Example #1
0
 def create_ships(self):
     ships = (4, 3, 3, 2, 2, 2, 1, 1, 1, 1)
     board = Field(size=self.size)
     a = 0
     for i in ships:
         while True:
             a += 1
             if a > 2000:
                 return None
             ship = Ship(Dot(randint(0, self.size), randint(0, self.size)),
                         randint(1, 2), i)
             try:
                 board.add_ship(ship)
                 break
             except CannotPlaceShip:
                 pass
     board.check()
     return board
Example #2
0
class Player(object):
    def __init__(self, name, size):
        self.name = name
        self.ships = []
        self.field_size = size
        self.my_field = Field(size, is_enemy=False)
        self.enemy_field = Field(size, is_enemy=True)
        self.verbose = True

    def __str__(self):
        return self.name

    def print_for_player(self, message):
        if self.verbose:
            print(message)

    def place_ships(self):
        self.print_for_player("Now it's time for "+self.name+' to place ships!')
        for length, count in SHIPS_SET:
            for _ in range(count):
                while True:
                    try:
                        ship = self.__class__.ship_input(length, self.field_size)
                        if not ship.valid_ship_position(self.field_size):
                            self.print_for_player('Ship is out of field.')
                            continue
                        for other_ship in self.ships:
                            if other_ship.intersects(ship):
                                raise IndexError
                        self.ships.append(ship)
                        self.print_for_player('Ship is added!')
                        self.my_field.add_ship(ship)
                        if self.verbose:
                            self.my_field.draw_field()
                    except ValueError:
                        self.print_for_player('Bad input.')
                        continue
                    except IndexError:
                        self.print_for_player('Ship is intersecting with other ship')
                        continue
                    else:
                        break

    @staticmethod
    def ship_input(length, field_size):
        print('Place ship with length '+str(length))
        orientation = '-'
        if length != 1:
            orientation = get_input('Enter orientation, | or - :')
            if orientation not in ['|', '-']:
                raise ValueError()
        cords = get_input('Enter coordinates of upper-left corner of ship (F7 for example):')
        x = letter_to_int(cords[0])
        y = int(cords[1:])-1
        if (x not in range(0, field_size)) or (y not in range(0, field_size)):
            raise ValueError()
        ship = Ship(x, y, length, orientation)
        return ship

    def draw_fields(self):
        print('Your field:')
        self.my_field.draw_field()
        print('Your shots:')
        self.enemy_field.draw_field()

    def make_move(self):
        while True:
            try:
                cords = get_input(self.name+', take a shot! Enter shot coordinates (A1 for example):')
                x = letter_to_int(cords[0])
                y = int(cords[1:])-1
                if (x not in range(0, self.field_size)) or (y not in range(0, self.field_size)):
                    raise ValueError()
            except ValueError:
                print('Bad input.')
                continue
            else:
                break

        return x, y
Example #3
0
class Player:
    def __init__(self, name: str, window: Window = None):
        self.name = name
        self.field = Field(10, 10)
        self.window = window
        self.score = 0

    def setup(self, screen: Any, max_y: int, max_x: int, min_y: int,
              min_x: int):
        ship_size = 5
        i = 0
        ship_pts = []
        vert = True

        f_x = round((max_x + min_x) / 2) - 5
        f_y = round((max_y + min_y) / 2) - 5

        while True:
            if len(ship_pts) == ship_size:
                xs = [pt.x for pt in ship_pts]
                ys = [pt.y for pt in ship_pts]
                self.field.add_ship(
                    Ship(Point(min(xs), min(ys)), Point(max(xs), max(ys))))
                ship_pts = []
                i += 1
                if i == 5:
                    break
                elif i == 5 + 1 - ship_size:
                    ship_size -= 1
                    i = 0

            e = screen.getch()
            if e == ord('q'):
                break
            if e == curses.KEY_MOUSE:
                _, mx, my, _, _ = curses.getmouse()
                if min_x <= mx <= max_x and min_y <= my <= max_y:
                    if len(ship_pts) == 0:
                        screen.addstr(my, mx, "x")
                        ship_pts.append(Point(int(mx - f_x), int(my - f_y)))

                    elif len(ship_pts) == 1 and \
                            ((abs(ship_pts[0].x + f_x - mx) == 1 and ship_pts[0].y + f_y == my) or
                             (abs(ship_pts[0].y + f_y - my) == 1 and ship_pts[0].x + f_x == mx)):
                        vert = (abs(ship_pts[0].x + f_x - mx) == 1
                                and ship_pts[0].y + f_y == my)
                        screen.addstr(my, mx, "x")
                        ship_pts.append(Point(int(mx - f_x), int(my - f_y)))

                    elif len(ship_pts) > 1:
                        for pt in ship_pts:
                            if (vert and (abs(pt.x + f_x - mx) == 1 and pt.y + f_y == my)) or \
                                    (not vert and (abs(pt.y + f_y - my) == 1 and pt.x + f_x == mx)):
                                screen.addstr(my, mx, "x")
                                ship_pts.append(
                                    Point(int(mx - f_x), int(my - f_y)))
                                break

    def launch(self, point: Point, player):
        gotcha = player.field.launch(point)
        if gotcha:
            self.score += 1