def play(self): pacman = self.pacman maze = self.maze ghost = [] for i in range(1): g = Ghost(self.screen) g.type = i g.x += 30 * i g.prep_ghost() ghost.append(g) eloop = EventLoop(status=False) while not eloop.finished: eloop.check_events(pacman) eloop.update_screen(pacman) pacman.update(maze, self.gamestats, self.pacmanGroup) for i in range(1): ghost[i].blit() self.update_screen()