def restart(): #exit(1) #vars.energy = vars.energy_start # vars.player_dead = False # vars.closest_foe = None # vars.invincibility = False # vars.currentWarp = -1 # # vars.current_foes.clear() # vars.dynamic_foes.clear() #vars.scale_factor = 1 example.restart()
def restartMario(): gl = mopy.monkey.engine.data.globals gl.invincible = False example.restart()
def restart(): print('fuccca') example.restart()
def restart(): vars.invincibility = False vars.currentWarp = -1 example.restart()
def restart(): print('suca') example.restart()
def restart(): vars.energy = vars.full_energy func.updateEnergy() example.restart()
def restart(): example.restart()