Example #1
0
	def fillListsFromSelection(self):
		self.ui.lw_sceneACPdynamics.clear()
		self.ui.lw_bakeACPdynamics.clear()

		sceneDynamics = mpcRig.getSceneACPdynamicSystemsNames()
		sceneDynamicsSelected = mpcRig.getSceneACPdynamicSystemsNames(selection=True)
		sceneDynamics = list(set(sceneDynamics) - set(sceneDynamicsSelected))

		for dynSys in sceneDynamics: self.ui.lw_sceneACPdynamics.addItem(dynSys)
		for dynSys in sceneDynamicsSelected: self.ui.lw_bakeACPdynamics.addItem(dynSys)
Example #2
0
	def fillSceneACPdynamicsList(self):
		self.ui.lw_sceneACPdynamics.clear()
		self.ui.lw_bakeACPdynamics.clear()
		sceneDynamics = mpcRig.getSceneACPdynamicSystemsNames()
		for dynSys in sceneDynamics: self.ui.lw_sceneACPdynamics.addItem(dynSys)