parent): """ Creates the left hand side or top depending on the style. """ self.scene = DecoratedScene(parent) self.scene.renderer.background = 0.5, 0.5, 0.5 return self.scene.control def _create_rhs(self, parent): """ Creates the right hand side or bottom depending on the style. 's' and 'scene' are bound to the Scene instance.""" self.python_shell = PythonShell(parent) self.python_shell.bind("scene", self.scene) self.python_shell.bind("s", self.scene) self.python_shell.bind("tvtk", tvtk) return self.python_shell.control
def _create_contents(self, parent): """ Create the editor. """ self._shell = PythonShell(parent) return self._shell.control
class MainWindow(SplitApplicationWindow): """ The main application window. """ #### 'SplitApplicationWindow' interface ################################### # The ratio of the size of the left/top pane to the right/bottom pane. ratio = Float(0.3) # The direction in which the window is split. direction = Str('vertical') # The data used to create the SimpleGridModel data = [['bob', 1, True, Float], ['sarah', 45, True, Str], ['jonas', -3, False, direction]] rows = [GridRow(name='Row 1'), GridRow(name='Row 2'), GridRow(name='Row 3')] cols = [GridColumn(name='Name'), GridColumn(name='Index', read_only=True), GridColumn(name='Veracity'), GridColumn(name='Object')] # The data used to create the TraitGridModel trait_data = [GridRow(name='Bob', index=1, veracity=True, object=Float), GridRow(name='Sarah', index=45, veracity=True, object=Str), GridRow(name='Jonas', index=-3, veracity=False, object=direction)] trait_col = [TraitGridColumn(name='name', label='Name'), TraitGridColumn(name='index', label='Index', read_only=True), TraitGridColumn(name='veracity', label='Veracity'), TraitGridColumn(name='object', label='Object')] ########################################################################### # Protected 'SplitApplicationWindow' interface. ########################################################################### def _create_lhs(self, parent): """ Creates the left hand side or top depending on the split. """ #self._model = model = SimpleGridModel(data = self.data, # rows = self.rows, # columns = self.cols) self._model = model = TraitGridModel(data = self.trait_data, columns = self.trait_col, row_name_trait = 'name') self._grid = grid = Grid(parent, model = model) self._grid.on_trait_change(self._on_grid_anytrait_changed) return grid.control def _create_rhs(self, parent): """ Creates the right hand side or bottom depending on the split. """ widget = self._grid self._python_shell = PythonShell(parent) self._python_shell.bind('widget', widget) self._python_shell.bind('w', widget) return self._python_shell.control ########################################################################### # Private interface. ########################################################################### def _create_content(self, parent): """ Create some context for an expandable panel. """ tree = FileTree(parent, root=os.path.abspath(os.curdir)) return tree.control #### Trait event handlers ################################################# def _on_grid_anytrait_changed(self, tree, trait_name, old, new): """ Called when any trait on the tree has changed. """ print 'trait', trait_name, 'value', new return
class ExampleWindow(SplitApplicationWindow): """ An example application window. """ # The actors we can create. ACTORS = [ arrow_actor, axes_actor, cone_actor, cube_actor, cylinder_actor, earth_actor, sphere_actor ] # The ratio of the size of the left/top pane to the right/bottom pane. ratio = Float(0.75) # The direction in which the panel is split. direction = Str('horizontal') # The `Scene` instance into which VTK renders. scene = Instance(DecoratedScene) # The `PythonShell` instance. python_shell = Instance(PythonShell) ########################################################################### # 'object' interface. ########################################################################### def __init__(self, **traits): """ Creates a new window. """ # Base class constructor. super(ExampleWindow, self).__init__(**traits) # Create the window's menu bar. self._create_my_menu_bar() ########################################################################### # Protected 'SplitApplicationWindow' interface. ########################################################################### def _create_lhs(self, parent): """ Creates the left hand side or top depending on the style. """ self.scene = DecoratedScene(parent) self.scene.renderer.background = 0.1, 0.2, 0.4 # Add some actors. for i in range(10): func = random.choice(ExampleWindow.ACTORS) actor = func() # Place the actor randomly. x = random.uniform(-3, 3) y = random.uniform(-3, 3) z = random.uniform(-3, 3) actor.position = x, y, z # Add the actor to the scene. self.scene.add_actors(actor) # Render it all! self.scene.render() # Reset the zoom nicely. self.scene.reset_zoom() return self.scene.control def _create_rhs(self, parent): """ Creates the right hand side or bottom depending on the style. """ self.python_shell = PythonShell(parent) self.python_shell.bind('scene', self.scene) self.python_shell.bind('s', self.scene) return self.python_shell.control ########################################################################### # Private interface. ########################################################################### def _create_my_menu_bar(self): """ Creates the window's menu bar. """ self.menu_bar_manager = MenuBarManager( MenuManager( SaveImageAction(self), Separator(), ExitAction(self), name = '&File', ), MenuManager( SaveToClipboardAction(self), name = '&Edit', ), MenuManager( SpecialViewAction(self, "&Reset Zoom", 'reset_zoom'), Separator(), SpecialViewAction(self, "&Isometric", 'isometric_view'), SpecialViewAction(self, "&X positive", 'x_plus_view'), SpecialViewAction(self, "X negative", 'x_minus_view'), SpecialViewAction(self, "&Y positive", 'y_plus_view'), SpecialViewAction(self, "Y negative", 'y_minus_view'), SpecialViewAction(self, "&Z positive", 'z_plus_view'), SpecialViewAction(self, "Z negative", 'z_minus_view'), name = '&View', ) )
class ExampleWindow(SplitApplicationWindow): """ An example application window. """ # The actors we can create. ACTORS = [ arrow_actor, axes_actor, cone_actor, cube_actor, cylinder_actor, earth_actor, sphere_actor ] # The ratio of the size of the left/top pane to the right/bottom pane. ratio = Float(0.75) # The direction in which the panel is split. direction = Str('horizontal') # The `Scene` instance into which VTK renders. scene = Instance(DecoratedScene) # The `PythonShell` instance. python_shell = Instance(PythonShell) ########################################################################### # 'object' interface. ########################################################################### def __init__(self, **traits): """ Creates a new window. """ # Base class constructor. super(ExampleWindow, self).__init__(**traits) # Create the window's menu bar. self._create_my_menu_bar() ########################################################################### # Protected 'SplitApplicationWindow' interface. ########################################################################### def _create_lhs(self, parent): """ Creates the left hand side or top depending on the style. """ self.scene = DecoratedScene(parent) self.scene.renderer.background = 0.1, 0.2, 0.4 # Add some actors. for i in range(10): func = random.choice(ExampleWindow.ACTORS) actor = func() # Place the actor randomly. x = random.uniform(-3, 3) y = random.uniform(-3, 3) z = random.uniform(-3, 3) actor.position = x, y, z # Add the actor to the scene. self.scene.add_actors(actor) # Render it all! self.scene.render() # Reset the zoom nicely. self.scene.reset_zoom() return self.scene.control def _create_rhs(self, parent): """ Creates the right hand side or bottom depending on the style. """ self.python_shell = PythonShell(parent) self.python_shell.bind('scene', self.scene) self.python_shell.bind('s', self.scene) return self.python_shell.control ########################################################################### # Private interface. ########################################################################### def _create_my_menu_bar(self): """ Creates the window's menu bar. """ self.menu_bar_manager = MenuBarManager( MenuManager( SaveImageAction(self), Separator(), ExitAction(self), name='&File', ), MenuManager( SaveToClipboardAction(self), name='&Edit', ), MenuManager( SpecialViewAction(self, "&Reset Zoom", 'reset_zoom'), Separator(), SpecialViewAction(self, "&Isometric", 'isometric_view'), SpecialViewAction(self, "&X positive", 'x_plus_view'), SpecialViewAction(self, "X negative", 'x_minus_view'), SpecialViewAction(self, "&Y positive", 'y_plus_view'), SpecialViewAction(self, "Y negative", 'y_minus_view'), SpecialViewAction(self, "&Z positive", 'z_plus_view'), SpecialViewAction(self, "Z negative", 'z_minus_view'), name='&View', ))