Exemplo n.º 1
0
    def play(self):
        pacman = self.pacman
        maze = self.maze
        ghost = []
        for i in range(1):
            g = Ghost(self.screen)
            g.type = i
            g.x += 30 * i
            g.prep_ghost()
            ghost.append(g)

        eloop = EventLoop(status=False)

        while not eloop.finished:
            eloop.check_events(pacman)
            eloop.update_screen(pacman)
            pacman.update(maze, self.gamestats, self.pacmanGroup)
            for i in range(1):
                ghost[i].blit()
            self.update_screen()