def fillListsFromSelection(self): self.ui.lw_sceneACPdynamics.clear() self.ui.lw_bakeACPdynamics.clear() sceneDynamics = mpcRig.getSceneACPdynamicSystemsNames() sceneDynamicsSelected = mpcRig.getSceneACPdynamicSystemsNames(selection=True) sceneDynamics = list(set(sceneDynamics) - set(sceneDynamicsSelected)) for dynSys in sceneDynamics: self.ui.lw_sceneACPdynamics.addItem(dynSys) for dynSys in sceneDynamicsSelected: self.ui.lw_bakeACPdynamics.addItem(dynSys)
def fillSceneACPdynamicsList(self): self.ui.lw_sceneACPdynamics.clear() self.ui.lw_bakeACPdynamics.clear() sceneDynamics = mpcRig.getSceneACPdynamicSystemsNames() for dynSys in sceneDynamics: self.ui.lw_sceneACPdynamics.addItem(dynSys)